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hex: retribution could use a buff
When a survivor cleanses a dull totem and gets the Oblivious status effect, why not show them aura for like 5 seconds so you know when and where a survivor is Oblivious. This would make this perk a bit better, cuz' Slinger doesn't have the greatest perks overall.
Comments
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thats a bit too op . i just hope to get lucky
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it lasts for 45 seconds that's longer then it takes two survivors to complete a gen together
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there is my idea for make the perk a bit better:
- Survivors who start cleanse Any Totem will suffer from the Oblivious Status Effect, This effect persists on the survivor for 35/40/45 seconds after leave or cleanse the Totem.
- If Any Totem is cleansed, including this one, the Auras of all Survivors are revealed to you for 10 seconds.
- The Hex effects persist as long as the related Hex Totem is standing.
but you gonna need thrill of the hunt anyways
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I want this perk if only so we get more decent perks to shake up the meta.
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I think it would be much better if it’s more like this:
After a dull totem has been cleansed, for 45s, all survivors within 24m radius of the cleansed totem receive the oblivious status effect.
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Biggest buff it needs is not requiring another hex perk to work
Like some of these perks requiring another are stupid like ruin needing surveillance or self care needing botany
But when you do it to a hex perk needing another hex perk you lose two slots now and for a small 10 second aura it’s not worth it
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I think its too storng like this.
Id suggest it like this:
- Survivors who start cleanse Any Totem will suffer from the Oblivious Status Effect, This effect persists on the survivor for 35/40/45 seconds after leave or cleanse the Totem.
- If a Hex Totem is cleansed, including this one, the Auras of all Survivors are revealed to you for 10 seconds.
- You get a notification if Any Totem gets destroyed.
- The Hex effects persist as long as the related Hex Totem is standing.
This way, you would at least know where the surv is right when he destroys the totem and has the oblivious status effect. Giving you the chance to use the status, but also giving the surv the chance to hide or get away.
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