Best looping ever.
Has object and stays on the opposite side of the map and when the killer comes down the hallway just w's away. Big surprise scott was right. This map is probably the worst map to come out honestly in a while.
Comments
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Hey, its finally a balanced Map. It is bad for both sides!
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They should just rework OoO already, it only benefits SWF and tryhards. Just an overall extremely unhealthy perk.
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Yeah, the real issue here is OoO, not the map itself. No survivor would be able to just sit in a hallway and escape the killer if they didn't have "wallhacks".
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Not like you could just see the killer round the nearest hallway corner and then hold w in the other direction with sprint burst then the killer takes like 2 minutes to catch up lol.
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This map needs to disabled and reworked, it is not working. BUT considering they can't even fix the event cakes during THE EVENT, I have zero faith in this team
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Sure, but that would mean you're just sitting in the hallway not working on gens.
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Theres gens in the hallways though so i could repair one see him come down the hallway toward me and just bolt the other direction.
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I mean, all reasons behind Undetectable were to kinda touch OoO indirectly, but it's not like it took a huge hit in the end. It's more or less as good as before. It ended up being more of a shadow nerf to other aura-reading perks that were perfectly fine instead, such as Alert, Breakdown, etc.
Konami probably has an ironclad agreement in the license. I think BHVR could make some tweaks, but the map itself is fairly accurate compared to the SH version, so I doubt we will ever see any major changes.
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You are probably right and then they should have picked a different location like the city.
Internal maps are already not working properly with the concepts behind the game, this map in particular is so poor gameplaywise to be painful to watch
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This perk really need to be eliminate from the game, SWF with that, instand gg
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what do you think about bamboozle?
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This map is horrible on ps4. I hate to say it, but I DC now as killer when I get it because it's just too damn bugged, can barley see #########, and the survs disappear like Houdini or sum #########. Worst part is some take the game hostage and just hide when there the last 2 left, refusing to do gens, make a sound, or leave scratch marks. I spent 20 mins last night trying to find the last 2 survs, and finally just DC'd because I couldn't take it anymore.
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a really underrated perk, is very good for jungle "gims"
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Even if the general Layout should stay the same:
Some more safe Pallets (not god Pallets, safer ones) in the Rooms.
More Drops
Possibly more Staircases/ways to get up and down
Four instead of two entrances to the middle Area
And I guess this Map would be way more playable.
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Made me chuckle because it's true. See devs are listening to feedback!!!
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Thing is, you don't even need OoO to do what he did. You can do a less extreme version of that without it. I really don't understand how this map comes out considering how problematic Haddonfield and Badham are. You legitimately have no way to cut the survivor off if they decide to kite you.
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Nerf Object of Obsession to be exposed. Kind of like No Mither mixed with Object. You can SEE THE KILLER but the killer will down you in a single blow. Not that it'd help much in this case, though it's hard to say given this killer was PH and it might've been his first time trying the killer.
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Those would definitely be improvements for both sides. However, I think the second floor would still be problematic, because there's no connectors through the middle.
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Really wouldn't do much. You're almost untouchable on most maps with object anyway, so being exposed won't help all that much.
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