NoED Idea
Im going to start off by saying the NoED wouldnt be an issue if BHVR just have small game and detective's hunch a totem counter... But they havent done that yet so... here my idea to made NoED more fair for solo Qs
Noed is no longer a hex perk. It is now a token based perk.
Start the trial with 5 tokens. Whenever a dull or hex totem is cleansed before the final generator is popped, lose a token. When the final gen is popped, gain the following effects based on the tokens remaining.
5 tokens: 5% haste, and survivors are exposed. NoED is permanent
4 tokens: 4% haste, and survivors are exposed. and NoED lasts for 180s
3 Tokens: 3% haste, survivors are exposed. NoED lasts for 120s
2 Tokens 3% haste, exposed survivors, Lasts for 90s
1 Token: 3% haste, Exposed survivors, Lasts for 60s
0 Tokens: NoED is disabled
Comments
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That's interesting, but why not just make noed only affect those on death hook?
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Interesting you could make good combo with Haunted grounds
But I do think that most of the game you will have only have one or two token left
Make a NoED limited in time is a really good idea but token based I'm not sure
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OP
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I like it, but I still prefer making it a lit totem the whole game or generally only last for 60 secs at most (because it needs to last less than the gate timer).
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Only if you then get to instantly mori them after you downed them. Otherwise please no.
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