http://dbd.game/killswitch
Please, please be nice to new players on both sides!
I mean to be fair we should be nice to everyone, but especially when it comes to new or low low rank players. As a red survivor if you get a rank 14-20 killer you know it almost immediately... just be chill with them. I’m not saying let them win, but don’t go so try hard that you need to pallet stun and chain blind them over and over. And when you’re done with gens just open the gate and leave, don’t draw the game out teabagging at the exit. I go so far if the killer gets maybe 0-3 hooks all game that I actually hang around and let him kill me without making it obvious.
As a red killer if the survivors seem like they have no looping or basic fundamentals don’t slug and get the 5 gen 4k in like two minutes. Hook a couple and then wander off, let them desert and do it again. After you get some hooks and they get some altruism then shut it down.
We need more players. The game is overwhelming at the starts now with 20 killers and almspst 100 perks on each side.
Comments
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I fully support this.
I think most of us on this forum have the experience to know when we are facing a new player and I would like to think that a lot of us, would treat that person with respect and make sure they weren't bullied in the game. After all, we were that new player once - it's just that most of us were lucky enough as we played the game since inception so we all learnt around the same time...
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Yep. But the people causing the most issues on either side will never do this.
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Your reply on another thread got me to start this thread, I appreciated your defense of “noobs,”
I remember my first attempt at playing DBD I actually quit because every game felt hopeless whether I was survivor or killer. It wasn’t Until months later I tried again after watching YouTube and twitch for general tips.
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I’m rank 1-2 solo survivor and when we face a 10 or 15 I try to encourage them, when my teammates say something mean I cringe and really really really try to defend them.
Youre right, the real jerks will never change but that’s why it’s up to the rest of us to do our best to drown out their voice with ours.
Just a causal, “gg Wraith, you did considering the ranks just keep it up.” I don’t usually offer specific tips it feels condescending.
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Yes. All of this, just yes. 🙌
You can definitely tell when someone's truly a beginner in the role, and honestly I always feel SO BAD for them once I realize. I don't understand how people feel okay being jerks to low-rank and new players.
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Right, but sadly some people can only feel good about themselves by making others feel inferior.
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I agree with you, I moved from ps4 to pc a few months ago, I had to play against new players, it felt so bad, most of the time I let them escape so they can start grinding for more perks, it's very easy to notice if someone is new by the way they play, some people told me that I was clearly not a new player I just explained and people understood.
Some people forget that there is another person behind a monitor/TV, while I think it's good to be competitive I don't think it's good to be toxic.
New people might run away from the game if they are being treated badly, I did when I started, I quit dbd when it was free on ps+, then randomly started playing again and getting the hang of it to this day.
I just hope that people understand that being a toxic player will get you nothing.
I already met new people on pc, I started growing with people to play with and it's good to know that there are still nice players out there.
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asking for alot tbh lol
talking about a game that normalized face camping instead of nerfing it by slowing down the hook timer significantly within a 10m range
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You're right. I used to get toxic when people were toxic to me but that's childish. No reason to let them influence anyone else. As Ghostie I see people teabag at their gens all the time as a sort of way of waving, I just teabag back and leave them to it and go hunt someone else. Avoiding tunneling off hooks improves the mood more than anything else and I get happy survivors that way. Sometimes I come after who just unhooked though, and the survivors don't mind that pressure. Appreciation has affected me more than anything because I went through these stages:
1) New to the game, just going for kills.
2) Experienced at the game, going for point and a quick game shut down.
3) Get toxic survivors, I turn mean. I'm playing the dirtiest tactics to rub them in the after action discussions.
4) Realize this isn't right and it ain't me, start going for happy survivors. I notice in the discussions people were super nice. That made me want to play for what I thought the survivors thought was most fun.
Now as killer I play for 2 or 4. I tried a stall build I thought survivors would HATE and instead the first time I tried it out they all said they had a great game despite all of them going down. One guy said something like "This game was oddly satisfying" and another agreed. All I did was chase, kick gens, and make sure I wasn't tunneling off of hook. If someone got slugged and their mates left them I picked them up and let them off. You kind of know after awhile when teammates aren't going to help their slugged mates. That way everybody is involved and that's what survivors seem to want. They like interaction even if they don't make it. The problem with tunneling off of hook is that there's no interaction for them there and that's why they hate it.
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Thing is,this happens in every game all the time.There are plenty people that enjoy ruining the experience of less skilled player with their smurf accounts.
This games makes it even easier because of this horrible horrible matchmaking.
There's pretty much nothing you can do to change the mindset of those kind of players unfortunately
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I agree. I like to apply the "be the change" mentality and just hope that by being kind or merciful to others - especially when you have the upper hand - that they might consider doing the same when they do as well. I definitely don't think that because others are #########, its a free pass to be that way too. Just because someone did it to you, doesn't mean you can/should do it to someone else. I try and make sure everyone has fun when I play matches. That includes losing killers and survivors.
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I had a similar situation a few months back, I had gone from 80/20 killer to 80/20 survivor due to queue times, the i didn’t play after one reset and the double rank reset bug got me the next month so after a couple resets I was at like 17 and obliterating survivors no matter which killer I played. Like I hit them and then they run into no mans land, or never ever look behind them so you can cut them off easily.
Im not a great killer, but against them I had to back off just a bit. I did enough to pip and climb back where I belonged, but I also “wandered,” a bit as killer to make sure they had time to save, he’s, do some gens.
