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3 Good killer perks vs 1 average perk on survivor and killers are still complaining about Deliveranc

Stop being hypocrites, thanks

Comments

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    We're complaining about Deliverance? Why wasn't I notified?

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    "Good" is a stretch on the killer perks. Interesting to be sure, but nothing worth goes out of your way to get. 
  • Wolf74
    Wolf74 Member Posts: 2,959

    I must have missed the "good" killer perks...

  • Ihatelife
    Ihatelife Member Posts: 5,069

    I agree. Those perks for survivor is garbage. I guess we still will be see in the matches adrenaline, self care, sprint burst and decisive strike

  • brokedownpalace
    brokedownpalace Member Posts: 8,803
    The resident Undying Killer Main Spokesperson has commented and said this is fake news.
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  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @ZombieGenesis said:
    I guess I'm missing how the healing perk is garbage. Get full stacks on that and you're almost insta-healing people.

    That's actually the best survivor perk in the bunch. I'm actually a little worried it might be slightly OP

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  • Someissues
    Someissues Member Posts: 1,604
    edited August 2018

    I am a Killer main that actually thinks Deliverance is a good perk, it can only be USED ONCE

    only idiots and biased people would complain

    Distraction needs alot of buff, should have multiple charges

    Autodidact also needs some slight buff, no one will use it honestly

  • Master
    Master Member Posts: 10,200

    I want other killers to play, unbelievable that this game actually has 13 killers.....

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Someissues said:
    I am a Killer main that actually thinks Deliverance is a good perk, it can only be USED ONCE

    only idiots and biased people would complain

    Distraction needs alot of buff, should have multiple charges

    Autodidact also needs some slight buff, no one will use it honestly

    It can "only used once" worked great in the past, right?
    That was the argument about BT and it was a pain in the rear and got changed.
    It is still the argument about DS and it is still an OP perk that annoys most killer player.
    So it can "only be used once" is NOT a real good argument.
    Once per match? Ok.
    But in reality it is once per survivor.

  • Gibberish
    Gibberish Member Posts: 1,063
    edited August 2018

    What are you talking about?
    Spirit Fury is good, but H:HG and Rancor are mediocre at absolute best.
    Meanwhile Deliverance is fantastic and Autodidact is borderline broken.
    Distraction right now is useless but will be great for juke/stealth builds if they fix the "explosion" being too far off the ground.

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    Console player here so I unfortunately cannot try the PTB but does Autodidact stack with botany knowledge?
  • Dustin
    Dustin Member Posts: 2,306
    edited August 2018

    Doesn't really seem that good overall to be honest. You need to unhook another person safely to even use it and using this perk pretty much ensures you are getting hooked at some point. Afterwards you can't heal for a minute so overall the perk is pretty meh. Doesn't hurt the killer too much either since for this perk to come into play they have at least gotten two fresh hooks by now.

    In my honest opinion this perk should inform other survivors somehow that you have this perk available. So if it's really necessary you can unhook yourself without other survivors wasting time. Main reason I believe that is if you're in an SWF they know anyway but solo players to my knowledge won't know. At least if there's an indication of a survivor using this perk I haven't noticed it / and or am completely blind and missed it.

    Either way I probably missed the thread but I'd be surprised if anyone actually thought the perk was worth replacing their normal builds outside of gimmicky builds.

  • Jesp
    Jesp Member Posts: 192

    If they use for anything else than simply preventing themselves from struggling at the last second they're crazy anyway, considering the broken effect.
    If someone actually gets to that 2v1 endgame scenario without getting hooked once then hey, they must've done something right by either avoiding the killer or actually breaking chase. If they jump off and hatch out they actually "worked" for the chance of doing so by not getting slapped on the hook earlier.

  • Volfawott
    Volfawott Member Posts: 3,893
    edited August 2018

    @Someissues said:
    I am a Killer main that actually thinks Deliverance is a good perk, it can only be USED ONCE

    only idiots and biased people would complain

    Distraction needs alot of buff, should have multiple charges

    Autodidact also needs some slight buff, no one will use it honestly

    Autodidact does not need a buff it amazing it pretty much turns skill check into a styptic agent. plus it can be combined with botany for even better results. how else go expect them to buff it without making overpowered.
    If people don't use it they miss out on an amazing medic perk.
    Also keep in mind it completely counters anti heal builds.

    Post edited by Volfawott on
  • BottledWater
    BottledWater Member Posts: 248

    @ArthurFiNCHr said:
    Stop being hypocrites, thanks

    We were complaining about one of the new survivor perks? Why tho they're all fun and why did nobody tell me?

  • Peanits
    Peanits Dev Posts: 7,555

    I dunno, I think all the perks are pretty decent. Maybe not top tier meta shifting, but they're all worth using. I wouldn't want anything to be so good that everyone uses it anyway.

    Spirit fury? Dope. Doper with Enduring.
    Haunted Ground? Awesome. Makes totems risky for survivors.
    Rancor? Neat. Not really powerful, but good if you have a hard time finding survivors.
    Diversion? Fantastic. You can throw a rock at someone.
    Deliverance? Cool. You can guaranteed unhook yourself sometimes.
    Audidact? I mean it's like having an infinite supply of styptic agents. Throw on spine chill and heal like it's going out of style.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    Autodidact's probably the only survivor perk I like in particular, except the skill checks can be sparse so it's kind of risky. Deliverance is meh.

  • Iceman
    Iceman Member Posts: 1,457
    Dustin said:

    Doesn't really seem that good overall to be honest. You need to unhook another person safely to even use it and using this perk pretty much ensures you are getting hooked at some point. Afterwards you can't heal for a minute so overall the perk is pretty meh. Doesn't hurt the killer too much either since for this perk to come into play they have at least gotten two fresh hooks by now.

    In my honest opinion this perk should inform other survivors somehow that you have this perk available. So if it's really necessary you can unhook yourself without other survivors wasting time. Main reason I believe that is if you're in an SWF they know anyway but solo players to my knowledge won't know. At least if there's an indication of a survivor using this perk I haven't noticed it / and or am completely blind and missed it.

    Either way I probably missed the thread but I'd be surprised if anyone actually thought the perk was worth replacing their normal builds outside of gimmicky builds.

    No I rather not have anything handed out to me. As a solo player I tend to like to do things on my own term. If I leave a gen and turns out that the person got hook already, it makes the game fun,risky and challenging. Knowing if the survivor has that perk would be a bit lazy. 
  • Someissues
    Someissues Member Posts: 1,604
    edited August 2018

    @Wolf74 said:
    It can "only used once" worked great in the past, right?
    That was the argument about BT and it was a pain in the rear and got changed.
    It is still the argument about DS and it is still an OP perk that annoys most killer player.
    So it can "only be used once" is NOT a real good argument.
    Once per match? Ok.
    But in reality it is once per survivor.

    They are guaranteed off the hook anyway unless you are camping, you just need to down them which they are broken for set seconds, put them on a hook now they are in struggle phase

    Also, if they get down before they managed to save someone, they wasted their perk

    it's not an overpowered perk/ free escape like DS nor BT so please don't compare to that

    now as for Slippery meat, that needs to get buff or changed since this replaces it