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Can we all agree that mending on legion is absolutely useless now and legion should be reworked?

I'm a legion killer main, I think when legion first came out he was one of the biggest pieces of ######### in the game. And it was toxic and overpowered as hell because of mending. But now mending has been nerfed to the point where it is 100% useless. And so are 90% of legions addons aswell. Legion needs a rework of his addons and mending needs a rework aswell. I think mending should be reworked where you bleed and it slowly goes down, but at a much slower rate than before. And legion can use his addons to speedup the process of the bleeding, this would not only make his addons much more useful than before but actually make him a genuinely more fun and versatile killer. He's still kind of OP if you know how to use him, I consistently get 4ks with him back to back almost every game. I would gladly have legion take a nerf if that means his addons would be actually useful. Right now he's in an extremely repetitive state which needs to be changed. Devs please hear me out, change legion and make him less repetitive.

Comments

  • Deathslinger
    Deathslinger Member Posts: 570

    Now that I main Deathslinger, I feel your pain. Wish more perks could have a stronger affinity with mending. Like Sloppy Butcher or Nurses. Mending seems to be despised by survivors anyway, might as well change or update the mechanic.

  • LordGlint
    LordGlint Member Posts: 8,691

    What exactly are you suggesting? You said  "I think mending should be reworked where you bleed and it slowly goes down, but at a much slower rate than before" but thats what we currently have unless im misunderstanding something.

  • andre70x7
    andre70x7 Member Posts: 27


    Well actually not at all, when you're running you don't bleed with mending at all. When you're healing with mending it does not go down at all, thus mending is a useless mechanic.

  • LordGlint
    LordGlint Member Posts: 8,691

    Anti-heal doesn't effect the mending, although your right that mending in general wastes more time than just normal injuries.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    legion is one of my mains i do fine.

  • terumisan
    terumisan Member Posts: 1,293

    Dunno why legions power isn't just throwing another at a survivor in chase since there are 4 of them which would make them arguably more dangerous than some other killers because of teamwork even though they get high off the bloodlust and toy with their prey

  • LordGlint
    LordGlint Member Posts: 8,691
  • terumisan
    terumisan Member Posts: 1,293
  • seki23
    seki23 Member Posts: 833

    so you basically want a nerfed ptb legion when he was able to cut the bar by doing just a couple of hits. right? thats overpowered and forever gone luckily.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    How to fix Legion

    ----------------------------------------------------------------------

    Bring back activating Feral Frenzy before it finishes charging.

    Damaging gens and breaking walls pauses the Feral Frenzy timer.

    For every survivor hit after the first with Feral Frenzy your cooldown is reduced by .5 seconds.

    Aim dressing gets deactivated.

    You don't lose power upon hitting a basic attack.

  • andre70x7
    andre70x7 Member Posts: 27

    I'm suggesting that, when survivors are running, mending slowly bleeds them. This way it pressures them more and helps legion fight gen-rushers.


    I can't tell you how many times my ass has gotten omega gen rushed because of the cooldown duration of feral frenzy, combined with the fact that it takes forever to down survivors due to mending not doing its job really.

    Lets say you're chasing a survivor, you hit them with frenzy, and they slowly start bleeding. After about 75 seconds they go down unless they mend. This will put more pressure on survivors. And even the odds.

    This will make things such as Mend timer decrease add-ons much more useful, and give legion a more versatile set of abilities. In the games current state the Filthy blade, nasty blade, stab wounds study, franks mix tape, and scratched ruler are all useless add-ons that I bet no legion main uses unless they're meming. And since all of these add-ons are basically useless, it makes legion a very repetitive killer to play. Which is probably why you don't see him very often in live game anymore. On top of that, whenever you miss a hit with feral frenzy your power is completely lost which is a complete trash decision decided by the developers.


    Some would say i'm advocating to make legion op again, but i'm really not. He's one of the worst killers in the game byfar, his chase time is #########, the majority of his personal perks are mostly useless, and he gets bullied in high-rank games. Just to have a chance at actually playing legion without getting shat on by rank 1s is the following


    1. Have hex ruin
    2. Have enduring
    3. Have pop goes the weasel
    4. have thanatophobia

    Most of which are anti-gen rushing perks, some of which are locked behind a paywall where you have to grind 9000 shards and then spend about 1.5m bloodpoints to get teachables.


    You see where i'm going with this? Legion is absolutely useless in his current state. He absolutely needs a rework. And I think i've stated what needs to be reworked. I really hope the devs listen to this post, I know they do care deeply about their game and want to see it grow and succeed. I haven't even mained legion that long and I already know that he absolutely needs a rework. Ghostface practically replaces him as a killer, so if a dev is reading this. Please consider what I have written above, thank you.

  • LordGlint
    LordGlint Member Posts: 8,691

    The problem with this is the first hit on Legion is basically a given. What your asking for is for the game to have a hard limit on how long a chase can last if you cant get that 2nd hit and for the game to just GIVE you a down after X amount of seconds. It doesnt matter how time inefficient this is, it just comes down to being completely unfair.

  • andre70x7
    andre70x7 Member Posts: 27

    So legions mending timer is completely unfair, but micheals evil within 3 one hit kill isn't? lmao.

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    I think legion is in an okay spot right now. They do need a few tweaks such as the stun and losing all of your power on a missed attack, etc. Nobody can juggle survivors like he can and whenever you get into doing that it's devastating. I would like a more interesting part of his power to be implemented, but overall I'm fine with him staying as he is.

  • andre70x7
    andre70x7 Member Posts: 27

    If we're going to say that a timer on mending is unfair, most ridiculous thing i've ever heard. Then the devs would have to completely rework feral frenzy.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Unironically yes.

    Legions mend timer, given those changes, is unfair because it's free. Michael's T3 tombstone is not free in the slightest, even less free than regular T3 and has plenty of counterplay, thus it is fair.

    And how does this effect gen rushing? Either the Survivor mends or they don't. If they do then they lose exactly 12 seconds of time, if they do then they are downed. So this change only effects Survivors in a chase with you, which is the Survivor that isn't currently doing the gen rush.

    Like if you want to give him more chase power then sure, but this isn't a healthy way to go about it. The original legion was braindead easy for this exact reason. Yes he was still underpowered (baring franks mixtape), but that was incidental. The issue was how his power put a hard limit on chase times regardless of the skill of the Survivor OR the skill of the Legion.

    Current Legion is still underpowered yes, but at least he doesn't have the issue of making skill irrelevant for both sides. If you are going to change him then you should do so in a way that doesn't bring back old problems.

  • andre70x7
    andre70x7 Member Posts: 27

    Then why not make feral frenzy into a sprint burst rather than a way to attack the survivors? Say legion has 5 feral frenzys per game, and he can use them to sprint burst in a chase as to kill the survivor.

    +

  • andre70x7
    andre70x7 Member Posts: 27

    Each sprint burst would have a recharge time, as to prevent spam of sprint bursts. Since legion has a base 115% running speed, the sprint burst would give him 140% running speed. There would be no cooldown duration of him getting stunned by the sprint burst, and it would be a good solution to his ######### gameplay style.

  • BloodMoneyMerc
    BloodMoneyMerc Member Posts: 477

    Mending isn't useless. Legion is the type of killer that is supposed to keep survivors healing & off gens as much as possible. I will agree though that he does need either a rework or some buffs to his kit. Good survivors usually just won't heal against Legion & gen rush him. Or they know to spread out so he has little to no use of his power. The devs need to find a way to make his power more useful & efficient if they want his playstyle to revolve around survivors healing. Deep wounds & mending is a good start, but it needs more to go with it.