Pyramid Head Tunneling Patched Out
Honestly, this is a good change and shows that the Devs listen to the community. Being able to see cage auras and immediately book it to try to camp for an early kill wasn’t very fair to Survivors and felt awful to play against.
Comments
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yes
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I'm torn on this one. On the one hand I know some were abusing the knowledge and whatnot. On the other hand, they made the cage move if he's camping it and now you can't prevent a save via bodyblocking regardless. Seems like three changes when the latter two would have sufficed.
I'm not bemoaning the loss of his tunnel playstyle, as I didn't use it as him myself, but it's an objective loss of critical information...now he's the only one of 20 killers who can not know where his pressure is on the map until the pressure is removed (since they did add a noise notification for an uncage.) That's not a small nerf.
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Just the second change is enough to prevent camping IMO. And if they want, make him unable to see the respawned cage. That's the only way to correctly prevent the tunnelling.
But right now? It's free uncaging for survivors.
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This seems like it makes caging garbage during the end game. Like, yeah, you can still deny DS, but you're also sending someone to a completely random spot on the map that you have no real way to plan for until the Survivors already make their move.
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Look on the bright side. Forcing the cage to the opposite side of the map wastes survivor time if they tried going for the save. Tactical relocation. It's not an entirely antikiller change.
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He's also the only one of 20 killers who has cages which bypass any hooking mechanics except the sacrifice timer. Unique effects for a unique ability. Seems logical to me.
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THIS.
If a survivor is going for a save and you're able to get to the cage first, they have to run to the other side of the map again.
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This was needed and each change made a lot of sense. Him using his ability in the wrong direction was very frustrating too.
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If only there was some way for survivors to be in multiple places at once.
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There's a pretty major difference between information and perks though. Information is power in this game, it's why SWF is so strong, and why the best killers and survivors are constantly working on figuring out where everyone else is throughout the match. If you as the killer know where everyone else is, you know exactly where to go to apply pressure.
Consider this scenario from a game of mine as Phead just a couple days ago:
I down player 1 and hook them in the basement of Crotus Penn's main buiding. Encounter player 2 hiding poorly just outside the basement and down them, tormenting them in the process. Infectious Fright goes off on Player 3, so I choose to cage and chase player 3. Now there are two points of pressure and one survivor to save them both. I down player 3 and hook them, then head back to the basement as player 1 is close to dead and I assume that's the first place player 4 would go, and intercept player 4, game over.
This was not tunneling, this was not camping, this was using my information to the best of my knowledge to shut down the game.
Now, what happens if we slightly reverse the situation? I down a tormented player 1 who sets off IF on player 2, so I cage player 1, down player 2 and hook them in the basement, and then find player 3 hiding poorly near the basement and down them/hook them outside the asylum building. This is, precisely, what happened in the original scenario, just in a different order. Now, in this situation, the best option would be to take a stroll over to player 1 in their cage, since player 4 will recognize this is the first person to die. I did not camp the person in the cage, I did not rush over there and tunnel them out of the cage...I simply hit the point where the logical conclusion was to patrol the cage.
Now? I can't do that for the simple reason that I don't know where the cage is. Crotus Penn is a massive map, and I caged player 1 in the center of the map to have gotten player 2 in the basement, so they could have gone to any of the spokes of the wheel that is that map. I now have lost pressure because I cannot locate where player 4 is almost certainly headed. My best bet is to head back to the basement and watch for the save on player 2, but that's not the best play since player 2 has more time left than player 1 and therefore is unlikely to be player 4's target. I cannot protect my cage when it is objectively the best option. That's why this change is bad.
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LMFAO Waiting for the inevitable "I was used like a beach ball while my team got slowly picked off one by one!" thread.
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Huh, I wonder how rare he'll be to face now.
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