Countering Mori's.
I think there should be a way to counter Mori's. Something like it doing the Mori animation but only this animation the survivor fights back and escapes from the killer, Who thinks this should be a thing?
Comments
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I'd prefer moris be nerfed in a different way. For example, make the ebony mori let you mori everyone when they're on death hook only. Make the green mori only apply to the obsession on death hook (you could still get multiple death hook moris if your obsession switches). Keep the yellow one the same.
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Only if killers can counter DS in return...
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Funnily enough, they can.
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@notstarboard I think that may be a good idea but its still missing something i'm not sure what. The point of this all is because Mori is super OP Because it can counter Ds and because you only need to be hooked once it can end the game super quick.
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Ikr😂
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@Aven_Fallen hey do you know how to make polls? I can't seem to make em.
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Top right you see "New Discussion". Click on the Error, click on "New Poll" and open a Poll.
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Not until the bs timer runs out, even if your NOT tunneling them, unless your pyramid head. Only true way to counter DS beside slugging and waiting 60 secs is with a mori, so, in a sick way, I guess that's the DS counter. Guess I'll be running more mori's until the toxicity level goes down a few notches. Being able to jump on a gen and DS still being active is a joke.
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That's so lame and does nothing though..unimaginative
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You know... Lunge at them. Instead of grabbing them. I know, big brain moves. Comparing DS to Moris is a Joke anyway. Moris are basically the most unbalanced thing in this game.
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Im not really comparing them. Obviously mori's are much stronger. I was just ribbing the guy.I was just saying that's the quick counter to DS. And what does hitting/lunging at them do, when most Likely they have BT also. I just would like to see DS not work if someone jumps on a gen. If I was making a comparison, I'd throw keys in there. That's what I think is one of the most unbalanced things in this game, right behind swf's, but that's a whole different discussion that never goes anywhere fast. Everyone has there thoughts, and everyone is entitled to there own opinion.
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I'm open to a more exciting idea, provided we still nerf them into the ground. They're crazy OP now, especially the ebonies. Unless the killer is terrible it's basically a throw-away game when they bring a mori.
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Funnily enough, survivors can counter killers counters.
Ever heard of a locker?
God if I could I would stab the neck of every survivor who pulled that sh*t on me and watch them gag on their own blood inside that stupid red box.
Violent, sure, but this is Dead By Daylight we're talking about- and that would be entirely warranted.
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I want moris to be used like ph uses his mini mori, and the offerings granting chunks of bp for mori kills, except cypress just toss that in base, more fun finish to the trial, survivors die on hook then anyway
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Not when theres an unbreakable
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That'd take a lot more work to do, but I do like that idea.
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Better than tossing moris in the trash and never getting to use them without deranking
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Well, most people just use BP offerings that have zero effect on the game, so even a yellow mori is more likely to help you rank up than most killer offerings. But still, it would be cool.
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I think you have some problems when writing stuff like this.
But regarding DS - dont go after them in the first place? I know, its hard... For Killers to not tunnel. We already know how terrible the Hook Play is in DBD. And that Killers will take the opportunity if there is no Obsession.
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Actually moris cost you devout points
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Oh really?
Well that's rich. Considering that survivor is probably working on a generator well within my terror radius, and I'm what, not allowed to go after them? Do I just let them finish it? In fact why don't I just open the door for them to let them out while I'm at it.
Or maybe: they're making an unsafe unhook, and the person they're unhooking ALSO has DS? What exactly would you recommend I do? Let them both go?
See, I don't know if you know this, but Decisive Strike has the uncanny ability to allow survivors to get away with an insane amount of bullsh*t under the guise that it's an "anti-tunneling perk" but let's be real here, we all know it's not. So cut the crap.
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Ok, first a locker, now its a Gen... Again, lunge at them. If I manage to do that, you can too, I believe!
But well, I almost never get hit by DS. Only in Endgame (which is Bullshit, I agree) or when I want to get hit by DS. So I guess you are indeed tunneling.
And well, DS is not an Anti-Tunnel Perk. But try to get your tunneling playstyle by pretending it is, even tho the Devs confirmed it is not.
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No, I maintained some pretty clear continuity there. Classic case of a survivor ignoring my presence as if I was a harmless teddy bear skipping along, while they work on a generator under the safety of a DS timer and as soon as they spot me heading over there they pop right into a locker.
