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Server "Improvements"

I see a lot of people discussing the Bubba/Billy upcoming changes, specifically Billy. I don't see many talking about this...

I really hope this is good news, for both sides of the playing field. However when it states "if you have a stable connection, you won't notice any difference" I don't believe that to be fully true, If the game decides to put me on a server in lets say South America (which happened a lot recently with the massive player spike), then I wont have as stable of a connection as I would to lets say US East Coast (Ohio). This could be a great change, but it is concerning to me.

Personally I feel like, in addition to this change BHVR should increase the server size. When the SIlent Hill chapter came out, they didn't mind all the new players (the game hit its all time peak), purchasing the game title, and probably the Silent Hill dlc, so they could play the character that attracted them to the title. So maybe invest that into larger servers, but who am I to say...

https://steamcharts.com/app/381210

This is one of my favorite gaming titles, but I wont consider it my absolute favorite, due to the long queue times to get into a match. If you look at the chart on the site it typically follows the same trend daily, I wake up around this time 06:00EST and hop on the game on the weekends, flawlessly. Then after a few hours I start to notice the queue times getting longer as the time gets later. Roughly around 09:00EST-10:00EST until around 17:00EST I start getting hit with the 10 minute queue times (I play mostly Killer). Sometimes I feel like im not even "queued" to get into a match, but more so "queued" to get me into an open server, which Is believable when I finally get into one, lag a lot of the match (300mbs connection), then in the post game see all spanish gamer tags, with the post game talking in spanish (pretty sure more people speak spanish in SA server than on the EST Ohio server).

This is what makes this change concerning to me. Someone like me who has a really good internet connection, but gets put in the wrong server due to lack of space, will likely get punished not for the internet connection, but the server connection. The increased tick rate may help, if so awesome, no concerns.

Sorry for the rant, but I know I'm not the only person who plays a lot of Killer experiencing this. Anyway off to enjoy my 2-3 minute queue times for the next 2 hours.

Comments

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    It's definitely a cause for concern, and if it's done wrong it's going to be hell. But, we will really have to wait for PTB to find out. I hope that these changes work flawlessly, and that interrupts will finally be fixed.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The tick rate will not help to a noticeable degree. There is a reason most pvp games use client side authority or at the very least a mix of that and server authority. This will ruin killer, and I mean literally make it impossible to play even if you have a good connection. Getting that key hit and downing a survivor just as they vault a god window is the difference between using pop on a gen and keeping the game going and losing that gen and thus the match. This is going to be extremely bad for the game to the point where I will be honestly surprised if it gets past the PTB. If it is past the PTB it will likely just be forced through "we'll fix it later" kind of thing. This is a CORE GAMEPLAY change and honestly a bad one at that. It sucks to be hit through pallets and windows SOMETIMES but it really sucks when you have a 45min que because Killer is literally unplayable. Sorry but I have no faith that they will get this right.

  • CANxOFxCORN
    CANxOFxCORN Member Posts: 204

    If it works flawlessly, then no concern, great for both parties. However I can see chasing a really good survivor player for 2 minutes, finally get that final hit as they are vaulting a window, only for the game to negate it "due to connection" now they are another 30 seconds ahead, and you have to spend what would of been a 2 minute chase, in what is now a 3-4 minute chase. We will see soon enough...

  • CANxOFxCORN
    CANxOFxCORN Member Posts: 204

    I literally just replied that scenario to the last guy, when this post came through. Totally agree!

  • Komodo16
    Komodo16 Member Posts: 1,488

    Can't blame a fix for your chases and I also know that some chases just cant be won like a bunch of filler pallets, but if someone has good paying and good looping skills and you keep failing to get them you have to let them live. It sucks but I just 1v1 the best survivor I've ever gone against and he has lots of hours but he loops optimally and he always changes his gameplay style he is the type of guy you cant beat without losing the game unless deadzoned or playing a killer who negates loops and Tbh this gane is really unfair in that case. But still just because now the hits will be fixed means nothing if you are not good enough to get a down or rng is too survivor sided go for the weaker ones

  • starkiller1286
    starkiller1286 Member Posts: 889

    This might be game ending for me,. My first few games it's common to lagspike due to poor optimization particularly with notification bubbles going off in quick succession before my computer finally gets a hold on it.

    Does this mean the game will double check things like with gen grabs which have been busted for months? I hope not since gens can be blitzed at times in mid-high ranks much less optimal high rank play and a missed hit or two due to a lag spike killing killer agency and effectivly giving a free escape which can cost the game.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Hm...

    360's without penalty again.

  • Reaver_Raziel
    Reaver_Raziel Member Posts: 400

    Yeah all you can do is, hope his allies arent that good. If he is the best survivor just let him live. Kill his allies and 1 hook him. Not a fun way to die for him but hey what other choice do you have. This is ofc not all maps that this is that bad, but if you are on a bad map (lets say ormond) with 4 people that can all loop like maniacs. Too bad. Unless you are playing one of the trifecta(Nurse, spirit, freddy), you have just been dealt a game over.

  • FrootLoops
    FrootLoops Member Posts: 376

    Ok so while I agree with the concern that this could negate some killer hits, let's look at it as any kind of competition. As things currently stand the offensive side gets to declare whether or not they scored a touch down, even when the defense clearly sees they were nowhere near the in zone when they were tackled. In sports you turn to a referee and ask "touchdown or takedown?" and that decision is final. The change they are proposing is basically that. Consider too that from a survivor perspective if the killer appears to have used the force to down them it potentially ends the game for them immediately, where if the server declares a miss then killer continues the chase. I've played matches where the killer appeared to swing at a survivor 10 meters away from me and I went down. I didn't even know he was aware of me, much less swinging at me.


