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WMI and Botany Knowledge stacks?
Anyone have a clue on this? Read lots of post and is still very unclear. Thanks!
Comments
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They do not, the max healing speed bonus is 100. We'll make it will cap the healing speed. Running both just means when we'll make it is not active, botany will give you an extra 33%, but once we'll make it activates, it goes to 100 and caps. Hope this helps.
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It does not cap at 100%, that's just We'll Make It that does. It used to stack with itself so you could at some points heal faster than the killer can attack. But Flower still stacks with it.
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He's right - they capped it for that reason.
The only question is why they didn't cap slowdown so the likes of forever Freddy could never happen
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At 2,24 you can see a normal "we'll make it" - heal, at 2,35 you can see it stacking with multiple perks that increase healing or action speed in general, including botany, so I'm pretty sure that Yung_Slug is right.
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Unless they changed it recently, they do stack.
That clause in WMI description is a little misleading. It simply means that WMI doesn't stack on itself. So, let's say you do 2 unhooks back to back. You won't get triple speed heals (base+WMI 1+WMI 2), but the normal bonus (base+WMI).
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Last I heard, they do stack as well. I heard from Scott Jund saying that he had thought they didn't for a long time, and then he found out with some testing that it actually is slightly faster with both.
I could be wrong though.
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Im now running we'll make it and Botany LMFAO thank you everyone for helping me understand this. My mind is blown.
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Because there aren't enough drastic slowdown effects for it to be a problem. Not even forever Freddy, especially after the addons were nerfed.
Plus slowdowns have inherently diminishing returns.
Speedups do to. However it turns out that specifically WMI was able to cross an important threshold, which is a big problem.
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I usually run one or the other. I prefer Botany when bringing a medkit.
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