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Killer isn’t fun anymore

SpEz
SpEz Member Posts: 75

Ever since the Ruin nerf I personally think killer has got really unfun/stressful . As now games don’t last very long and the gameplay for killer can be little or stressful as u constantly have 2 get hooks cause pressure or the gens are going to fly by . And when games do fly by there isn’t much gameplay for killer . Only killers that are viable at the higher ranks are nurse, spirit and Freddy imo . The Ruin nerf was really unnecessary as it was balanced

Comments

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099
    edited June 2020

    Ruin didn't get nerfed, it got buffed in my opinion. There were WAY better perks for slowing the game down then ruin like , corrupt, and pop etc.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited June 2020

    I use to think new ruin was bad until i learned how strong it is if you can juggle and pressure survivors off gens. It can be really nasty if used correctly but i do think the killer should get points for the gens being damaged it would make sense for it.

  • Kycer
    Kycer Member Posts: 337

    Devs said they will introduce a new mechanic similar to EGC to slow the game down at the beginning.. this is my last hope to fix gen speeds.. because rn gen speeds is the only thing that is ruining my experience as killer. Other than that i think killer is still fun and enjoyable.

  • tortrader
    tortrader Member Posts: 539

    The Ruin nerf was when I gave up on this game. I haven't read anything to make me want to come back.

  • bingbongboi90
    bingbongboi90 Member Posts: 576

    Personally i hated the ruin nerf because this was the only gen slowdown perk i could use on every killer.

    But now i unlocked pop i can definetely say pop slow downed the game more then old ruin!

  • Kycer
    Kycer Member Posts: 337

    its EGC, not ETC. End Game Collapse is the timer that starts ticking once an exit gate gets opened.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I think reworking ruin was a good thing, but it should have come with other changes as well. That was a poor decision imo. Made even worse by the way they communicated that decision. Balance still isnt where it needs to be but the changes theyve made since then have been moving in tge right direction. Hopefully whatever theyre doing to the beginning of the match is the final piece

  • Kycer
    Kycer Member Posts: 337

    I have no idea what are they going to do. But I sure hope we will find out about it soon.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    "you just need to adapt"

    I love how this has become the unofficial survivor main slogan. "Just get over it bro and deal with all the crap we throw your way. Wait dooon't quit keeep playing just git gud lol". Kinda sick of this mindset because it flies in the face of all the universal problems killers complain about. My way of adapting ended up pigeonholing me into using only a few builds designed to speed me up or stall them down. The entire game now is about number crunching seconds and reevaluating my percent chance of total failure every time a gen pops or I suspect a single person has DS.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Yes, you just need to adapt, sorry to break the news to you, this game is constantly changing and if you cant cope with new changes that may or will completely affect you current playstyle, then this game just isnt for you.

    Rank 1 demogorgon main, not sure if that matters.

  • Jukenobi
    Jukenobi Member Posts: 301

    Old Ruin was super boring to play against, game is way better now.

  • I_Teabag_Gate
    I_Teabag_Gate Member Posts: 126

    I used to play killer watching tv and survivor with a headset on now I play survivor while watching TV and have to try hard as killer.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    "this game is constantly changing"

    That's the problem: it isn't. The things that are most annoying are the things that aren't getting changed. In the case of DS and SWFs those things were made to go from bad to worse over time. SWFs naturally just got worse. DS was heavily buffed and marketed (somehow) as a nerf.

    "this game just isnt for you"

    That's not a solution, that's a reprisal, and not a very good one for someone who has been playing since release and spent upwards of 70$ on it.

    "Rank 1 demogorgon main, not sure if that matters."

    It doesn't.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Annoying does not mean it needs a change, same reason why they haven't touched NOED since it came out. It is annoying, but it has counterplay, thing which old DS did not have.

    If you have been playing this game since release, you must be aware of the massive changes that have been made to it in order to make it more fun for both sides, and that it takes a lot for the devs to implement new changes. If you keep playing this game because you spent a lot of money on it and not because you enjoy it, then you are a victim of the sunken cost fallacy and should probably seek help.

  • OldWiseOne
    OldWiseOne Member Posts: 159

    its because youre a casual killer, ruin was changed to balance for casual survivors but f`d over casual killers and people dont seem to understand that. lots of people complained about ruin and those was the people unable to hit greats or learn totem spawns, it had plenty of counterplay but "wasnt fair" on newish players... but now we have rank 2 players that cant do gens or chases they just hide all game... my advice is use corrupt and pop and hope you dont get a good swf that do gens

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    I don't get this, I just started playing on PC for some reason, and que times as survivor seem immediate compare to the que times for killer. Admittedly this might be because I'm not red rank on either side yet (I hope they allow you to link accounts soon...)

  • TransverseCaster
    TransverseCaster Member Posts: 543

    "same reason why they haven't touched NOED since it came out."

    Because it's perfectly balanced? It's only survivors complain about it because they get all smug and braggy at the end and have to choke on all the suck they hand out when the tables turn.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    1)Log into game

    2)Goes really well, too well

    3)Killer has only one guy on hook and both exit gates are 99%

    4)Decides to do the smart thing and camp the one kill they want

    5)After getting roflstomped by survivors for 10 straight minutes

    6)Survivors have the nerve to whine and cry about how this is camping and the killer is scum despite this being the most rational play to make in order to get a single kill.

