http://dbd.game/killswitch
My only problem with indoor maps
I know this is an unpopular opinion, but I like indoor maps. They have nice aesthetic and are all unique.
However, the one thing that annoys me when a new indoor map is released is the random dead ends (looking at you, Midwich stairway).
Sure, they make nice totem spots (until survivors learn about them after a few weeks), but it really disrupts the flow of the map. Surely it's not hard to make an indoor map that you can smoothly navigate? I think they did a good job with Lery's. But on other indoor maps there's so many long walls or random closed doors (and no, making them breakable or open once a generator is completed doesn't make it better). It's really frustrating playing as either side when I try to traverse the map only to hit my face on a wall.