We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
The chase music and terror radius should go silent whenever Spirit start to phase walk
Whenever Spirit starts phase walking she is supposed to make some sort of vacuum sound but its difficult to hear it because of the loud terror radius/chase music. It's like playing against old prayer beads which we all know was very boring and annoying. Also same goes for Spirit due to the loud music she won't always hear survivors (perhaps why the majority of them run Stridor) and she relies heavily on sound to win the chases. Do you agree that the music should go silent when she phase walks?
The chase music and terror radius should go silent whenever Spirit start to phase walk 10 votes
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