Iri Head Huntress

As per the obvious. Yes, it drastically needs to be changed. I'm tired of being able to loop bad killers or even good ones just to get a point blank Iri head on a stupid as hitbox hatchet from Lithing behind a wall. Literally just played one with Ebony Mori, NOED, Iron Maiden, BBQ and Thanataphobia with 3 hatchets. Like seriously. Dont farm, sure, but are you really that desperate?

I hope they change it to be something like Deathslinger 24 metres or something. Meaning if you have skill, you deserve one down. Not just bloodlust for the kill.

Comments

  • emptyCups
    emptyCups Member Posts: 1,262

    yeah ! When a killer kills somebody it means they have NO SKill gg ez no re

  • emptyCups
    emptyCups Member Posts: 1,262

    Yeah every time I equip it I just put down my controller and afk till the 4k happens

    Its awesome

  • Unknown
    edited July 2020
    This content has been removed.
  • emptyCups
    emptyCups Member Posts: 1,262
    edited July 2020

    like i get that they are one of like 3 good add-ons in the game because they actually are useful

    but to claim no skill is a weak argument you still need to use the same talent throwing regular hatchets as you do modified ones they just have extra effects of dealing more damage.


    To argue for nerfs agaisnt yourself is... just wow. I dont even wanna touch that self depression

    Irr hatchets should not only stay but every killer should have addons like it that are as powerful.

    An instant down point blank like your argument stats with is the basekit of like 4 other killers... you gonna nerf the basekits of them? No? Then it's not really that strong is it.

  • emptyCups
    emptyCups Member Posts: 1,262

    Noed only works when survivors dont and only while the gates are open it punishes overly altruistic teams who refuse to just leave. Bbq is only useful for points. Thana is like 4%... what does that get you in a match like 7 seconds of a delay for the whole game oh boi.

    Your tired of looping bad killers just to get killed... well then I guess they aren't bad are they ?

    Nerfing irr isn't going to change the hitboxs or your perception of being hit through walls. Thats a server latency thing.

    " if you have skill" yikes what a claim... that everything you personally dislike is talentless...

    Bloodlust for the kill... another loaded statement Bet you run DS Adrenaline SB/DH every match

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    Its instant down hatchets with already stupid hitboxes. That fact you could get to most to any loop and you can just get instant down is the definition of no skill and broken. Even to hit from afar is fine. Close up, YOU CANNOT MISS unless you are just bad. Seriously. Any good Huntress player with 3 Iri heads will dominate. It does need a rework, no question. Hell, if they just made it that you have to hit from 24+, let her keep 3. Just make it that she cant hit you for free every time you get to a window or pallet when she's on your ass.

  • emptyCups
    emptyCups Member Posts: 1,262

    Seriously whats the difference between a point blank shot

    And a gf stab

    a mike lunge

    Hillbilly saw

    Bubba saw

    Why is a point blank hatchet powerful enough to need a nerf but you are not complaining about characters that do it easier, faster, and more often?

  • Unknown
    edited July 2020
    This content has been removed.
  • Mister_xD
    Mister_xD Member Posts: 7,668

    so you want to make it literally useless?

    i dont see any Deathslinger who runs the Iridescent Coin. its extremely bad and honestly should be reworked into something entirely else - and it especially should NOT be taken as a balancing standart for new Add Ons.


    so in short: no.

    please stop asking for an Iri Head nerf, the Add On itself is fine the way it is - actually, its pretty bad. like, you trade the ability to down two and injure a third just to be able to down one instantly. thats a direct downgrade from stock, damage wise.

    the only thing that is too strong here is the Iridescent Head when combined with the Infantry Belt. this COMBINATION of Add Ons needs to be nerfed, not just the one that allows for the insta down.

    so why not make it so that Iri head actually sets the amount of hatchets to two and caps it at that?

    that way its not as bad as it currently is, but you could also not combine it with the Infantry Belt to make it overpowered.

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    Oh Thanat is not a problem. And it is both latency AND hitbox. No matter what the devs say "oh, it's just latency". Its broke asf, end of XD just saying

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,801

    Only the most biased Killer Mains would say that Iri Heads are ok.

