Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Why does the EGC happen when the exit gates are open and not when the final gen is completed?

SirCracken
SirCracken Member Posts: 1,414

The whole point of the collapse is to put pressure on the survivors to get out of the game, stopping the endless starring contests that would happen if the killer caught a survivor after the gates were open. But the current implementation of the EGC seems counterproductive.

Survivors simply 99% the exit gates and only open them when they'll about to escape. Completely removing any pressure that the EGC was supposed to put on them. And the "Counter" to this, if you can even call it that, is for the killer to open the gates for the survivors.

Let me paint you a picture;

All gens are completed and the killer has caught a survivor. The survivor is on their first hook, all other survivors are healing near an gate gate and both gates are 99'ed. The killer doesn't know where the survivors are, but assumes that they're probably healing up to try and save. The killer now has 2 options. Abandon the hooked survivor, leaving them open to be easily saved, just so they can start the EGC timer that is also slowed while the survivor is hooked, or just camp the hook and try to defend the best they can.

This scenario is boring and uninteractive for both sides.

Survivors are at no risk of dying if the killer has no traps or ability to instadown, since on most maps the speed boost from being hit once is enough to safety make it to a gate, if they weren't already there. And the killer either stares at the hook for 2 minutes straight and maybe trades with someone attempting to save, or risks giving up their only form of pressure by opening a gate, which is arguably not even worth doing because they're literally helping the survivors escape.

None of the above would happen, and the end game might actually be exciting, if the EGC simply started when the final gen was completed. So why isn't it?

«1

Comments

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    That's the point. To give them time to try to save. If the game didn't punish you for not saving then I suppose you could start it then.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    They could increase the time of egc by 45 secs to a min 🤷‍♂️

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Since the survivors control when it starts it effectively fails at forcing them to leave

  • bm33
    bm33 Member Posts: 8,305

    As long as doors can spawn right next to eachother EGC should not start when last gen is completed.

  • SirCracken
    SirCracken Member Posts: 1,414

    This is exactly what I mean. It makes no sense for the EGC timer to just stop games from going on forever. Killer's, unless using 1 or more endgame perk, are always weakest once the gens are complete. Guarding the gates can be physically impossible if they spawn too far apart.

    Changing the EGC to start once the final gen is complete would help even out the power dynamic since most survivors who repair all gens are most likely going to escape, due to DBD's tendency to heavily snowball in one team's favor.

  • SirCracken
    SirCracken Member Posts: 1,414
    edited June 2020

    As you said yourself, by the time survivors have the gate open they've already won most of the time. So why not finally have a change that helps counter snowballing? How the EGC was originally designed is irreverent. Left Behind is a perk that was originally designed, but that doesn't change the fact that the actual design is terrible.

    I'll admit that comparing Left Behind and the EGC isn't a 1:1 comparison, but my point still stands that originally designed or not the EGC could be better implemented to give players a more engaging game. As a survivor, I don't feel engaged when I know there's a 99% chance that once my team has the gates open I've already escaped. And as killer I don't feel engaged staring at someone for 2 minutes.

  • KingFrost
    KingFrost Member Posts: 3,014

    So the killer just has to guard the exit gates for roughly 3 minutes, and they win? That doesn't seem fair. Especially when a killer like Trapper can just trap the exit gates. The Endgame Countdown begins once the exit gates are opened to usher survivors out, and end any stare down contests where survivors can hold a killer hostage. The killer cannot be held hostage thanks to the EGC. They can either open the exit gates themselves, and force the survivors out. Or they can defend the exit gates for as long as they feel comfortable doing so. But survivors STILL have a chance at opening those gates, saving people, etc... as long as the game continues.

  • SirCracken
    SirCracken Member Posts: 1,414

    It absolutely would not be OP.

    I've already gone over why opening the door is a terrible idea since it removes all of the the killer's pressure and forces them to guard the gate they just opened for the survivors.

    As for BW, remember that the EGC timer slows when a survivor is downed or hooked. Having already tried to get kills with the EGC for a challenge, (another atrocious design choice by the way) that it's very difficult to get value out of it beyond a down or 2. Since once survivors know you have it they'll just hide and wait out the timer, usually right outside BW's detection range, and escape once it's done.

