The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

SLENDER MAN AS A KILLER!! AND YES, IT'S POSSIBLE!!!

MixMaster
MixMaster Member Posts: 21
edited July 2020 in General Discussions

Slender Man is a great figure in the area of ​​Creepypastas and very famous on the Internet. It was certainly part of many people's childhood and has great recognition. Now that killers like Pyramid Head have the ability to "teleport" survivors, I believe this system would suit Slender Man as well.

His special ability could be something related to people taking penalties for looking directly at him (as in his famous games), as well as other abilities to cause illusions (an idea would be for survivors to see each other like the Slender Man for a brief moment, and consequently run away from their companions). Another idea is to generate a penalty, and to get out of it it would be necessary to find a number of pages on the map (same system as Pig and Freddy Krueger)

Its mechanics could look like this:

Slender remains "invisible" during the game. As soon as a survivor sees him, Slender Man creates a static illusion in the exact position he was in when he was seen. From there, what starts to move (in the survivor's view) are the tentacles of the Slender Man, however in Killer's view it would be him walking normally. The Survivor will be attacked by his tentacles, and whenever he returns his vision to the Slender position, his image will be static in the position in which he was seen (in the view of this survivor). And each time a survivor sees the Slender Man for a brief moment he suffers a penalty, a total of 1 to 3 times.

1- Some penalty such as Exhaustion, for example

2- Go crazy and start seeing other survivors like the Slender Man, or his illusions.

3- Survivor stays in Exposed state (you need to see him for a long time. It would be the opposite of Michael Myers, where Killer must watch the survivors)

Finding one or more pages cancels the effect of level 3

------------------------------------------------------------------------------------------------------------------------------------------------------------- 

Among the Perks, (all of these were created by "Fierce1", on Steam):

1- Can't Run (a nod to the notes in the original game) - When a survivor is within the killer's terror radius, whether running or walking or crouch-walking, they leave scratch marks. This perk deactivates while in a chase.

2- Don't Look or it Takes You (another nod) - Whenever a survivor looks at the killer while outside of the killer's terror radius, for every 5/4/3 seconds the survivor stares at the killer, the killer gains a token up to a maximum of 4. When the killer has 4 tokens the perk activates and causes all survivors outside the killer's terror radius to scream as well as suffer from the exposed, exhausted, and oblivious status effects for a 15/20/30 seconds.

3- Always Watches, No Eyes (nods galore) - Equipping this perk causes the Entity to block a random generator for 5/7/10 seconds every 60/45/30 seconds. The blocked generator's aura will be highlighted, and if the generator was being worked on, survivors within 5 feet/meter range of the generator upon activation have their auras revealed for 3/5/7 seconds.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

A better reference for Slender Man would be his version in the first game "Slender: The Eight Pages", and his Steam game "Slender: The Arrival". I also advise you to ignore any Slender movie, as they are all horrible. Just watch the short live action on youtube called Proxy Slender Man, from BlackBoxTV channel. This is without a doubt the best representation of him.

--------------------------------------------------------------------------------------------------------------------------------------------------------------

AND PLEASE, HE NEEDS TO MAKE A LOUD SCARY SOUND WHEN HE SHOWS UP, WE NEED JUMP SCARES ON DEAD BY DAYLIGHT!! xD

 I also accept suggestions to give the idea of ​​a perfect Slender Man in the game, I hope it since the creation of Dead by Daylight

Post edited by MixMaster on

Comments

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    Long as his tentacle thwack isn't as far as Deathslinger's in range I can see Slenderman in this.

  • Szauek
    Szauek Member Posts: 24
    edited July 2020

    He doesnt need any scary sound or jumpscare, this is not that Type of killer.

    The idea is amazing, i would love to see him in DbD but more like...

    "You are working on a gen with your friend, you hear heartbeat, but more scarier, also more mysterious. You saw a strange figure walking beetwen the trees behind you you. The gen is almost done, but your friend is gone. You dont hear heartbeat anymore. Then the mysterious creature catches you, but not with his hands... With Strange tentacles. You cant move or make any noise"

    Imagine a stealth killer without face behind you. Now he is not there. He is next to you.

    Something like fast teleportation skill, or stalk. This is a real slenderman.

  • ggallinftw
    ggallinftw Member Posts: 351

    That'll be great for killing survivors who don't know how to angle their camera.

  • MixMaster
    MixMaster Member Posts: 21

    What do you mean he is not that kind of killer? This is the main form that he scares at games. That loud noise that always scares

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    So you want a killer that survivors can't look at, a really huge and important part of DbD, and it's what makes the game fun and actually playable and enjoyable for survivors. And jumpscares? Sorry but I'd be really against slender Man in DbD. He'd also be really boring to play as if he worked like this. No point in trying to mindgame tiles if everyone's forced to hold W and immediately throw pallets so they don't get exposed.