    My greater concern is the 60hz change. I believe a lot of the DC penalties are because the server pings out an update and client doesn't respond within a timeout. There is probably logic of "failed response xx times = disconnected". By upping that rate it is almost certainly going to lead to more DC penalties unless they find and fix the dc bugs

  • Komodo16
    Komodo16 Member Posts: 1,488

    See thats the thing though this guy I went up against literally knoes how to fast vault so close to the window and he just taught me so much today but this guy is IMPOSSIBLE to beat without a killer who can negate loops like it sounds to good to be true but for example at shack if you go in he vaults if you don't he fakes and if you fake he will instantly vault and he can read so well and I also know not everyone is this good he is the best survivor ive gone against but it still shows how powerful survs are because even if I was a really good killer I was playing m1 billy to work on chases without ability but it made me realize that if you have any skill on loops and you chain them and drop pallets to get their bloodlust away or take a hit to more pallets you either bloodlust a pallet that becomes a 50 50 because you may or may not fall for a vault bait or you get random collision or you break a pallet and waste more time on other loops like wth if you take me to bloodlodge and I have good jungle gyms ok but if you get all the filler pallets... Thats game over

  • CANxOFxCORN
    CANxOFxCORN Member Posts: 204

    I personally have been a survivor, where I am hit nowhere near the killer, and he cant find my body because of it. I dont want that in the game either. Give me a few matches where i face the god squad, only to have my hits negated, I will take the "L" and I will just find another game I enjoy. No sense playing a title, if im not enjoying it. Not trying to sound like im complaining, just more concerned, I currently like this title, I hope BHVR doesn't **** this up.

  • FrootLoops
    FrootLoops Member Posts: 376

    @Peanits @Almo Can ping time be factored into the hit scoring event to balance?

    I will admit that I don't know how hits will be determined under this system, but I imagine the killer client will send "i hit them!" And survivor side will send "he whiffed!" Both sending their x,y,z coordinates and server will check hit box collision based on those coordinates. The server should also be able to passively detect ping time from each. If the ping time differs by > 2x then winner should be the lower ping time. If not so large a difference then use the server calculated hit

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited July 2020

    I'm really curious about how it will work. If the killer has poorer internet, does that mean that every single hit they make on a specific survivor may just not register as long as they're running away? How is one hit going to miss then the next one be ok?

    More specifically, how fast is it going to register because if I get blade-wipe animations while survivors run away uninjured I'm gonna be smashing that DC button.

  • CANxOFxCORN
    CANxOFxCORN Member Posts: 204

    If this change makes it through the PTB, I will play open minded, until I am in a infinite chase because the server is negating my hits. Then I will move on.

  • CANxOFxCORN
    CANxOFxCORN Member Posts: 204

    Im not sure, we will see soon enough. I am with you partially, If I get "Blade Wipe" animation while they run away, I will be smashing that uninstall button.

  • Reaver_Raziel
    Reaver_Raziel Member Posts: 400

    Yeah the game is "balanced"(hehe) around that some survivors might be that good, but hopefully not all you meet are. If its only, lets say 2 of the survivors that can loop you until bloodlust 2+ activates. Then I almost think thats ok. The one thing I really need to learn to do (getting better at it) is to leave a survivor. If I cant get a single hit on a survivor within like 30-40 seconds. Then I need to just drop him in most cases and go look for someone worse. If it turns out they are all like that. Very rare. But it happens since I am still not that experienced. Got like 700 hours but like 100 of those are in the menu/queue (at least :P) and like 150 are as survivor. And only in the last like 10-20% of play time have I been playing red ranks.

    We all know rank means dick. But at red ranks you at least have a higher chance of meeting the "God-survivors". Its all about learning the best counter play possible. Which sometimes is just saying. Nope not this guy. And other times is, "Well ######### they are all insane. Time to just down one and camp him, since there is only 1 gen left when I do get him". Is it fair? No but that happens in almost all multiplayer games, even games like League or CS:GO where you would think rank matters. Sometimes the enemy team is just that much better than you despite being similar ranks. Maybe communication maybe just the play style. Who knows. But sometimes you just lose hard.

    And I know that those are 2 different type of games. Them being 2 teams vs each other and this being asymmetrical. But I still think its comparable. Unless it happens more often than not, then I still think its ok. To the killers and survivors having a hard time, well mostly killers. There are some good videos by scott jund/Ohtofu on how to run tiles. And just watching them, otz or someone maining who you like to play can help a ton.

  • kosmi
    kosmi Member Posts: 363

    What i am afraid is that devs still didn't find the way to deal with hackers even if the game is on the servers some hackers have control in the match like they own the servers...

  • Komodo16
    Komodo16 Member Posts: 1,488

    See I know how to run tiles and I usually never meet really great survs and when i get wrecked its usually playing nurse huntress or billy who are easy to counterplay when I suck at them and ghostface because red ranks are usually very aware of surroundings but yeah this guy has like 2000 hours and it also wasnt a chase from a public match where you control the loops we run and learn each other like If I went up against him to the full of my ability and add-ons in a real match he would probably be easier but he would learn my tactics fast the only difference is ill have zoning to my advantage when we 1v1 we just did meat tree to jungle gym to pallet gym to shack and some filler pallets so very generic loops that were close enough to chain and since it was a friendly 1v1 we pretty much know each other pathing just a matter of who guesses and plays right but I also have that issue as well ive wrecked a whole team as oni and one flash clicked like crazy so I was like nah im going to get you at all costs threw the game for her and a 2k was worth it but kinda sucked and I dont know my lunge ramge so I get ambitious at loops who knows maybe unrelenting could help