  • SirCracken
    SirCracken Member Posts: 1,414

    If there's more than 2 survivors alive, getting the doors open is laughably easy. Even with killers designed with area control, Trapper, Hag, etc, they simply can't protect the gates for that long. Never mind that to trigger the EGC currently, they have to forgo one of the gates entirely, and any pressure they had prior to opening it.

  • IceCreamPrincess
    IceCreamPrincess Member Posts: 226

    Oh for sure, i would love mechanics in this game to be more fleshed out for both sides. I was merely explaining why the current interaction of EGC is how it is.

    Personally i would love there to be more pressure on both sides, where the early game is alot less weaker for killers and the late game to be more stressful for each side of the game. Something as simple as having exit gates tick down overtime would be cool, despite the arguement that "survivors will just have someone stand neat the gate" there is still merit to it, as a survivor at the gate can't go save the one on a hook

    And yeah, times change, perks change and even EGC might change, but i do know the game is alot better off having it in its current form, but i dont believe we will get grand sweeping changes to the game, if breakable walls are anything to go by

  • mouse0270
    mouse0270 Member Posts: 849

    The point of the End Game Collapse is to prevent end game from lasting forever, not for you to get more kills.

    Yes opening the door is a bad idea if you want kills but not if you want to end the game, Its called End Game Collapse, not get me more kills.

    As for why starting EGC as soon as the last gen is done and why that is just stupid powerful for the killer. One, yes the survivors could complete a gen next to a door but that is not always likely. Meaning a survivor could have to travel between 10-20 seconds to get to a door, opening a single door is 20 seconds (36 with remember me) meaning the EGC would already be at 30-56 seconds over. Thats 1/4 or 1/2 of the 2 minute timer gone. That doesn't even account for if survivors our injured which can add 8-16-24 (assuming only 3 injured and the killer chasing someone, add 8 seconds for 4th injured survivor) seconds to that timer bringing it to a total of 38-80 seconds

    And the timer slows down to half when someone is downed or hooked But has a maximum time of 4 minutes. Meaning after a certain point it doesn't matter if someone is in the dying state or hooked. BW takes up at least 1 minute of the maximum 4 minutes. Also remember this slow down only counts when someone is on the hook or in the dying state. Meaning assuming you didn't do an entirely crap job as killer and the person you hook dies. The BW uses up a whole minute of the 2 minute timer, because it's not slowed due to a survivor being in the dyning state or hooked. They are dead, there is no slowdown.

    So essentially if you were to hook someone and the survivors uses their 38-80 seconds to open the door and heal and that hooked person died than BW would kill the remaining 3. You wouldn't even need the chase them. That is OP AF

  • ayaya
    ayaya Member Posts: 163

    For the same reason why survivors dont' spawn on hooks at the start of the match

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840
    edited June 2020

    The point of the EGC is to force survivors to leave, it is not meant as a way of getting kills.

    If survivors refuse to leave then you, yourself, can open the exit gates to begin the collapse.

    Just realised I basically said exactly what @Aven_Fallen did lol.

  • FrootLoops
    FrootLoops Member Posts: 376

    This would be like having all of the gens start progressing at the start of the match. No base game mechanic should hand a win to one side or the other.

  • DwightOP
    DwightOP Member Posts: 2,328

    Because the killer can corner a survivor and just wait out 2 minutes. With corner a survivor I mean staying with him at a loop not trying to catch him unless the survivor moves out.

    That's what happens to me very often when my team mates open the gates when I'm in chase

  • sulaiman
    sulaiman Member Posts: 3,219

    How do survivor prevent a killer from startig it? They have control you say, so how do they do it?

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Because killers arent going to open it except in very niche situations.

  • OutcastEric
    OutcastEric Member Posts: 495

    just curious as to why the survivors are in control of the EGC at that point. Im sure the killer wants a chance to win as well. I dont see why the survivors are given the option to "mess around" the end game should be stressful for survivors just as the early middle and end are stressful for killers

  • Primalux135
    Primalux135 Member Posts: 1,045

    Now they can camp at the gates but with 99% gate power 🤷🏻‍♂️

  • Splinterverse
    Splinterverse Member Posts: 445

    If there wasn't the chance that someone could get downed and need saved, that would be fine, but it doesn't work that way. EGC is killer-sided enough as it is, so best to just get over it honestly.

