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Silent Hill needs rework
Nothing is more frustrating as a survivor than a map to where pallets are hard to find along with vault points. The Executioner is also way OP with his new ability and every killer I've experienced has tunneled and camped. That and Cheryl Mason's perks are garbage!
Comments
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I agree the new map has to go
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I don't get the hate for the new map, I think it's amazing. Pallets are decently mindgameable with a few exceptions but there are also 2 if not more god pallets so that balances that out. Maybe just run Window of opportunity if you are unable to find pallets/windows until you memorise them.
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The new map is pretty good for survivors once you get used to it. Also how is PH op? You can counter him really easy.
Just because the new perks are not op, it doenst mean they are trash.
Also if you say that, you could say the same about the new killer perks, right?
But i guess you dont since you only show your bias here.
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In most of the matches on the new map and against the PH i escaped btw.
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I agree it had Windows and pallets the map itself its just a maze.
I hope they Will add more stairs to the upper level so you dont have to run around and searching for Them. And no i dont count the stairs that are hidden behind a breakable wall....
And the ph isnt OP he is underpowered or balanced
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Try playing killer on the new map on ps4. It REALLY SUCKS! It's hard as hell to see survs because there's so much other ######### in the way. Deathslinger is useless there, that's for sure!
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The map is a maze, but being less than 2 full days in it may take longer to adjust to. I'm giving it the benefit of a doubt, although at the same time it is rather bamboozling!
At the same time, when I'm not being stalked by a very persistent Pig (not salty at all :D) it's fun to see lots of little Easter Eggs and hidden nooks and crannies.
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All new maps are mazes until players get used to them especially new indoors maps with new tiles. In a week or two people will know how to run it much better and possibly even some great loops will be discovered.
I think that desiging some of the key travel spots to be on killer to decide if they become useable is amazing design. It's probably my favourite thing about this chapter. Making breakable walls true decisions that can have heavy impact on traversing the map and thus map preassure is far far better then just walls besides god loops that have to be broken to make catching survivors in them realistic. Imao this new map's design is 10/10 for me, so much attetion to detail and even from balacing perspective it's pretty alright.
@ThisGuuy83 I as a Deathslinger main can assure you that this map is pretty favorable for Deathslinger. Long corridors allow for nice long shots without much room for dodging or LOS cover and many loops are open so you can shoot over them. In no way it's bad for DS, I would dare to say it's one of his better maps.
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People can loop like crazy on the new map from what I've seen. Frustratingly so. There's also times they've got gens on just because I couldn't find the stairs lol. There's a massive loop Tru3 showed on the PTB that's pretty huge. And if PH is OP,I sure can't tell. Yesterday I was wiping the floor with people,now I'm lucky to get one kill a match. People learn how to deal with a lot of things quick. Depends on the map and a lot of other things too. Deathslinger was pretty good at first as well. Really depends on which side you are on,I suppose. I will say the skill checks for the cage can be pretty difficult. I've failed at least twice. Otherwise it's not much different from a hook. Now the actual punishment really depends. It doesn't have the range of a hatchet or spear. And requires you to be pretty precise.
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