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PSA: The Other Hatch Tech

Slival
Slival Member Posts: 94
edited July 2020 in General Discussions

Okay I see lots of killer players, even some killer streamers, who don't know about this. You can test it in KYF, and I've verified all of this in there. You can try it yourself.

There's the hatch "tech" survivors teams use, usually while on comms. It is an unintentional exploit where a player disconnects only when their friend is on the hatch, so it can't be closed and the killer can't find it .

Then there is the Other hatch tech: a killer can block the interact point in the middle of the hatch. If you stand in that location a survivor CAN still enter the hatch but only in the following way:

A survivor who runs directly into the killer's hitbox for 1.5+ seconds, seems to sort of "edge into" it, this is to make killer body blocking more precise and let people access interact points mostly blocked by killers (I see it at hatch and hooks the most).

But this takes time and if you hit spacebar as soon as you see the last survivor running toward

I'll add pictures later of the exact positioning, but play around with it in KYF if you can. Experience is the best way to learn any positioning or timing.

Why does this matter?

Killers are not playing the endgame quite right. Often hatches feel like RNG and like theres little or nothing you can do, but you can ALWAYS block the hatch. If you get there first, you can block the hatch and force the last/second last surv to do a gen or go rescue their friend

Scenarios where this is useful include all of the "end of game" standoffs.

When someone's plan is to let the second last person die, and you know where the hatch is, you can always slug the third to get the fourth. You know the type. they go into a locker near the hatch and ignore their slugged or hooked friend.This is useful against the kind of player who hides in lockers and lets their friend die, because even if they get out of the locker the second their friend dies, you're already on the hatch perfectly positioned blocking the interact, so as they run toward you, you slam it.

This also works to prevent people who camp next to the exit gate, which is the new strat - people who go by exit gates so they can hop on the switch of the door the SECOND you close the hatch. They have to come to you. Keep looking around, because remember if they manage to run into your back without you noticing they can EVENTUALLY push "into" your hitbox enough to get to the interact point (I think this is latency)

If there are 2 or more gens left, and you've gotten 3 kills, or the second last person is slugged and has been abandoned by their final friend, just go to the hatch. The hatch camper then either has to go rescue their friend (yay, more chases, more points for you), or die when the hatch opens because you'll stand dead center and they can't jump through. Just be alert and listen for footsteps, always be looking around you.

Another example scenario is when you hook someone RIGHT NEXT to the hatch, and theres only two people left. You're fine going on another chase, so you can let them unhook, but you don't want that person dying on hook and the other going out the nearby hatch, so just stand on it. Due to how end game collapse is structured, this is the only way to hunt the last survivor.

Counter note: unfortunately, if they have a key and you don't down them, they can go through you on the first hit and use the key on the closed hatch unless you're very lucky, quick, playing huntress deathslinger billy bubba powered oni powered myers or PH. But at least you made them use the key?

Comments

  • Lx_malice
    Lx_malice Member Posts: 1,417

    Body blocking the hatch is also useful in a scenario where there's 3 survivors and 1 gen left. One survivor uses a key and your natural instinct is to close the hatch immediately so the others can't jump in BUT this activates endgame and completely ignores the last gen that needed to be completed. If you body block, however, the hatch will eventually close on it's own and endgame won't activate and the last 2 survivors will still have to complete the last generator.

  • Slival
    Slival Member Posts: 94

    Good point. If you DON'T do that it's like you're giving them multiple generators for free.