Perk and Idea Dump
These are just a bunch of ideas for perks I have or have seen and just need a place to put down without forgetting. Figured it would be a good idea to get feed back on them. Might come back and add more or edit some if I think of anything else. Also might take these for future chapter ideas and stuff.
Survivor Perks
Loose Noose: You may be dying, but you won't go down without a fight. If the killer is within a 16/24/32 meter radius of you while you are hooked and not in the struggle phase, the hook timer is 50% slower.
Last Gasp: You won't just sit around and take this. After being knocked down into the dying state, gain a token. After gaining 2 tokens this perk can activate. When picked up by the killer, wiggle progression is increased by 13/14/15%.
Now you see me: You have a knack for disappearing without a trace. After blinding a killer with a flashlight, you leave no scratch Mark's for 5/10/15 seconds.
Rise and Shine: Its time to face the day, even if it never comes. After wiggling free or being saved from the killers grasp, you are fully healed. This perk goes on a lengthy cooldown of 200/160/120 seconds.
Killer Perks
Going In For the Kill: While in chase, this perk charges up. If you are in chase for 25/20/15 seconds your next lunge attack will have more distance. Losing a chase will reset the progress.
Hex: Suffering: The more they fall, the more they suffer. After hooking a survivor this perk gains a token.
1 token: Unhooked survivors suffer from the Mangled status effect.
2 tokens: Unhooked survivors suffer from the Mangled and Hemorrhage status effects.
3 tokens: Unhooked survivors suffer from the Mangled, Hemorrhage, and Exhaustion status effects.
4 tokens: Unhooked survivors suffer from the Mangled, Hemorrhage, Exhaustion, and Oblivious status effects
5 tokens: Unhooked survivors suffer from the Mangled, Hemorrhage, Exhaustion, Oblivious, and Hindered status effects.
All status effects are removed after the survivor is healed or this totem is destroyed.
Terrifying Presence: Survivors in a 6/7/8 meter range will reveal the location after 20 seconds in that range.
Hubris Upon Thee: Their hubris will be their undoing. Survivors that vault the same pallet 5/4/3 times in a row within 30 seconds break the pallet afterward.
*New* Traitor Among You: You become obsessed with one survivor. If the obsession unhooks a survivor, the unhooked survivor is afflicted with the broken status effect for 60/70/80 seconds. You can only be obsessed with one survivor at a time.
Comments
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nice
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How long do the status effects from Hex Suffering last for?
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Until the survivor is healed or the totem is broken.
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