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Should adjacent maze tiles be allowed?
On one hand, switching between tiles mid-chase allows for more varied and creative juking.
On the other hand, jungle gyms into T-L walls into single pallet spots as frequently seen in the center of maps like Suffocation Pit are an issue for many chase reliant killers and can lead to quite imbalanced situations.
Map generation is a highly complex topic. But isn't there a way to set rules in order to prevent overpowered maze tile combinations? I feel like some of those spots have been overlooked in the patch on map reworks.
Should adjacent maze tiles be allowed? 7 votes
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