http://dbd.game/killswitch
Buff annoying killers
Hear me out here ok, so "annoying" killers are now a trend for some reason and I thought id put my input in as it is a controversial one.
One thing I noticed when people talk about annoying killers usually comes from the playstyle, EG: a deathslinger that keeps baiting. So what if we buffed areas that promoted a different style of play so more people played in the "fun" way and got rewarded for it? (For reference the only killers I find annoying are Forever Freddy and DD doc).
For example, take Freddy, he is currently very good at tunneling someone down and it's almost required on him especially with no add ons. What if instead of nerfing him we did this:
- Reduced TP cooldown
- Reduced lullaby radius by 8m (to 24m).
This, instead of promoting a tunneling playstyle, now promotes a more hit an run playstyle due to him being able to get up on people easier. This also doesn't buff the tunneling playstyle by a large amount, so it will be the same viability level.
From that, hit and run playstyle got a big boost and the tunneling playstyle only got buffed a tiny bit.
Same can be done for lets say deathslinger, by reducing the missed shot cooldown, he is more prone to taking risky shots. A slinger who plays safe and baits will not have much of a change, but people who play "fun" are now much less punished.
Just wanted to hear others opinions on this as I would think this would be a good thing to do instead of directly nerfing killers, and - as weve seen, nerfes end up kinda killing the fun in some killers.
DISCLAIMER: I'm not asking for only buffs here, i'm fine with some nerfs as long as they are balanced out.
Comments
-
Then he'd just be better at tunneling.
0 -
While he would be very slightly better, he's now more encouraged to play hit and run.
As I said at the bottom, if they did this and nerfed his tunneling ability i'd be completely fine.
3 -
The optimal playstyle for Freddy isn't tunneling. He has crossmap, gen to gen mobility. If Freddy is tunneling and winning, the survivors sucked.
2 -
When did Freddy get the tunnel rep back? I mean, that was truly his calling card with Old Freddy but reworked Freddy usually teleports away to use his pop and disrupt gen speed, leaving the hook wide open for rescue.
Did you mean Pyramid Head, as far as having a bad rep for tunneling, I hear he is the one most blamed atm~
1 -
Nope I meant Freddy, he just denies BT and along with his gen slowdown, he can just get someone out of the game very quickly. It's why he's top tier.
Also ive played against some pretty good squads as Freddy, hit and run isn't that good and lots of things in his kit encourages you to tunnel.
0 -
Old Legion was just horribly designed, and the hit and run method wasn't viable due to limitations such as a super short frenzy. More importantly people only tunneled someone because it was hard to down someone as an m1 110% speed killer.
PH doesn't really have anything to promote hit and run unless they brought in something like a built in IF, more importantly he counters DS and everyone wants to take advantage of that (even me).
I think if there was something to directly promote hit and run people would do it.
0