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Hillbilly's loop curving completely removed

slim0b
slim0b Member Posts: 551
edited July 2020 in General Discussions

They didn't remove curving from his base-kit, they just made it impossible in loops. Let me show you what I mean

Below are multiple demonstrations/highlights of curving in loops, what do you notice?

Yes, all of them involve revving, tons of revving so you can get that curve timing exactly right and capitalize on distance gain through backrevving and mindgames.

You can already tell it will be impossible to pull off anything shown above with the overheat, but oh well, more "skill ceiling" now as if those curves didn't take any skill.

Comments

  • slim0b
    slim0b Member Posts: 551
    edited July 2020

    https://youtu.be/6lmIYb1iTyQ?t=13

    Another video mainly from killer's POV to further show what I mean

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    it's not impossible, you now have to wait for the perfect timing

  • gofu
    gofu Member Posts: 133

    Yeah after watching the vids it's evident how curving in loops will become non existent from this point on.

    rip double engraving billys you will be missed

  • ceeroover
    ceeroover Member Posts: 78

    I only see stuff that will still work or shouldn't have worked in the first place.

  • Endstille
    Endstille Member Posts: 2,246

    Well dude, what can I say, somebody in the dev team has no clue and is hilariously bad at the understanding of the game.

    Seems like all they want billy to do is play insta saw and backrev cause that is so much more fun and requires skill! lul

    All you can hope for is that billy will not be completely bugged after their rework like nurse still is.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    I can't upvote this thread enough. The heat mechanic basically removes any skillful interaction with Billy, and lowers his skillceiling tredemiously.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    No, because they give you a cooldown if you try to do just that.

  • Kebek
    Kebek Member Posts: 3,676

    Be sure to make many feedback threads, nobody wants to see skillful gameplay get ruined.

    They should make it that chainsaw only overheats nearby hooks so that camping revving is nerfed and curving isn't.

  • DwightOP
    DwightOP Member Posts: 2,328

    Yep that's the issue I tried to adress in my post here: https://forum.deadbydaylight.com/en/discussion/comment/1409137#Comment_1409137

    And the best billys out there need that rev time to attempt curving. Devs have no clue about Billy.

  • DwightOP
    DwightOP Member Posts: 2,328

    Also you see how survivors respect the curves? Like they don't talk ######### about the killer like they do for spirit or whatever because they know that curving takes a lot of skill

  • McFreakingHadIt
    McFreakingHadIt Member Posts: 6

    I heard that nerfing characters for no reason is actually a good thing because it means only the best players will be good with him. Look forward to that, I guess.

  • slim0b
    slim0b Member Posts: 551

    I'm glad I was able to do just that, also thanks for putting in the maths.

  • HaddonfielDC
    HaddonfielDC Member Posts: 7

    For DEVS spirit with spatial audio and stridor is ok :)

    double engravings billy the hardest thing to learn is bad :(

    good job :)

  • Zoldyar
    Zoldyar Member Posts: 438

    This will still be possible because in the video you shown, the player was able to do the curve in 4-6 seconds. The reason why some part of the video took longer was because he was trying to force the survivor to go to the angle he wanted to ensure the curve hits. To be realistic it will be possible, but slightly more harder because it won’t be able to push survivors to the correctly angle. However, he is still able to curve on to survivors who play recklessly around loops.

    If you watch the video it takes the overheat without any add ons 6.5 seconds to 7 seconds at best. The guy who made the video shown to do that in less time. The update from the looks of it, doesn’t seem to punish people who are already good at Hibilly just like nurse mains. However, it is there to punish people who 99% their chainsaw to hook camp people. This now ensure counter play to hook campers. In addition to that, it allows Hibilly to have a higher skill because now people won’t spam his chainsaw recklessly and be more smarter while using it. But I guess we will have to wait for the ptb to see who is right.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    OP killer can no longer zoom round loops with an instadown and very generous hit detection. Oh no, my heart bleeds. 🙄

  • Akito
    Akito Member Posts: 673

    Less impossible, more like harder than before. Sorry that you need more adept to billy to be that strong.

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    If only they could remove him from the game completely.