  • Flarefire_Xx
    Flarefire_Xx Member Posts: 353

    When you realize huntresses hatchets are working correctly... The hatchet hit box is a sphere so there is the parts of the sphere on either side that can make it look like there is no collision. I still don’t get why they are a sphere and not a rectangular prism

  • emptyCups
    emptyCups Member Posts: 1,262

    Its stronger then most but thats because almost every killer add on is garbage, useless, or actively detrimental.

    Mister said it right its really fine and the most I would be ok with is reducing synergy with other add ons.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,801

    Not that you need to get any good with Huntress to get a 4K with Iri Heads. I used Iri Heads in one of my first 10 Huntress games and I got an ez 4K with 4 Gens left, while before I only got 1K at max. But yeah, I think it just "clicked" in my head for that one game.

    But at least this is nothing that needs to get discussed, Iri Heads will go when Huntress get her Add On Rework.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,801

    And meanwhile Killer is the easiest it has ever been...

  • emptyCups
    emptyCups Member Posts: 1,262

    Coarse Stone- extra blood useless.

    Berus Toxin- usefull agaisnt 3 survivor perks otherwise nothing

    Bandaged Haft- 10% of a cooldown

    Amanita Toxin- no auras for 30 seconds doesnt matter very much in a chase.

    Yew Seed Brew - might actually help end the chase quicker but doesn't slow enough and is over redden by survivor perks

    Shiny Pin- 5% of a cooldown

    Oak Haft 20% of a cooldown

    Manna Grass Braid 8% of a cooldown

    Leather Loop- extra hatchet useful

    Fine Stone- extra bleeding not useful at all

    Deerskin Gloves 20% of a cooldown

    Yew Seed Concoction- might barely help but the speed isn't enough and it also can't stack

    Venomous Concoction- will shutdown 3 survivor perks and is decent but only if they are running them

    Rusty Head- 120 seconds of reduced healing will help give pressure for juggling but not if you chase to down

    Pungent Phial- useless i know where lockers are.

    Flower Babushka- 12% cooldown

    Infantry Belt- 2 extra hatchets is 2 extra health states or misses before reloading and it does save you decent time

    Glowing Concoction- aura reveal mid chase is only useful in enclosed spaces that your unsure of how to turn. In a hallway or field it does nothing and since most loops are repeated it doesn't help mid loop either

    Begrimed Head- another ok one that once again doesn't stack with other add ons


    Any of the ones that help with a cooldown or windup or whater you have to remember that 8% of a 2 second whatever is .12 seconds you as a human can't even really perceive that. If used effectively 10 times in a match its saved you a single second of time... to me I say thats trash.


    I guess when you take something that adds an extra health state of damage yeah its major when you compare it to everything else that doesn nothing. Theres no synergy to any of these so its not like you can do a build.

    And all of the effects only work on the first hit to injured state they do nothing when someone is downed so half the match is like running on empty...

  • Crowman
    Crowman Member Posts: 10,167

    4 Man SWF squads are not that common and many high ranks survivors are actually just boosted.

    Also who cares if you don't follow fake rules? Nothing is going to happen to you if you don't. You can mute end game chat and block messages from strangers.

  • Crowman
    Crowman Member Posts: 10,167

    Facing back to back 4 man swf groups are not common at all. Every once in a while you'll face a 4 man swf group that will absolutely trash you. Most of your games will be against solo or duos with a few triples sprinkled in.

  • Crowman
    Crowman Member Posts: 10,167

    You are way too caught up in something I've never mentioned. I get that you really don't like 4 man swf groups and that you are terrified to play killer because you might play against one.

  • Customapple0
    Customapple0 Member Posts: 629

    Huntress is due for an add on pass. Hopefully it’ll get rebalanced soon.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,801
    edited July 2020

    Look, just now I played a game where I wanted to play like a Baby Trapper. Like, no mindgaming, only following, moonwalking where they can see me, mediocre Perks:

    20200705191730_1.jpg

    But yeah, Trapper is OP, especially with those pekrs and two brown Add Ons. And yes, this is Red Ranks, I let them all go since they brought 3 Cakes, so not Rank 1 after that, but still.

    If someone really struggles at Red Ranks, they simply dont belong there.

    (I mean, obviously a Killer will most likely lose against 4 man SWF Squads, meaning they are really good Players. But those are so rare, there is no point in balancing around that. Yes, there is this 1 in a 100 games where there is such a Squad which basically never loses, but nothing to worry about).

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,801
    edited July 2020

    This was sarcasm.

