Perk Tiers for a better DBD experience
Hey folks
We all know that there are more as a handful survivor perks out there, that annoy the crap out of any normal minded killer and the same counts for some killer perks towards the ordinary survivor.
How would it be, if those perks would be able to exist, without getting nerfed, but still not in every freaking single match existend?
Well then I have maybe the answer for you (would need monitorization of course over time):
Perk tiers!
Every single perk in DBD would from now on come in some perk category. How many is not important here, that can the devs of DBD figure out alone, or with the community.
The important thing is, that perks like BT, DS, or NOED would come in the highest tier (together with others).
If now a red rank survivor takes ds, as example into his perks, he will earn in his next match 20% less bps.
If he takes also bt, again 20% less bps. That would be together already 40% and so on with other perks.
The same for killers (just of course with killer perks then).
On this way, more perks would be able to stay unchanged I assume, but the majority of the player base would think before they choose perk X.
"Is this perk really worth less bps?" etc.
I have 2 hopes what will achieve with this method over time:
1: That more perks would be able to stay unchanged.
2: That annoying perks that everybody hates (of course not the user of those perks), would be used less. Much less.
At the end I should also mention, that the percentage of the loss of bps, should be bound on the rank in which the player plays.
By red ranks 20%.
By purples 15%.
By greenes 10%.
By brownies nothing.
The reason here is, that in the brown ranks beginners are usually to find and those guys really need those perks I think, to learn the game.
Comments
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Would you play a game where you get punished for using the items that you had to sweat your butt off to unlock?
I don't think so. Other games have tried and failed.
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You don't make things more fun and fair by making things worse.
If BHVR is gonna do anything Perk tier related, it should be removing perk levels/tiers altogether since we have so many gosh darn perks in the game and its a grinding hell trying to unlock all of them for a character.
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Ah yes using Buckle Up, Opened Handed, Solidarity, and Deja Vu because any decent perk or good perk makes my BP gain utter crap.
No.
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Hey, I have know that I would not gain the love of the playerbase with this idea, but something needs to happen and comon... If the things running like they do it in the moment... Do someone really think, that something will change?
Nothing will happen. At all.
We will still see the same nerfthreads, about the same perks over and over again and people will frustated give up and play other games.
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I rather them categorize perks in groups and not allow perks from same group. Better then bp punish
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Survivor's already don't make much BP wise. This would just discourage people from playing.
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Well that would also be a idea, but it would be more restrictive as the one above^^.
Edit: BP Punish is something we at least know, I mean, Killers get already punished for facecamping via bps for a long time now in DBD.
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That does the overuse of said perks already, imo. Sadly we can't have any data to this.
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What needs to be addressed is killer's power level and solo information being on par with SWFs. I think perks would be a moot point then. Imo it's not solo's that make you feel the brunt of those meta perks.
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Well, we could also balance perks via perks.
Aka. If survivors decide to pull out their second chances perks, killers would be allowed to use a certain perk group with special strong perks. Some would need to made first, some already exist like noed. Perks like this one could be waiting in this group.
It would not be the same like your idea, but it would go a bit in this direction and also nags a bit on Deathslingers idea :).
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And then who would run those perks? You can already win as survivor without those perks. You'd have people who would be pissed with the survivor who did use those perks which lead to NOED or worse, since most people do play solo. It would give killers more incentive to run NOED, which even killer mains agree isn't well balanced. Over all I think it would just be limiting, and more people would be pissed about the use of them. That's not very fun.
The current problem isn't with perks, its how they're used with your three other teammates. When you're solo you have 4 perks. When you're 4 man SWF that number jumps dramatically.
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Well, I try to lower the rate of second chances perks, without letting bhvr do what they always do, aka nerf those perks to hell (like killer abilities and everything other).
Here at least can the user decide, if it is worth the risk, or if the bp value is still enough for him.
And yes, I know that a survivors needs no perks to win. I have see this very often in streams and so on. I play more the killer side. If I play survivor I play still with perks, but I avoid using the second chances perks, because I don't want to have the feeling that I have only survive because of those perks.
That would be to cheap for me.
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That's the thing though, the perks don't need to be nerfed. They're fine how they are for the most part, with some real debate over DS. Gutting perks or BP isn't going to make anyone happy, especially since survivor's really don't make much on average as is. Plus who do you think uses those perks most effectively? Not usually newer players who still have a lot of grinding and learning to do. SWF teams are the ones you see everyone complaining about because they have 4 BT's, 4 DS's, 4 Unbreakables, & so on.
We can agree to disagree, but I just don't see the real issue being the perks themselves.
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They get punished by not actively earning Bb while facecamping, the game doesn't take Bloodpoints away from them for doing it, so that's not the same.
Also despite what cheetocultleader already said about survivors earning Bloodpoints, it would also suck more for some the killers than others, because some earn Bloodpoints easier.
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SWF's can be powerful, without a doubt, but I doubt that bhvr would ban them out of the game. Besides that would make no sense since we play a multiplayer game.
The other way would be to make killers stronger, if a swf joins. Don't know if that is something dbd players would like. Other multiplayer games have make this already before and my feelings about this is mixed.
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I like the idea of tiered perks, but I think it should work differently.
They should bring back the ultra-rare designation so we have Pink, Purple, Green and Yellow tiers.
Then re-allocate the perks amongst these tiers so the majority aren't just purple. The strongest perks would become Pink (eg. DS, DH, Unbreakable etc), the weakest would be Yellow.
Then, in the loadout, you can pick one perk from each tier. No more full meta builds, everyone would have to diversify their loadout.
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How 'bout we just balance individual perks that are problematic?
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Yeah no way am I saying outright ban SWF. An increase in killer power level while balancing solo's to have the same amount of information is ideal.
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Guess it would be easy to balance killers for that out. You just have to make them stronger, faster and with less penalties to their abilities.
Survivors on the other hand - they to balance would be hell, I guess.
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I'm not so sure this would be the best idea. Don't get me wrong, I see the good intentions on paper, but in practice, it likely wouldn't work out so well. Newer players who rely on perks like those as they learn would be scared away from them. You'd have to choose between losing with weaker perks and getting points, and winning with stronger perks and getting no points. On the flip side, the people who have thousands of hours in the game and already have all the points they could ever use have no reason not to use the best perks out there. They could slap on a full meta build every match and it wouldn't make any difference; the point reduction doesn't affect them.
If anything, I would rather see a small (like maybe 5% per perk) increase for using lesser used perks. People like rewards for doing something extra more than punishments for doing something they want to do. Ultimately if you start punishing people for doing what they like, they're not going to stop, they're going to keep doing it and start to hate the game.
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Well, you have there a nice idea.
Don't be mad at me now, but I can't resist to say, that I would like to have seen ideas like yours in the past, instead of the others that have been instead used, but I do not want to talk about that now.
TL:DR Would be great if you mention this to your workmates Peanits.
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I think perk tiers are actually really satisfying, so I'd rather maintain perk tiers but make perks spawn more widely in the bloodweb. Right now you can get 1 perk max per level up to level 40 and from level 40-50 you get 2 max. It'd be cool if more perks spawned in the bloodweb and/or if the entity didn't automatically eat a different perk when you buy a perk.
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I'd still prefer it if we just removed perk levels to begin with. Its a relic that fit in the game 4 years ago.
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I wouldn't trust the devs to know which perks are powerful and which ones aren't.
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They could talk with the community via the forums here. I guess even people who haven't played dbd for years would know which perks are considered as op, if they just read the last 3 forum pages and that counts to any time, I guess *sad sigh* ^^.
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