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Why nerfing ruin actually makes games less interesting for survivor

mostlyghostly
mostlyghostly Member Posts: 135
edited July 2020 in General Discussions

I wasn't actually adversed to nerfing the old ruin. I think it was a boring perk that made working on gens annoying. But the problem was, I had to run ruin to play nice. Old ruin bought me enough time to where I could be nice to the survivors and not tunnel or slug them. Now, if I want to win most games and stay at rank 1, I have to either:

-Slug

-Tunnel one survivor until they die first

-Force a survivor into second stage or death if they are nearing it

-Use boring builds

I don't want to do this sort of thing but on most killers I just have to. Especially on my main, Wraith. They nerfed ruin without even thinking about why most killers ran it in the first place. They ran it so they didn't have to slug or play boring to win.

The devs seem to just look at stats like '80% of games had ruin' and blindly followed them. They then say things like 'We don't want killers to stack slowdown perks'. They never say things like 'We don't want survivors to run multiple second-chance perks', when, infact, they are far better than slowdown perks and they don't need to be earned like slowdown perks do.

Comments

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    I’ve been playing since mid 2018 and I can tell you honestly that when I play survivor there’s no difference in the amount of tunneling before and after the Ruin nerf.

    If anything the problem with old Ruin was that it bought killers too much time to tunnel in some games.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    What I noticed is the gen rush wasn't as bad at the start of the game, and gave the killer some time to actually get to the other side of the map before "Ding". People noticed the killer had ruin, and actually went and hunted for totems. Now, they could almost care less. It's just hop on a gen, and rush, rush, rush.

  • mostlyghostly
    mostlyghostly Member Posts: 135

    If it's not tunneling then it's slugging. I've been playing since 2018 as well and I can say that slugging has gone from a bit of an obscure tactic that was seen as toxic to something that most killer players will recommend you to do if you want to win. I do agree, though, that it's more slugging than tunneling

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    with old ruin or new game a mess for both roles.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    The devs don't care that high-rank killer gameplay has devolved into a desperate race where you have to play 100% perfect and use the most optimal loadout to avoid hearing 3 Dings as soon as you hook the first guy. They don't care that 2 survivors (one with Prove Thyself) can crank out a gen in 40 seconds, forcing you to either finish chases in 20-30 seconds or lose a gen every chase. They don't care that survivors can stack 4 second-chance perks and force us to waste a ton of time while we have to work much harder to use the perks that buy us time. They don't care that Thanatophobia and Dying light combined save you mere seconds while one toolbox can reverse it.

  • sulaiman
    sulaiman Member Posts: 3,219

    I play since sommer 2018, and i think tunneling and camping and slugging has gone way up since the ruin change. Most killers aren´t as relaxed as they were before, including me when i play killer.