    Why does this always happen? Why are survs so entitled? The killer already doesn't feel good about scraping away a single kill and this is the most logical and fair thing to do at this point.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I could say the same about DS, its only killers that complain about it because they are unable to tunnel freely without consequences, not saying that DS is fully anti tunnel perk, but you get the idea. it has counterplay and therefore does not really need to be nerfed besides some necessary stuff like disabling it when a survivor starts working on other stuff like gens or totems, or when he hides in a locker.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    "I could say the same about DS, its only killers that complain about it because they are unable to tunnel freely without consequences"

    No you can't. There's only one perk like NOED. There are like 4 speed perks that reset when getting off of hook, plus BT makes you indestructible, plus ADR if it activated, plus the perks already designed to help against this like Off the Record and Breakout. There's no excuse to run this perk which basically grants invincibility and viscerally punishes the killer.

    "counterplay"

    There's no reason anyone should have to sugg on a single one of these much less four. There's actually no reason this perk should exist. It's role is already filled by different types of other perks (speed, stealth off hook, sabo off hook, invincible of hook with BT,etc etc etc). It's a fundamentally terrible perk. I mean it simulates stabbing the killer in the face and resetting a chase. The only reason people use it is for the invincibility, not because they care about skillfully getting away from a tunnel attempt.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I dont understand what you mean when you say there is only one perk like NOED, we have a quite some perks that help in the end game like remember me and, we also have haunted ground which can potentially work as an early game NOED

    BT, while it helps a lot with campers, is not always run, plus, the killer can just go for the unhooker and call it a day, or just wait for the timer to run out if the survivor gets too cocky.

    Off the record is unreliable against campers and tunnelers, we already have Iron Will and breakout just reveals the aura of the killer and breaks the hook, which in most scenarios is not really helpful, the killer can still down you, pick you up and go for another nearby hook

  • TransverseCaster
    TransverseCaster Member Posts: 543

    "I could say the same about DS, its only killers that complain about it because they are unable to tunnel freely without consequences"

    End game perks yes, but not nearly like NOED.

    "haunted ground"

    Very rarely breaks at that point in time and only lasts 60 seconds. More often than that it is broken early and maybe contributes one kill.

    "the killer can just go for the unhooker and call it a day"

    Yes. That's a semi-healthy anti-tunnel perk and good example of this already existing.

    "timer run out if the survivor gets too cocky"

    Exactly. Survivors shouldn't run around with no penalties knowing full well they're invincible for 60 seconds. No survivor should be allowed to be cocky. By bringing this up you've basically admitted you want a perk that let's survivors get cocky. That's not fair for killers at all.

    "Off the record is unreliable against campers and tunneler"

    Git gud. Honestly that's it. If you can't use this in conjunction with a speed perk- of which you could have lithe,sprint burst,balanced landing, or dead hard - then you honestly aren't relying on skill. You're relying on a hand out. A free give me at the expense of the person you're playing with.

    "breakout just reveals the aura of the killer and breaks the hook, which in most scenarios is not really helpful, the killer can still down you, pick you up and go for another nearby hook"

    Breakdown is what I meant to say and it is abusable on certain maps and it's up to you to know where to place your drop. Again, this perk actually requires skill to use which is GOOD. Not a free hand me out for cocky arrogant entitled survivors.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Well, from what I get you are complaining about what survivors should and should not bring to the match, which is not any better than what those "evil entitled survivor mains" do in the post game chat

    "dont bring (perk i dont like) because its unfun!"

    "you run (perk i dont like) because you are bad, run (perk I like) instead!"

    "you need to git gud and stop running (perk I dont like)"

    The truth is, you just need to adapt and overcome, if a perk is annoying you, find ways around it, its that simple

  • Poweas
    Poweas Member Posts: 5,873

    It's quite broken on Hag at the moment. She's able to easily pressure a team, and she can delay the time it takes them to cleanse the totem by a bit since they will crouch to it. Also, I agree that it overall got buffed. It's a very strong perk as it is.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    ""you run (perk i dont like) because you are bad, run (perk I like) instead!"

    You act like there aren't like 67 other perks you can run. The entire community really only has a problem with one of them. You'll notice that 99% of the killer mains are only talking about one thing. By ignoring this, yes, you are entitled and you even admitted survs get cocky with it.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I dont run DS, I hate it running it, but sometimes when I play survivor I understand why people run it so much, I get hook farmed, the killer goes for me and then I am #########, DS prevents that kind of situations.

    I see both killer and survivor mains complaining about everything they dont like here really, DS, BT, DH, Unbreakable, sabo, flashlights SWF, NOED, Legion, Oni, Huntress why solo sucks, why they didnt escape, why they didnt get 4k, why devs hate them so much, why they dont enjoy the game, why their family hates them, why their food today was horrible, it gets pretty tiresome really. Its not that I ignore them, no, there are problems that need to get addressed, but most of the problems they have, have already been discussed and so have been the ways there are to get around them.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    " I get hook farmed"

    I've already named over half a dozen other ways to prevent it. DS is toxic and it's for toxic "people".