Remind me again, where's the killer counterplay in that? Should I stand outside the locker and wait for the timer to run out? Is that what you were suggesting?
And oh, I never realized I'm the one who's in the wrong, because this guy he almost never gets hit by DS! Not tunneling, man, why didn't I think of that one... God if only I had heard this guy say this sooner: "I almost never get hit by DS, therefore the community is wrong in being outraged and everybody who has ever played killer and been hit by DS is tunneling and I am the completely innocent white knight!" I could have saved so much time!! Well, bravo my good man bravo.
Take a bow, please, we're all applauding you. Everyone else who has ever complained about DS in the past almost four years ever since it was first released in 2016 was wrong, and you are right. It's completely balanced and completely fair and the controversies surrounding it for the past 4 years only come from thick headed buffoons like myself. /s
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If you cannot discuss on a decent level, then dont discuss. You are implying I think that pre-Nerf DS was balanced... Thats stupid. If you are open for a serious discussion, I will discuss. But not if you are trying that Strawman-Bullshit.
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Oh come now, I would never imply that.
I am however, saying that Decisive Strike has been a problem ever since it was released in 2016, in some form or another. Let that sink in, this perk that has been in the game almost as long as the base game itself has been around has been complained about.
The reason for that being, after the rework, survivors had to become inventive and innovative finding new ways to use it and to their credit have impressively figured out how to absolutely milk it to its maximum potential. Decisive Strike by itself facilitates egregiously aggressive and / or stupid plays - to be bold in ways survivors normally wouldn't be, make mistakes that they wouldn't have been so careless to make otherwise, and completely get away with it. Especially when multiple survivors are running the perk, and especially in conjunction with other 2nd chance perks like Unbreakable, Adrenaline, etc. which aren't problems themselves until they are
On that note, I find it hilarious that when Pyramid Head comes out with a concrete counter, all of a sudden Pyramid Head is the problem. It's the cage of atonement that's not even a month old that's the issue here. Certainly it couldn't be the perk that's older than 80% of all other content in the game (most of which, has not been receiving complaints about being unbalanced or broken) and that has been receiving complaints in every incarnation it has existed in for that entire time.
Please. That's like telling an alcoholic who has been suffering from chronic alcoholism for four years to tone back on all the junk food he's been eating in the past week. Sorry, but no, that's no the problem in the balance at stake here.
To relate this back to the thread itself, I don't know about the rest of my fellow killers out there but I'd be more than willing to let Memento Mori's be nerfed as long as DS gets nerfed along with it much like what @ThisGuuy83 suggested. I can't speak for every killer out there, but I know for myself I hardly use them to begin with so I honestly would barely notice.
On the flip side though I have a very sneaking suspicion that many survivors would have a much harder time parting with their dearly addictive Decisive Strike. Which I know for a fact, many, many, many of them use. As someone who plays survivor myself I refuse to use DS because it's so disgusting, so I myself wouldn't mind, but then again, that's why they call it meta no?
I don't know about you but I've never heard mori's called meta. And that's the difference here, one imbalance is frequently seen and frequently abused, the other: not so much. Or at the very least, not to the scale of the former.
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Moris only hurt you if you let them. Like, if you have an easy final hook and can take the time without sacrificing other emblems, totally, go for the hook. If you have one survivor that might have DS crawling towards the exit, though, the mori will help you where extra BPs won't.
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Yeah but I'm just saying using it hurts you
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If the mori is on death hook it's completely useless in 99% of situations. If you want moris to get nerfed first you nerf DS, borrowed time, adrenaline and in general all the second chance perks. I know it's not fun getting killed after first hook but it's an ultrarare offering, it has to be good. Same with noed. You took ruin from us, leave the bones alone.
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no
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Some of the perks you mentioned do need nerfs, but Moris being broken has nothing to do with survivor second chance perks.
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the problem with death hook moris is that they become useless in the majority of scenarios. I'd say after everyone has been hooked once, you can start moriing them. this encourages the killer not to tunnel off hook which is what I see complained about the most.
I do like your green idea though
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I'm explicitly trying to make Moris not very useful ;) I don't feel offerings should be able to impact the outcome of a game very much. These would prevent survivors from using second chance perks on death hook, but that's about it.
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Don't tunnel or slug, there you have two counters
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