http://dbd.game/killswitch
Head On vs Enduring
I just had this thought in another thread. Why doesnt enduring cause you to recover from a head on stun faster? Is there any reason that would be broken?
At the very least give me a perk that highlights a locker when someone is in it with head on. Lightbornes a thing to counter light stuns so why not this 🤷♂️
Comments
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This used to be a thing.
You'd be able to recover from the stun and grab the survivor before they finished the animation which was pretty unfair.
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I agree thats a little to quick
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Enduring reducing the Head On stun enough for them to make some form of distance or just not letting them be grabbed from the locker if they're in the animation (but can be hit) would be fine imo, and that's coming from an avid Head On gamer.
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I mean, that's the point of the perk, to make stuns much shorter and - often times - surprise survivors who were expecting something else, resulting in a free hit. (Enduring/Spirit Fury might be one of my favorite combos lately. Just watching the pallet blow up while the survivor is teabagging behind it, oh lawd.)
Two health states are a bit too punishing, though, that's true. Good point.
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Yeah grab is way to quick. Either immediate hit or long enough for 2 steps
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It being a free hit I'm fine with, a free grab I take issue to. 2 health states gone because you tried to use a relatively niche perk doesn't seem all to fun.
2 steps seems pretty good. I'm sure no killer would complain about ~6m of distance lol (I sure wouldn't)
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