New Killer idea: The Watcher

Halazel
Halazel Member Posts: 3
edited June 2020 in Creations

The Watcher (It is a murderer who wears a elaborate coat made with raven feathers, with a crow mask)

*For the implementation of this killer, it would be necessary to standardize the number of crows and the spacing between them on the game maps.

Map: Crypt (Cemetery with large sepulchres with the sanctuary that has a subterraneous crypt. The basement can be below the crypt or inside a sepulcher in the Cemetery)

Weapon: Tessen (Fan of Blades)

Passive Skills:

-The Watcher does not scare crows commonly

-The Watcher can always see the aura of common crows in red within a radius of 36 meters.

Power: Necrophagous Instinct

-Start the Trial with 1 charge of Necrophagous Instinct

-She gradually loads automatically. (Loads every 22 seconds)

-It is possible to stake a maximum of 3 loads of Necrophagus Instinct.

-Whenever a survivor is hooked, gain an extra charge.

-When using M2, reduce the killer's terror radius to 0 until you make an attack and, according to the "Vulture Wish" level that a survivor suffers, reveal your aura according to the following characteristics:

  • If the survivor is at level I of "Vulture Desire" and is Injured, reveal his aura for 3 secs, if in the Dying State, 4 secs.
  • If the survivor is at level II of "Vulture Desire" and is Healthy, reveal his aura for 3 secs, if he is Injured, 4 secs, if he is in the Dying State, 5 secs.

If The Watcher is in front of a crow, cancel the common ability. The M2 becomes "Recruit Vigilant", and after using it, you lose a charge and turn the crow into a Vigilant

Vigilant:

-Has an activation area 200% larger than a common crow (they are scared in the same way as common crows)

-After scare a Vigilant, the next crow will be common

-They are not scared by the killer

-Do not interact with Spies From the Shadows or Calm Spirit

-They are always visible to the killer in a white aura

-When scared by a survivor, the survivors who are in the Vigilant's activation radius, stay with Blindnsess for 45 secs, activate the Killer Instinct and, if it doesn't have the "Vulture Desire" effect, gain the effect. If he already has "Vulture Desire", the effect improves to "Vulture Desire II", if he is already in "Vulture Desire II", start "Corvus Confrontation"

Vulture Desire

-The spaw time of each Stillness Crows is reduced by 30%

-If you keep looking at the killer out of a chase, while Healthy or Injured, for more than 2 secs, activate the killer instinct for you (Similar to the mechanics of revealing Ghostface)

-Can be identified by 2 crow feathers, one on the right and one on the left of the Player Icon

Vulture Desire II

-The spaw time of each Stillness Crows raven is reduced by 70%

-If you keep looking at the killer out of a chase, while Healthy or Injured, for more than 1.5 secs, activate the killer instinct for you (Similar to the mechanics of revealing Ghostface)

-Can be identified by 4 crow feathers, two on the right and two on the left of the Player Icon

-If you are hooked, return to Vulture Desire Level I

Corvus Confrontation

-A series of Vigilants comes to attack you. For 7 secs, you stand still facing them

-When a Confrontation starts, the killer receives a noise notification

-You face 3 skill checks similar to that of decisive strike; if you succeed in them, disable the confrontation and remain with Vulture Desire II; if you fail in any one, lose 1 Healthy State, and if you are not in the Dying State, activate another Confrontation.

-If you lost 1 Healthy State during Confrontations, you return to the Level I Vulture Desire


The Watcher Add-ons:

Common-Necrophagous Instinct carries 6% faster for each survivor in the following states: Injured, Dying, Sacrificed or Dead.

Common-The spaw time of each Stillness Crows level while a survivor suffers from any Vulture Desire level is reduced by 20%

Common-Replace the effect of reducing Terror Radius to 0 in Necrophagous Instinct with "become Undetectable until you perform an attack. Increase the time to reveal Necrophagous Instinct auras by 1 second.

Common-Survivors who lost 1 Health State during Corvus Confrontation, suffer from the effects of Broken and Exhaustion for 60 seconds

Uncommon-Survivors in Vulture Desire II, after healing or being healed, reveal their auras based on the Necrophagous Instinct criteria with an additional 2 seconds.

Uncommon-Whenever a survivor scares a Vigilant, he suffers the Exhaustion effect for 30 seconds

Uncommon-Whenever a survivor scares a Vigilant, he suffers the Exposed effect for 20 seconds

Uncommon-Whenever a survivor scares a Vigilant, he suffers the Hindered effect for 10 seconds

Uncommon-Increase Corvus Confrontation time by 1 second and an additional skill check.

Rare-After using the Necrophagous Instinct, increase the killer's speed by 5% until you make an attack.

Rare-Increase the time to reveal Necrophagous Instinct auras by 2 second.While the aura of survivors is revealed because of the Necrophagous Instinct, they suffer from Hindered

Rare-Survivors in Vulture Desire II, while Injured or Dying State suffer from Mangled and Haemorrhage

Rare-Survivors in Vulture Desire II, after being attacked, suffer from Deep Wound and Broken for 30 seconds.

Rare-The maximum charge of Necrophagous Instinct is increased by 1. Necrophagous Instinct carries 9% faster.

Very Rare-Start the Trial with 1 more charge of Necrophagous Instinct. Necrophagous instinct carries 9% faster.

Very Rare-Vigilant activation area is increased by 200%

Very Rare-Necrophagous Instinct loads 18% faster.

Very Rare-The time required to activate the Assassin Instinct in the effect of looking at the Assassin at both levels of Vulture Desire is reduced by 0.5 seconds

Ultra Rare-When a Survivor is hooked, instead of gaining a charge of Necrophagous Instinct, a random crow automatically becomes Vigilant.

Ultra Rare-Crows that have not yet been made Vigilant have their auras in purple instead of red. if a crow that has not yet been transformed into a Vigilant becomes a Vigilant, it receives the following characteristics: -After being scared, it goes back to being a Vigilant again only once; - It takes 30 seconds to return.


Perks:

-Dark needle

You become obsessed with a survivor. If you look at your obsession within a 90/75/60 ​​degree radius and it is healthy, be notified. (Perk lights up, similar to Spine Chill)

-Equivalent Exchange

After placing a survivor in the Dying State while you have bloodlust, for each level of bloodlust, that survivor's life bar in the Dying State and at any stage of the Hook, reduces 14/15/16% faster until it is Injured again.

-Hex:Desecrate

You are obsessed with a survivor. If a survivor other than the Obsession purifies this Hex, corrupt a Dull Totem again with this Hex, and the survivor who purified it loses 1 Health States and receives Mangled and Haemorrhage status effects for 40/50/60 secs. If the Obsession clears this Hex, you receive a sound notification and the Obsession receives the status effects Oblivius and Exposed for 40/50/60 seconds.

Post edited by Halazel on