    And nah, they did not need to tell (at least two of them were SWF) where the Traps are, because I placed them in the open. I got no trapped Survivors tho.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    How good would you rate slingers iri coi if i may ask?

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,801

    The way I see it:

    "Billy is balanced" was something said for a long time, and personally, I like to play as and against Billy. A good Billy is the most fun Killer to go against. However, "Billy is balanced" only applies to Base Billy. Engravings, Tuning Guide and Cooldown Add Ons are busted.

    BUT - "Billy is balanced" was said since years. Now, the game has changed and Survivors got a lot of Nerfs and Killer is the easiest it has ever been. I am Rank 1 as Killer, and would not say that I am good. So something which was balanced years ago does not need to be balanced in 2020 as well. Like, Ruin got nerfed a few months ago and Killers are doing fine. Nothing someone would have expected two years ago.

    And, to come back to Huntress, personally, I think her Basekit is fine. I would wish she would not be that horrible to play against on Dedicated Servers, but whatever. The only thing that needs changes will be Iri Heads and Exhaustion Add Ons, since those are an outdated mechanic.

    Given the fact that when it comes to gameplay, the Reworks were good so far, I think that Billy and a potential Huntress Rework will be good as well (I said gameplay-wise, not mentioning the Bugs of Nurse, those need to be fixed, obviously). Of course this is something I say now, when I test Billy on LIve with the changes, it can easily be that I say "Ok, what is this Bullshit?".

  • Hoodied
    Hoodied Member Posts: 13,099

    Iri head can easily be changed



    Make the add-on trump other add-ons that increase total hatchet count.

    (if you don’t know what that means, add-ons that increase hatchet count won’t work)

  • ggezbaby
    ggezbaby Member Posts: 404
    edited July 2020

    This is a good idea! One iri head Hatchet can be fair. 3? Not really.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    And that's the problem. It's so inconsistent, that it's basically useless. And you're unable to see that.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    I usually side main slinger and can confirm, god no one uses the coin. 15m is plenty of space for a survivor to easily wiggle out of your chain.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    not only that, but you have literally no control over your distance towards them.

    its just plain luck whether they are actually 15m away, then you need to hit, then you need to reel them in and you gotta hope they were healthy to begin with, otherwise the iri coin is once again pointless.

    i really wish they would just delete the Add On and give him a silencer for the gun instead...

    (just imagine working with someone on a gen and out of nowhere a harpoon comes flying at them, grabbing them and pulling them away. that would be both scary and hilarious at the same time! xD)

  • Kellie
    Kellie Member Posts: 1,328

    There is no such thing as getting good against a iri head huntress. Especially with how hitboxes in general are right now. Stick to playing your boring M1 Killers.

  • Dwinchester
    Dwinchester Member Posts: 961

    They're a lot more common than 1-100. I faced one earlier as trapper. Flashlights, pallet stuns, baits, coordinated unhooks, etc.

    Someone downed at a pallet, two more lurking. Chase one and the other is healing the slug. Try to pick up, and someone is there for the stun. This game isn't balanced for comms.

  • chase131119
    chase131119 Member Posts: 839

    There's people that genuinely believe that iri head is okay? Jeez...

  • Crowman
    Crowman Member Posts: 10,167

    The iri coin add-on wouldn't be as bad if Deathslinger had larger range. Right now the coin provides 3m where you have the instant down effect. Plus the spear does have a travel time so survivors can run out of the range against max range shots.

    Huntress doesn't have a max range to worry about plus she inflicts her damage immediately instead of reeling in first. So I don't see iri coin on Deathslinger being that comparable to making iri hatchets have a min range for the instant down.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    GhostFace needs to stalk you and chase you properly to get an instadown. It takes a while for him to properly stalk you, and if you have 2 loops connected to each other he's not downing you while you're exposed. Myers is the same.

    Billy and Bubba need to rev a chainsaw and also need to be in the right place.

    Iri hatchets? You wind up a hatchet which takes less than a second, you throw it at the survivor who's hitbox is several continents wide, they instantly go down and you recover almost instantly. Oh and you can hit them over most loops, and outside of lunging range. This is why it's busted. It's so fast that you end a chase in literally less than 5 seconds with almost little effort, and can either instantly go for another guy or instantly pick them up. The moment you get the first iri head down you've won the game.