Just what I expected XD
A+ to BHVR for implementing that change to Pyramid Head's cages.
And I came here honestly just to see how much whining people are doing because they can't use scummy tactics anymore.
But for those who are complaining, here's what you need to realize. The way the cage USED to be (so glad I can say that) had literally NO counters for a camping Pyramid Head, which if we're being honest was like pretty much 90% of Pyramid Head players. And yall knew it which is why yall played that way. If it's going to act as a hook state, especially in the case of Moris, then hook camping counters like DS and BT should have worked which they didn't.
So the Devs had two options: Make BT and DS work from cages OR remove Pyramid Head's ability to cage and then immediately go over to said cage to camp. Now personally, I would've have been fine with option A but option B works just fine. If you're THAT upset about it, it's because your playstyle is boring and you have to camp cage to win and you probably just need to get better at the game. Same people probably play Pig and tunnel people with active traps on their heads...
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People are whining reasonably however.
What's the point of disabling your opponents perks that you can't capitalize on? You're basically sending them away for a free save that you can do nothing about.
I get both of the changes, they make sense because the game needs to be fun. The devs said it on I believe the Chains of Hate chapter Q&A. But nerfing a below average killer without giving a buff? That's really confusing.
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Pyramid Head is not below average though. The caging mechanic still does a few things:
-It counts as a hook stage
-It takes one person out of the game
-It then takes a 2nd person out of the game because someone has to save them (and if there's no comms, more than 1 person may go for the save)
-You can't be flashlight blinded and drop the survivor
-You don't have to take time to carry them to a hook and worry about body blocking or hook sabos
-And if it's their death hook, you get a REALLY kick "mori" animation that takes little to no time at all and you can move on with the match.
He doesn't need a buff and I guess you could call this a nerf because it technically makes him a little weaker, but it's a necessary one because it was used in a scummy way to camp and get easy kills that couldn't be countered
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If they see a drastic drop in performance after this change, then sure. Maybe they can find some way to give him a slight buff based on the data and stats (Although lord knows this community just complains anytime devs release data and stats but that's a discussion for a completely different thread)
Until then, with his anti-loop, shoot through walls ability and all the things I mentioned above about cages, He's definitely still a strong killer.
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I'll only agree to the second last one from this.
You're better off at this rate going for a hook, which takes someone out if the game, a hook also takes a second person out of the game but where the killer (usually) wants them. I usually check around the area for any survivor going for a save or look at a nearby wall / at an angle they wouldn't have time to get to. The animation, although cool and quick, has nothing to do with the cages.
Do I think the nerf was necessary because the game is meant to be fun? Yes. 100% Yes. But his power in the chase with a good reaction time should be easily avoidable, and in a few weeks or months when people notice how to tell which way he's looking, his anti loop will be practically useless.
That's how I see it though, and obviously strength of killers is subjective, but according to my stats that I collect, unless I forgot to add anything, I've only died to two out of twenty eight.
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BHVR is trying to move away from things that promote tunneling like the change to Dying Light, the way PH worked it benefited tunneling because it was extremely rewarding and very easy to do. You want to camp and tunnel? sure but at least we wont encourage you.
I believe BHVR were expecting people to see them as quicker hooks since people whine about losing time while hooking when finding 2 survivors, the community saw cages as bypasses for BT and DS so the gameplay shifted to that, an efficient and super easy way to camp and tunnel.
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I think the fix was ready before the Silent Hill release. I think it was intended to be the way it is now from the get go. 🎉
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As a Pyramid Head player since release, I agree with OP. Only basics and scums making us look bad are gonna cry about this.
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As a PH main this is so true I barely even payed any attention to where my cages were cuz I was busy patrolling gens or chasing another survivor at that moment to really care about tunneling a survivor for free so I feel this change is nice as if you played him the right way the change would not effect you
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"Oh no I can't see where I'm sending this survivor so I can go camp uwu!"
You don't HAVE to send survivors to a cage should you deem it unfavorable. Just remember that y'all.
This literally does nothing except remove scummy play.
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"No counter" to an ability that requires survivors to run/walk through a trail.
Yea.
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Just give a bubble like an unhook when somebody gets saved, if they didnt add one already with the sound queue fix
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Well, Pyramid Head has just entered the "bottom tier killers" group chat with this change. He was quite decent up until this change, now he's terrible...
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Free save? It's a free hook. All preventative abilities like flashlights or hook sabotage are completely negated.
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Camping was an extremely ineffective strategy, so who cares? If a killer camps, he's guaranteed one kill but everyone else leaves, still depips. Not a winning strategy.
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Maybe but it's a terrible experience. I think BHVR is trying to expand their playerbase. What do you think a new player will think when he see this kind of gameplay. If i didn't knew better i would've refunded the game instantly.
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