http://dbd.game/killswitch
Discussion: Is DS stronger then before or weaker?
THIS IS NOT A THREAD ABOUT DS BEING FINE OR NOT!!!!
Old Ds:
obsession can use it immediately.
The other survivors have to wiggle 30% out before being able to use it
Enduring cuts the stun in half
New DS:
60 seconds active for everyone after every unhook.
After use survivor becomes obsession
So all in all you can say there was counterplay possible against old DS (enduring in general and agitation and Iron Grasp for the wiggle strikes)
The new DS has no counterplay in perk form and also extremely good synergy with unbreakable wich gives you 60 seconds invulnerabillity straight.
You could argue just to not tunnel, but 60 seconds is a massive time bank ( usually more then 1/10 of a match and thats only for one hook)
New DS can be used to be extremely aggressive as survivor and rush for unhooks without a downside.
The most extreme situation would be this:
Killer hooks a survivor.
another survivor runs straight into the face of the killer and unhooks the first survivor ( gets hit)
first survivor gets unhooked and second survivor gets downed.
Killer doesnt want to tunnel because survivor 1 got farmed.
Killer hooks second survivor.
Survivor 1 comes back gets hit but BT still active.
Survivor 2 gets unhooked with DS active. Survivor 1 gets downed with DS active.
At the end the killer had a hook but got no value out of it because BT/DS synergyse so well.
So I Played against both DS typed and IMO old DS was weaker. You had some counterplay against it, new DS in combination with other meta perks has none.
THIS IS NOT A THREAD ABOUT DS BEING FINE OR NOT!!!!
I just want to know which one you guys think is stronger.
Comments
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New ds is way stronger since counterplay got removed and the time got increased
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DS currently has counterplay (slug, even if they do have unbreakable, you still essentially took one survivor out while they recovered even if it was only a bit of time), although yesterday I lunged at someone working on a gen, knowing she had DS and apparently I wanted to grab her. That lost me my 3 man and left me with a 2 man so thanks a ######### lot for that, devs.
But DS is in my unbiased opinion, just as strong, but more situational so it's overall weaker (if you get what I mean). The stun still loses killers their games, but DS also is way more situational and can be ignored nowadays. So in terms of impact when it hits, DS is as strong as ever, but overall, it's weaker.
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Its quite funny, because when old DS was a thing, Enduring was not seen as a Counter. But once it did not affect DS anymore, it was a counter which got lost. Funny, funny.
Old DS was way stronger. I dont think that there need to be any discussion.
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old DS had a counter (juggling or basement stairs), but struggle DS had no counter. New DS, combined with other perks, creates situations where the killer can't do anything but leave the survivor, otherwise time get wasted.
hence, new DS is stronger.
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WIggle meter was 35% for non-obsession, thats 5,6 seconds. Until you hit the skillcheck, it was probably already effectively at 50%. Which means the wiggle got halfed for the non-obsession. Unless the killer was greedy for the basement or someone body blocked, this pretty much never came into play.
All DS stuns could be heavily mitgated by Enduring, or possibly outright avoyed by Unnerving presence. Thus all counterplay of DS got removed. Slugging or not "tunnelling" is not a counter, since DS still does its job, which is giving the survivor godmode.
Combined with the fact that DS is now labbelled as "anti-tunnel" perk, and thus survivors no longer feel bad for running it, my conclusion is that it got buffed with its rework.
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Old ds without a doubt. Sure it had a counter but one thing is missing about your comparison.
Old DS prevented you from getting pressure. New DS prevents you from gaining it. Old DS was active at the start of the game and couldn't be switched off until hit or missed. I've had games where all 4 survivors used DS and I didn't see it once (yet, ironically, I was still a tunneler lol).
New DS stop you re-hooking someone, whilst old DS stopped you getting a single hook early-game. Not to mention people may try to go down to froce you to eat their DS stun when you can then just slug them, even with unbreakable that's a while they're not doing anything and then they've also used their one-time use unbreakable that could save them the game in other scenarios.
Old DS was so much stronger than new DS is, and I'm so glad it got changed.
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Old DS stronger was stronger. The new DS has coutnerplay. The problem is the killer doesn't know when ds ends.
People struggle to get downs against "sweaty swfs teams" so imagine if they couldn't even get the hook for the down they earned.
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They are about equal though id say new DS has more of an impact because of the fact its affect occurs later in the match. While old DS could hurt killers who had trouble getting started, New DS can stop momentum in the mid to end game which is FAR more influential than having to slap someone again in the early game.
I would rather get booped early on and then have a better stun timer so i can go to them, hit them and get my hook. Rather than it getting close to gates open, one gen left, i slug 2 people and both of them ds me for 5 seconds while they both sprint for the door
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I'd say old DS by a little bit. Honestly the use just changed. Fir the better in my opinion. Old DS seemed kinda unfair. You won your chase only to have to reset. New DS is mainly to prevent tunneling. Which is not to say it can't be abused. It can and most certainly is abused. But it's also easy to counter most of the time.
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^ basically this,
DS is an anti momentum perk rather than any real anti tunnelling. survivors can wrecklessly get themselves caught or bum rush hooks to get ez stuns. if the killer won't slug you to buy time or get you to use your unbreakable, then you can simply hop in a locker and force the killer to leave you alone for a minute while you heal in that time or they can eat the stun while your team do the objective for free because they don't have to come over to pick you up.
I'd say its still as annoying and as powerful as old ds, but in a different way just because of how the meta for killers are shifted now. It gets more powerful as the match progresses and because of how stupid long the timer and interactions with it are there's a lot of way to use it.
I personally don't run the perk unless I'm playing with yellow/brown ranks where killers in that rank don't know any better and the survivors there are too unreliable, because I think as is the perk disgusting and totally overkill with how easy the game already is and there are way more fun perks to play with not just for me but for other people too.
I've heard things like people suggesting nerfs for it like having only ONE ds active at a time, meaning if the killer hooks someone else then the perk moves on the last person hooked if they run the perk.
I personally would just like to see it not work with lockers so the survivors can still get slugged. maybe shorten the time to 55 seconds idk. that's just my two cents.
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I could say the old version is weaker cause i practically always have Enduring on.
But i could also say the old version's stronger cause i barely ever go for the unhooked one, meaning the current DS wouldn't ever be used.
In any case, it's never gonna leave my top annoying Perks, being stunned is just ugh.
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