http://dbd.game/killswitch
Silent hill map
I see many people hate this map in play wise. But we should do a list of reason why you hate the map, so perhaps Devs might change it later.
For my personal:
There should be new way to drop down to the yard from 2nd floor corridor
At least make half of the corridors have different light color, to know where you are.
Have letters A & B on each front door.
Comments
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I disagree with the color coding / alphabetical labeling.
Artistic-wise, it is a near 1:1 perfect recreation of the SH1 school from 11+ years ago brought back to life in a modern engine with added DBD fluff such as gens/pallets/lockers/etc. A color-coding / labeling would be antithetical to this. Gameplay-wise, I think a lot of people are jumping the gun. All of the rooms have at least one fairly easily recognizable landmark if you just peer in to prevent disorientation. From there, it's all a matter of familiarity. No need to dumb it down just yet.
And you might say, "but what about the new players". Listen, I've played Treatment Theater since the Doc's release. I've played Meat Plant since Pig's release. I've played Hawkin's Lab since Demo's release. Half of the time I still have no goddamn clue where I am on those maps. Not even a week after PH's chapter release and it's nowhere near as bad. It has structure. It's not a complete maze. It's still an indoor map, sure, but it's the lesser of other evils. Give it time. It's definitely a step in the right direction as far as indoor maps are concerned because every individual room is unique visual-wise and will reliably tell you where you're at it (looking at you The Game and Hawkins).
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I think I'm the only one on this forum to like this map both sides. I think it is well balanced.
Don't change anything, I think the players don't know how to play there, but it takes time to learn a new map.
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I think it is easy to get down, but hard to get up. In comparison, the Game has also stairs in the middle of the map. On Midschool you have only 3 spots to get on 2nd floor and they are all in the corners of the map, that causes a lot of travel time.
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Regarding orientation I also think it is not necessary, this comes with time and is way easier than for example Lerys (where I always have a hard time finding the main room or the office). The doors in the middle are always facing each other and the clock tower is always at the same spot. This is the main orientation you can get to know which part of the building you are in (once you have seen the clock tower)
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