  • Drazen
    Drazen Member Posts: 400

    Talking about skill? lmao curving as billy is already really hard it takes hundreds of hours as billy to actually learn his curve ( IF U ACTUALLY PLAYED BILLY AND JUDGING BY UR COMMENT I THINK U NEVER TOUCHED BILLY) survivors on the another hand requires skill right lmao? running from one safe loop to another safe loop and holding m1 on the gens for 5 mins to win the match is skill ok lmao. Before u actually call me killer main I bet I have more hours than u as survivor xd

  • slim0b
    slim0b Member Posts: 551

    As a killer main, I'm really not upset about how "weak" it made him, he's really still good and i admit it is a minor change.

    I'm just sad regarding how the devs are doing random nerfs to viable killers to stop their overuse to make it easier for survivors who don't take their time to learn to counter them (mostly the newer ones) but the way it goes is different in the red ranks.

    Billy can be spinned up close and if you can juke him you'll waste a good amount of time, his instadown would mostly get you if you're in a bad position but thats the same with bubba.

    It was the same with old ruin too, if you honestly took 40 seconds of your time to run around the map and find the totem it wouldn't be a concern, but newer players just either what a hex perk is or were unfamiliar with totem spots.


    As for the actual nerfs It only removed curving around loops, which required a ton of skill and was satisfying to see by double engraving billies hit off them sick flicks, this sadly won't be possible anymore. (because of the amount of revving involved, the thread below demonstrates)


    Again it's not a HUGE change, it was just pointless.

    If they wanted to prevent camping they could have implemented the mechanic within 8m of a hook.

    If they wanna prevent his intense mobility well the update didn't even do much since the heating is soooo little when you're sprinting.

    If you won't take it from me, go ask a streamer who plays more survivor that killer. Noob3, Monto, yerv and send me a clip of any of them supporting the nerf. (Not ussylis pls he's the upcoming ochido)


    TL;DR: We're not sad because of the nerf's effect on his power, we're a bit sad that BHVR is just doing nerfs to viable killers to prevent their overuse since potato survivors struggle a lot with them.

    It's just that he isn't the right killer to be targeted for a change, I really wouldn't have minded a spirit nerf because its honestly sometimes a guessing game, and if she's running stridor and 3d audio you're pretty much in the sh‎‎it.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Not to mention there's a lot of other problems they could be working on. Nurse bugs, MM, SWF, DS. Instead they nerf a viable killer.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    Once Oni came out, any Billy with a brain knew what was coming. Many knew it as far back as Freddy rework that one day Billy would be changed.

  • bgbomb
    bgbomb Member Posts: 434

    no the nerf would be bigger than you thought.

    because the charge recover too slow.

    so you would need to sacrifice your mobility and walk around to make your charge recover.

    or sacrifice your one shot ability cause when you use M2 to find survivor, you have a big chance that your dont have enough charge to M2 the survivor.

  • Science_Guy
    Science_Guy Member Posts: 2,033

    No one is "wondering" about the backlash. Killers go into a uproar about any and every change no matter how obviously it needed to happen. Small wonder that you threw in a comparison to the old Ruin nerf as if that also wasn't a no-brainer.

  • KnotEnthusiast
    KnotEnthusiast Member Posts: 464

    Exactly this. So many people are whining that Billy needs a nerf cuz backrev OP, but all this nerf will do is turn billy into a backrev bot. No more intelligent zoning with chainsaws, no more curves around loops, just run up, hold m2, instadown, repeat.

  • DwightOP
    DwightOP Member Posts: 2,328

    Yep that's tilting me the most. As if devs were intentionally just trying to piss us off and have no shame to say it into our faces.

  • lucid4444
    lucid4444 Member Posts: 682

    it would make sense if the devs tweaked killers/perks all the time, and they're looking to shake up the game. There's a number of other killers that should've gotten this "shake up" first... but maybe it's a sign that they're going to change a lot to keep the game fresh? Idk.

  • Cheers
    Cheers Member Posts: 3,426

    Same with when med kits of all things were changed, aswell as when hatch could be closed by killers. Man was the uproar back then hilarious thinking back at it.

  • immortalls96
    immortalls96 Member Posts: 4,652

    People are angry because the devs even contradicted themselves in their own statement about billy..plus theyve basically forced it on everyone because not going through with the changes also means another addon pass which they will not do..its nurse all over again