Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Chapter 18- Xenomorph

The Xenomorph

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Backstory:

An ancient alien monster, in a slick and alimy appearance with a large tail and spikes, the Xenomorph is a horrific creature that has haunted space. It is a hunting machine, traveling through nick and crannies alike, striking from the shadows, and not leaving a trace for its victims. While on board the Nostromo, the Xenomorph gets lost and finds itself in an unknown location. Climbing the trees, it looks down to see a camp fire and waits for its prey to leave.

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Attributes:

Movement: 4.2

Terror Radius: 32

Height: Tall

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Power:

Serpent’s Tail: Pulls in victims from around the corner, and letting go as soon as the Xenomorph hits the survivor. Gaining a token, with a maximum of 3. Does not gain a token from basic attack.

You can press the Ability button to spend all tokens. When doing so, the following will occur depending on the amount of tokens:

1 Token: Lurking Tier 1; gain a slight speed boost for 20 seconds.

2 Tokens: Lurking Tier 2; gain a slight speed boost for 20 seconds and hides terror radius for 20 seconds.

3 Tokens: Acidic Spit; apply an acidic saliva to a near by pallet, wether it’s thrown or not. Doing so will make it either broken or break instantly when it’s thrown.

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Perks:

Perk 1: Party Crasher; Survivors inside your terror radius feel a strange presence. When a survivor enters your terror radius, they gain the exhausted effect for 3/5/7 seconds. Cooldown of 20 seconds.

Perk 2: Unnatural Aggression; whenever a survivor in dying state recovers to injured, the survivor’s aura is shown to the killer for 2/4/6 seconds. Cooldown of 45 seconds.

Perk 3: Rising Tension; whenever the killer vaults through a window, a strange tension grows inside, giving the killer a slight increase in speed by 2/3/4% for 3 seconds. Cooldown of 30 seconds.

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Survivor: Ellen Ripley

(Did not do the backstory for her)

Perk 1: Light’em Up; whenever a pallet is thrown within , the aura is shown to all survivors within 15/20/25 meters for 4 seconds. Cooldown of 60 seconds.

Perk 2: Need a Hand; when the killer picks you up and are on their shoulder, your aura is shown to all survivors within a 15/22/30 meter radius of you.

Perk 3: I Spy; whenever the killer gets within 10/12/14 meters of the survivor, the killer’s aura is shown for 2 seconds. Cooldown for 80 seconds.

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Map Ideas:

The ship; Nostromo.

OR

Alien like planet/cave.