http://dbd.game/killswitch
Full Chapter Concept For All Of The Springtrap Talk
-Cause why not? I'll throw my 2 cents in.-
Killer: The Attraction
William Afton had a brilliant mind. Using his knowledge of robotics, he was able to create animatronic beings that would later become the prime attractions of Fredbear's Family Diner, Circus Baby's Entertainment & Rental, and Freddy Fazbear's Pizza. He helped create both the stand alone animatronics as well as a hybrid suit variant that could be worn by people called "Springlock" Suits. While William was great at creating, he had taken up another hobby of destroying. It was not animatronics that he destroyed, however. After losing his own daughter to one of his animatronics, he took out his anger on the lives of innocent children. Using the Springlock suits to lure children, William would murder several children, and proceed to hide their bodies in the other animatronics to cover up his tracks. He would get away with all of these murders until one fateful night where he was met by the haunted animatronics and the souls of his past victims. Thinking he would be safe, William hid inside one of the old, retired Springlock suits. Unfortunately for him, the Springlock suit locked up on his body, crushing his bones and organs within him. This would normally kill anyone. However, William lived and resided in the Springlock suit... Trapped...
Killer Stats
Basic Attack Weapon: Purple Knife
Movement Speed: 115% | 4.6 m/s
Terror Radius: 32 meters
Height: Tall
Killer Power: Phantoms
Passive Power - Phantom Jumpscares: While in The Attraction's terror radius, survivors will occasionally have the phantom animatronics of Freddy, Chica, Ballon Boy, Mangle, and The Puppet appear on screen. These phantom jumpscares will not occur if the survivor is in a chase.
Active Power - Phantom Decoys: As The Attraction, press M2 to send out Phantom Decoys. These Decoys will run in random paths while staying away from the real Attraction. Phantoms will not perform any actions such as pallet stuns or breaking or opening lockers. Phantoms can vault windows.Phantoms will share any and all equipped cosmetics. Phantoms will disappear when touched by a player, hit with a flashlight, or on their own after 10 seconds by default. The Phantom Decoys ability has a default cooldown of 60 seconds. By default, The Attraction sends out 4 phantom decoys.
Killer Add-Ons
Add-ons for The Attraction could be used to increase the amount of Phantom Decoys are sent out, lower the cooldown, or increase the time they roam. Other add-ons could affect the passive ability by increasing the rate of jumpscares.
For more rare add-ons, they could be used to blind/exhaust/block/hinder/expose survivors that touch the Phantom Decoys.
Killer Perks
Surprise Corner: "Everyone likes surprises! Right?" In each trial, 1/1/2 decoy chests will spawn along side the normal chests. If a survivor interacts with any chest, they will scream and reveal their location for 3 seconds once the interaction is complete. If a survivor interacts with a decoy chest, after the scream, the survivor will also be exposed for 20/25/30 seconds. Any decoy chest that becomes completely opened will disappear. (the teachable of this perk is unlocked at level 30)
I Always Come Back: "I ALWAYS come back!" Nothing ever stops you for good. If you are stunned by a survivor and they escape your current chase, that survivor's aura is shown to you for 3/4/5 seconds once the chase ends. I Always Come Back has a cooldown of 120 seconds. (the teachable of this perk is unlocked at level 35)
Burn With Me: "I have a feeling that you are right where you want to be. I am remaining as well." Time is running out. You cannot leave. But that doesn't mean they can't stay behind too. During Endgame Collapse, gain a movement speed increase of 10%/20%/30%. Each time you are stunned by a survivor, the Endgame Collapse progress bar decreases by 15%/20%/25% of it's maximum. (the teachable of this perk is unlocked at level 40)
Killer Mori
The Attraction will open the front of the springlock suit, reach out as a rotting corpse, and grab the survivor. The survivor will be pulled inside and crushed within the suit with blood spurting out the sides of The Attraction before the suit reopens and the survivor's body is dumped onto the ground.
Killer Cosmetics
Default Springtrap: The default skin of The Attraction is the look of Springtrap from Five Nights At Freddy's 3.
Spring Bonnie: This cosmetic is that of the Spring Bonnie suit prior to being withered and decayed.
Scraptrap: This cosmetic is the look of William Afton from Five Nights At Freddy's Pizzeria Simulator.
Survivor: Michael afton
Michael Afton is the son of William Afton. Michael seemingly tried to help his father bring back his dead sister after she was killed by one of William's animatronics. This only lead to Michael going down an unfortunate path of his own. Beginning his journey in Circus Baby's Entertainment & Rental, Michael followed the instructions of the animatronic possessed by his sister in an effort to help her, only to be "killed" and used as a flesh suit for another animatronic. Eventually after being freed of the metallic endoskeleton, he was resurrected in his decayed body. Doing his best to hide his "undead" form, Michael followed the history with his sadistic father's animatronics, seeing exactly what his father's actions lead to. Taking up the alias of "Mike Schmidt", he even got a job working at one of the Freddy Fazbear's Pizza locations as a night guard. The exact location where his father was trapped in a backroom within a springlock suit. Michael was eventually fired for not only messing with the animatronics AI, but also his "odor" due to being partially decayed.
Survivor Stats
Michael Afton appears as a tall man. He is wearing a security guard outfit. His skin appears very wrinkled and covered in a thick layer of make-up.
Survivor Perks
Stressful Tampering: "It was right where you said it would be." Being around these machines for a while, you tend to learn things about them. When in the killer's terror radius, gain a 5%/10%/15% increased repair speed. This does not stack with other perks. (the teachable of this perk is unlocked at level 30)
Dead Man Walking: "I've been living in shadows." More like dead man running. When injured, gain the Haste status effect of an increased 5%/6%/7% movement speed. This does not stack with other perks. (the teachable of this perk is unlocked at level 35)
You Won't Die: "I should be dead... But I'm not..." By all means, you should be dead. Perhaps there's someone out there looking out for you. The moment your mending or bleedout timer reaches zero, if there is another survivor within 8/16/24 meters of you, once per match, you are instead brought back to the healthy state. (the teachable of this perk is unlocked at level 40)
Survivor Cosmetics
Default Michael Afton: The default skin of Michael Afton is the look he used as Mike Schmidt to blend to appear as he wasn't undead.
No Hiding It: This cosmetic is the look of Michael Afton without any make-up to cover his decayed skin. But still wearing a security guard uniform.
Flesh Suit: This cosmetic resembles Michael Afton while he was used as a flesh suit by an endoskeleton. He wears no hat or shirt and has torn pants with a glow to his eyes.
Map: Freddy Fazbear's Pizza
Map Offering: Notice of Termination - Use this offering to be sent to Freddy Fazbear's Pizza
Freddy Fazbear's Pizza is an outdoor area with a large building in the center resembling the layout of the building from the very first FNAF game. It has a front and back parking lot area and two re-used houses from Haddonfield/Badham. It does contain a killer shack where the basement may spawn either there or in the sealed room of the Pizzeria building. There are entrances to the main building near the sealed room, parts & services, and the primary entrance by one of the hallways. Freddy, Bonnie, and Chica are on the front stage. Before the generator in the party room is complete, their heads will follow the players. Once the party room generator is complete, the stage lights come on and the animatronics all move as normal ones would. The monitors in the security office all have live feeds of the rooms in the building. A large blood puddle is in the corner of the sealed room where Springtrap came to be. There is also a purple car in the parking lot where a crying child can be heard near it.
Comments
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Really cool Idea, my opinion on the perk "i always come back": remove the cooldown, nemesis has kinda the same effect and change the obsession.
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