Discussion for how things should be reworked.
I think it would be interesting and good for the community to discuss what they think should be reworked/buffed/nerfed and how that should be handled for that specific perk, power, item or offering and see what is agreed on by most people, while keeping it civil and open to constructive criticism.
Comments
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IMO they shouldn't do a full rework to anyone like Freddy, they should only do partial reworks like doctors static blast addition. I had my main destroyed (old freddy) and I really wouldn't want to put anyone else through getting their main destroyed as well just because the community wanted it (I'm looking at spirit here).
They should do nerfs, buffs, slight reworks ONLY.
As for who needs a slight rework, clown is the most noticeable one, as his power just feels incomplete. Maybe they could add in another type of bottle that does something like speed you up or gives bonus tracking.
Myers' power is outdated as hell and needs simplifying up a bit and buffed in the process.
Demo could do with an add on pass to make add ons above common actually do something, along with a few small buffs.
Pig's RNG needs to be reduced but other areas need buffs in compensation, either that or make her more consistent with traps. I dislike how she can win almost any game if she's lucky enough.
Other than that I can't think of any other obvious ones. Maybe an indication when spirit is in phase but I don't care for that.
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Object of obsession.
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That perk is only useful in swf tho, and almost no one use it
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I would disagree. Just to prove my point I've used Object of obsession as a solo survivor myself and I definitely felt confident with it. It's incredibly broken, I felt incredibly safe, I can get a huge headstart while I'm on a gen and the killer is coming towards me and I can do a lot of mindgames with that.
Too much power for one perk. I suggest you give it a try and not be afraid to look at the killer. It tilts them psychologically for one, and gives you a massive advantage for the other.
The only two killers who can somewhat counter that is wraith and ghostface. Still you can see their general direction and start running the opposite way.
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Pig, and myers can counter it too
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Very good points right there! Got a couple of things to add on certain ideas:
If I remember correctly, Clown has been the killer with the least average kills back in september and I doubt anything rapidly changed since then. Still, not only can he be unfun to play as but also to play against, because his power just forces out pallet after pallet while giving the chased survivor few to no other options to work with. Now adding a secondary power would probably not destroy that "lame" playstyle, but it would most definetely encourage people to work with it. I'm thinking about something that allows the killer to pressure all survivors, not just the one in a chase. We could definetely figure something out.
Although Michael can seem very boring or oudated (as you put it) to dedicated players I really like him in his current spot. He is very easy to pick up, might be the favourite character to play against for any new player and rewards people for smart and quick midchase decisions. Unfortunately he really suffers from bad map design, since his power works so straight forward. I'd love to see some Ghostface abilities added to him, like leaning from cover for example (or would that not fit with Michael from the movies? not sure about that sry).
Demo is one of my current fav killers and he really is fun to play (in most scenarios). As you said though he could use some minor buffs, like Rat Liver added to the basekit or more flexibility with his Shred Attack (i.e. the ability to use it midair or turn the camera freely during the cooldown animation).
I do love playing Pig, but I wouldn't dare to compare myself to all the Pig mains out there. What I've picked up though is that most Pig players don't even really care too much for exploding heads. Traps are just there to extend the duration of the game (in most cases). The more fun part are those chases where you get to show how you're able use your power (faking, moondashing and stuff). Therefore I think that traps should have a more practical use, sparing time for the Pig more consistently while still not meaning the end to an unlucky survivor. I don't have anything concrete in mind right now, but I'm sure it would be fun to figure something out.
Now Spirit is kind of in the same boat as Deathslinger and Pyramid Head in my opinion. There have been lots of discussions lately on why these are all unfun to play against and I don't want to get into detail right there, but I agree that they need change asap. They truely endanger the enjoyment of the game. Just imagine the top 5 % of survivors that will have to face these killers over and over again as soon as the MMR system goes live. Why would you want to play against that?
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Myers would only be able to counter it if he stays at tier 1 which is his weakest form. At tier 2 he has 16m TR which is even more detrimental against object.
Pig doesn't counter it as much as I thought she would. She's still slow and you can always find where she crouches and if object still blinks even after you saw her crouch in her general direction, then she's coming for you.
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Reworks should not change the "spirit" or, the "construct" of what they are changing.
There are already multiple examples in dbd, with which the devs have made parts of the playerbase really unhappy.
Imo, better they should stay to traditional buffs and nerfs. They can also be strong, but they usually let people not go mad as some reworks in the past.
So I am more for undoing reworks as for doing them. Not important about what we speech.
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They must urgently buff or rework Michael Myers with their basic kit and nerf their iridescent add-ons.
They should do a rework for the nurse that is more fun to use and less difficult. She is literally buried in the killer menu.
They must delete the chat from the game. If they do, there should be no reporting system for insults, also with the crossplay you can send requests in-game and they can speak privately.
Deathslinger also needs a change, it's good on 1vs1 but it's bad with pressure on survivors on most maps. I would personally change the terror radius to 32m and the speed to 4.6m / s.
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Not everyone has toxic chats.
I have fond memories on mine as I have play 10+ matches/day in dbd. This time is over thanks to a rework from bhvr in the past, but the memories are still alive and I like them. I would dislike it, if they would delete the chat :|.
Also I think, Meyers just need a few buffs. His basekit has some class. Nurse... well that is a other topic...
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I understand it perfectly, It is nice that at the end they leave "gg" or "wp" at the end of the game, this implies that the player has enjoyed playing that match.
But most of the chats are toxic, that's the truth. Imagine how many complaints the devs would have avoided if the final chat had never existed.
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That is true.
I also do not denie, that many people encounter toxicity in their endgame chats, I think.
I have just wrote my experience in. I had really not many toxic chats in the game. Even I am a killer main, I have sometimes laugh with the survivors about my or their faults. It would really take something away from dbd, for me.
DBD releated toxicity had I first learn to know via the DBD steam froums. As I had wrote there things, that not everybody has liked... Man my steam profile afterwards...
Luckily there was a easy solution for it, thanks to the private functions in steam.
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NOED needs to stop rewarding bad players. You see so many bad Wraiths/Spirits/any killer really commit to multiple gen chases in an effort to tunnel one survivor because they know they have NOED coming along to help them out at the end. I’d make NOED something that rewards hooking each survivor.
Dead hard - the distance needs to go. You shouldnt be able to add so much extra time on to a chase just with the press of a button, which you can easily with dead hard depending on what kind of safe zone you make it to. For people like myself who learned how to keep the killer going without perks and without any mistakes I wonder why I bother when I could just take this and make up for any misplay.
Sprint burst - Just needs to go. Its between this and NOED for the biggest crutch in the game. Just urban evade around the map as P3 claudette all game, and if you do get spotted here’s a perk that grants you a free pallet/jungle gym and add so much time to the chase just by holding forwards.
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I think Noed should be reworked to similar system what STBFL is. If you attack multiple survivors, it will reward you.
I don't understand why you want sprint burst nerfed? I like to use it tactically so i don't need to crouch everywhere. Usually i just 99 it so i can run araund. Bad teammates will be bad no matter how much you nerf urban evasion, spine chills they often like to use
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