  • Nicholas
    Nicholas Member Posts: 1,956

    The point is not everything is intended as a tool for The Killer. The EGC already heavily favors The Killer anyway. Now people want the two min timer to start at the completion of the final gen? lol Just open the gate if you're in a hurry. I just wonder where are all these toxic SWF groups people here are always dealing with? Knock on wood I never run into these type of people on PS4.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    because it is not ment to give the killer an advantage over the survivors, but instead force the trial to an end.

    if you dont want to play anymore, open the gate and the timer will immediately start.


    the only reason as to why the Endgame Collapse is active after the hatch is shut is, because the killer is supposed to have an advantage, as they already denied two escape routes.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The problem with EGC as it stands is that doesn't actually force the game to end because they can just 99 the gate and bypass the need to end the game. I think the gate should just decay if left unopened this would force survivors to actually open the gate and leave.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Because end game takes time. EGC starting when the last gen is done would mean EGC would need a far longer timer to be remotely fair. No one would want a 10 minute timer when the survivors all immediately open the door and then just hang out because their timer is extended. That would be like old dbd. Its whole purpose is to get ppl off the map once they are clear to get out. Not serve as a killer's advantage to kill people...even tho it already works that way anyway.

  • venom12784
    venom12784 Member Posts: 666

    Depending on how the devs want to handle this out would either make blood warden op or useless and in med of a rework

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    You do realize for the killer to do this he has to lose all pressure including leaving any downed/hooked survivors. Besides wasn't the entire point of the killer opening the gate for them to effectively surrender not for them to force the timer to start?

  • Deathslinger
    Deathslinger Member Posts: 570

    Im not gunna read every post or put too much thought into this but, If I could change something then I’d like amplify the idea of killer concession. If all survivors are either A) Escaped, B) Dead or C) have passed the Gates, then the timer should amplify to like double the time. What I’m trying to politely say is, LEAVE!

  • sulaiman
    sulaiman Member Posts: 3,219
    edited June 2020

    But that has nothing to do with "the survivors control it". Its wrong, simple as that.

    That said, if i play killer and i got one done with all gens done and my noed is still up, i hook him, then open the gates (or open first and hook him then, if i have blood warden.) It shortens the time the survivors have to find noed and then rescue their mate. Yes, it depends on the actual game situation, but i think it should.

  • Nos37
    Nos37 Member Posts: 4,142

    Except, the game can still be taken hostage. Survivors can simply prolong finishing the last gen, and the Killer cannot repair that gen. EGC's not even doing its job.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I have 2 simple ideas, either one of them should work:

    1. EGC starts right after 5 Gen done, counter increased to 3min (slowdowned to 6min if a survivor on dying/hooked)

    2. Gate gets regressed if not complete opening. Force 1 survivor to stand at the gate ready for 99%. Or all survivor go save with the risk of the gate not already open.

  • SirCracken
    SirCracken Member Posts: 1,414

    I'v already gone over why this is a bad and heavily counter productive idea.

    It's basically a concede button for the killer. As going to a gate to open it for the survivors usually means letting anyone you have hooked get saved and now having to guard an already open gate.

    I understand that the EGC was intended to stop infinite games and not favor the killer. But dbd has a big issue with snowballing objectives and making the EGC start when the last gen is popped will help games be slightly less 1-sided. Not to mention making the end game actually engaging for players and not just a tedious camp-off.

  • LordGlint
    LordGlint Member Posts: 8,741

    That may be true, but its not what were discussing. The topic is about EGC, not hostage situations.

  • emptyCups
    emptyCups Member Posts: 1,262

    Tbh weather I give up or what once egc is started surivors have only ever used it to tbag at the gate for minutes after minutes anyway.

    Even when I'm hiding on wraith and never even seen them all match they won't just walk out they wait till the last second.

    So in my experience the timer is entirely too long for what essentially is a the bell for the game to be over.