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I admire this sentiment and respect it. I always try to be nice when I play, and I'd like to think that the people who are a decent human being also try to be.
However, matchmaking should be nicer to new players. Half of the frustration new players are experiencing isn't because people aren't being "nice", it's because they are getting out-played by someone more experienced.
That's why if I see a killer who is struggling, I'll give them a hit. If I see a survivor who is getting tunneled and is obvious they are new, I take a hit.
Post edited by Johnny_XMan on1 -
That’s the thing, the Devs have decided that new players would rather wait 3 minutes and play against whoever even if they’re wayyyyy better... rather than wait 20 minutes to play a “fair game.” Right or wrong that’s where we’re at
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The fully point I wanted to know Survivors rank, or swf as Killer is to get suitable add-on + perk.
There were manytimes I faced 4 red rank as rank 8-10 Killer, then later match I down 2 survivors in under 15sec just to realize I faced rank 18-20 after the match, feel really bad.
This is why if a survivor get 2 hooks too fast, I gave them another chance (and eventually they died on 2nd hook because they were already got into struggle, because team mate didnt dare to do unhook)
There are many suggestions to help new players. I can throw it here again:
- Give 1.000.000 BP for new player
- x2 BP for a week
- Give them ability to pick a survivor & a killer characters that auto unlock teachable perks for other characters
Remember that 24 new perks,4 new maps and 4 new killer powers every year. Longer the time of this game exist, the more build/strat are created. Devs need to help new players to get decent build faster at the start.
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@DudeDelicious Have characters with their own perks already at tier 3 should be a default. But its not enough. What I listed there are what new players should have, all in the list. Not either one of those.
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While I agree with what your saying, toxicity and bullying will always exist until the player gets a taste of the same medicine while playing the other side.
When PH got released I was getting bullied by the same swf and I could tell that they had a new survivor so I just left her alone, but the other 3 survivors bullied the mess out of me. An hour later when I ran into them again, I bullied the 3 survivors leaving the baby Meg alone with Spirit!
In other words what I'm saying is that this community has yet to expirence or understand "if you don't like it, or want that done to you while playing the other side, than don't do it"
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Since I moved to PC from ps4, i have a whopping 20 hours on PC as a killer 😂😂😂
I'm not a brand new killer, so me going against brand new survivors still feels wrong because of my ps4 experience. So I'm playing less "try hard". I'm just trying to keep new players on their toes but not trying to give them an experience that leaves a bad taste in their mouths.
I get to the end match results screens and some of these survivors have one tier one perk of crappiness equipped... or the level 20 survivor with nothing...
I'm just gonna make sure i get bloodpoints, but not go killmode 5000 bloodlust while I'm still in brown ranks.
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So true, I feel like playing a split of survivor/killer gives me a different understanding of “what is fun,” for either side. You can be competitive and still OT be a jerk, you can definitely tell the people who only play one side or the other
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Dumpster fire of bad winners and sore losers in post game chat today. Guess weekends are worse for salty survivors.
To those who could conduct themselves with some civility I tip my hat to you. It’s one thing to give props for outstanding play it’s another to give props for just being a good player and by that I mean with attitude and all.
GG everyone and GL HF.
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If only this game had a dev team that wouldn't let matchmaking be broken for 6 months, this attitude wouldn't be necessary.
That said, yeah, I am nice to the new players. If I ran a new killer hard, I apologise and give tips on playing better. If I am playing against a team that clearly doesn't have a snowballs chance in hell, I will let them get as many points as possible, and give hatch.
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I avoid weekends for this reason)
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DBD Community: "Bov, be nicer!"
Meanwhile, on survivor profiles:
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I dunno, if I'm a new player and a team of red ranks gets a 4-out against me and basically says, "You did good (Did I?) considering you're a shitter! (Oh joy.)" I'm not going to think it's friendly. 🤣
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People should just treat each other like people.
Everyone seems to focus on their own feelings more than those of the people around them. The whole PC Outrage Culture has proven that, and sadly it isn't just a DbD problem.
I was facecamped out of my first game, and it felt horrible. I can empathise with the survivors when they complain about camping and tunnelling because I have BEEN THERE. It sucks, and I don't know why anyone would want to do it. I've even done it to a limited extent due to either bad luck or aggressive survivors and it is incredibly boring to me.
On the killer's side, I also understand the pure frustration of people blatantly doing generators in your face with DS active, or trying to abuse Borrowed Time, and you know what? I punish them for it. That is my RESPONSIBILITY as the killer. Same with flashlighting at pallets, yes it's easy to escape but unless I'm being a toxic killer, there's no need for it. Hell, I'll even give away the hatch or a gate in ECG if someone's DC's or early hook-suicided and the survivors have had a bad game.
Just follow the old saying: "Do unto others as you wish to be done to yourself."
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nah. Don’t reward survivors for going for unsafe hooks/ looping around it. There should be a time+distance factor to pause and it should resume if the killer is within a chase in that distance.
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this is why i like to mess around in the lower ranks. hopefully give new players a good first experience. i hook them once, then i just chase them, hurt them, then move on to someone else. maybe do some funny or silly stuff, like pretend to work on a gen as Pig. i just want everyone to have a good time.
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If I can tell that a survivor is a baby, and I'm doing well (have the chance for a 4k), I'll give them the hatch.
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