Reason why people complain about SWF

No, nothing in this picture is exaggerated, as you can see, the killer is playing with exactly 4 perks, and two of them he has to earn (BBQ and Pop)

While the team of survivors has exactly this amount of perks, and again, no, it's not BS, you can check by yourself, the simple fact of playing on comms gives you kindred, bond, empathy, premonition, alert, Aftercare, Alert, half of blood pact, Buckle up and many others perks FOR FREE.

And of course, these perks are added to the base perks of your choice, in this picture it's the common DS, BT, DH, Adrenaline.


I see you coming with your common and prefered sentence : "you want to punish people for playing with their friends ?"

NO, i want the game to be BALANCED whenever they play or not play with their friends.

How could we do this ? Give solo players more information, give them base kit kindred, base kit empathy, bond and even buckle up, give them QoL changes, and THEN, buff killers accordingly.

Nobody should be against this, since it don't punish AT ALL "people playing with their friend", it even buff solo Q.

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