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Ah yes, off the record will surely help me if the killer decides to down me just after I get unhooked

  • JustCats
    JustCats Member Posts: 298
    edited June 2020

    The absolute vast majority of killers would prefer to roam and hunt like an otherwordly murder monster. However, tunneling and camping are the only real avenues to proactive killer gameplay, where they can play the game on their terms instead of spending the whole game desperately trying to react to what survivors do. There is no stalking, hunting, or chasing really done by killers unless they tunnel or camp. It's really just finding a survivor and sitting through all the irritating perks and loops and managing your time. If you're not tunneling or camping, it's a game of watching a survivor run in circles while your internal clock runs. If the survivor makes a mistake before time runs out, you get to hit them. If they don't, you gotta look for another one to watch run in circles.

    It's also key for a killer to get one survivor out of the game before three gens pop, if they want to have any kind of fun for the rest of the game, which currently is no easy task given gen speeds. Fastest way, often, to remove a survivor from the map is to tunnel and/or camp - especially if you feel already behind the gun on the game timer.

    There are very few perks as useful to the killer in a chase the same way that all of these second chance perks are for survivors. That means in a chase (the killer's only gameplay mechanism), the survivor determines what happens and the killer always is the one who has to react (the exceptions of Nurse, Spirit, and sometimes Freddy, of course, are the often complained about killers that have a tool to subvert the looping meta and take some sort of charge of the chase). The survivors also get to determine the pace of the game and generally, the killer's overall strategy, since the survivors have the luxury of unlimited time to manage their objective. In other words, the survivor is the proactive player in the chase - which is the killer's objective, AND the pace of gen repair, which is theirs.

    If you don't want tunneling or camping, then killers have to be able to win chases earlier OR have something other than hooking and killing survivors as a productive means of their time in terms of winning the game (much like survivors have multiple options - get involved in a chase to waste killer time, hide to waste killer time, do a gen, sabo a hook, flashlight a carry, etc.). All a killer gets to do unless they tunnel and/or camp, is watch survivors have fun.

    Edit: as a postscript I understand that all forum killers are super pro skilled and do not have any of these issues, and that I pale in comparison as far as skill and hours put into the game. This analysis is definitely from an average, normal killer/survivor player who needs to "get good." Please keep in mind that there are far more average players than good ones, and that a game isn't sustained by the best, but by the rest.

  • OniKobayashi
    OniKobayashi Member Posts: 274

    I be honest, I haven't been enjoying DBD lately. Win or lose, it's not enjoyable anymore. I don't know why. Survivor wasn't ever fun for me, and Killer isn't as enjoyable even if the team I went against was a bunch of potatoes. I don't know what it is.

  • malloymk
    malloymk Member Posts: 1,555

    I play both. Rank 1 at both. I think those that "main" as survivor or killer just don't fully understand the game.

    The issue is not that killers have it really hard. Or that survivors have it really hard. The issue is that RNG and certain add-ons can really impact the game. Add in the fact that SWF makes an impact as well, and you get games in which survivors roll the killer (often but not always Swf with map offering) or killer rolls the survivors (not a full swf).

    A couple simple solutions would be for the killer and survivors to know what the swf and ranks are. If I'm a survivor playing with friends and I see we have a rank 10 killer, I personally would alter my play (less emphasis on gens, take my time to find totems/chests). I would probably also use less used perks. If I see It's a rank 1 killer I probably hit the gens a bit harder and run the meta.

    As a killer, if I see It's a 3 or 4 man swf I'm probably going to use better add-ons. I'm not a mori guy unless it's a daily, but I can at least understand using one.

    However as it is now, you have to assume that the killer is good and running high level perks no matter what. And killers have to assume that it's a bully squad swf no matter what. This is why solo survivors suicide on the hook and this is why killers tunnel or camp. Obviously you're going to have some scumbags that play like jerks anyway, but I do think a large chunk of the player base would play more fair and have more respect for each other if we actually knew what we were up against.

    Killers often complain about all of the second chance perks, but as a survivor if i don't run DS/Unbreakable it seems like more times than not I regret running them. As a killer, the expectation is that survivors are running the meta so, now I have to slug, occasionally tunnel or proxy.

    I think those changes would help a ton and would also help with survivors playing with randos. If i see a rank 12 survivor I can try to hold his hand a bit more rather than think "######### is this guy doing".

    All that wall of text being said, killer is definitely more stressful, but you get more blood points. Survivor is more frustrating, but at least you can take a breather sitting on a gen. It's less mentally taxing.

    Usyillis had a remark that for the most part in one of his videos. I'm paraphrasing, but basically he said the only perks most killers need are perks where you can find survivors and perks that help end chases. The best pressure is getting someone on a hook. I believe he is right. Ruin and pop have their place, but you don't need to run these to win at high ranks. Pop does no good if you can't get someone on a hook, and even then how often do you have pop up but end up finding another survivor and begin chasing him while wasting pop anyway?

    Anyway, that's my take. Try to have fun out there. This game can definitely be a bummer sometimes.