whitepill me on Corrupt Intervention
I find Corrupt to be kinda overrated, I think alot of slowdown perks are better because perks like Surge, Pop etc will last the whole game but Corrupt lasts 2 minutes and then it's gone, from that point you're playing with 3 perks, I don't think that those 2 minutes of having 3 gens blocked is worth a perk slot because survivors can counter it quite easily by simply hiding near the blocked gens and waiting out Corrupt, and I can't just go to the blocked gens and look for them else that'll give time to survivors not hiding to do the unblocked gens. obv I can see how it's useful on Hag and Trapper since it gives them time to set up their Web without having to worry about the gens furthest from them, but personally I very rarely run Corrupt Intervention on anyone apart from those two. now try and explain to me why it's a good perk bc im getting into Deathslinger and alot of people seem to use Corrupt on him
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Its good for setup killers (Trapper, hag, Demo) and killers with poor early game (Oni, Myers). I personally don't recommend it for every killer but its still a very solid perk.
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I don't like and use this perk at all.
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It be kinda wicked if it was permanent throughout the trial but every time the killer changed position. The Entity would corrupt a gen equal to that of the farthest from the Killer's distance. Tier wise it lessen it's grip with 1, 2, 3 tier. Which would make survivors move slightly closer towards the killer lessening the gap. But for the closest gen. A slight speed nearest to the killer when fixing it. 🤷♂️
Hard to explain the idea, best I can imagine it as a on going perk through the trial.
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It's soooooo overrated. People say it's good on "setup killers" but those are the same ones that suffer the most from having the later gens split up at a long distance.
If you block the 3 furthest gens, you end up forcing survivors to do the gens grouped up in the middle, and spread out what's left. It also basically kills off any chance to use hexes because survivors have time at the start where they're on the lookout for them.
It actively makes the game harder for you if you don't absolutely crush the early game.
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Corrupt isn't that great because it's simply a "Run 10 feet and find another gen" perk. So all it does is buy you a bit of initial time and create a situation where you're more likely to encounter a survivor trying to find a non-corrupt generator. That being said it is quite valuable time, but some killers absolutely need every bit they can get to apply initial pressure or if they have delayed setup.
Compared to a perk like Pop, which has the downside of sometimes forcing you to kick a gen when it could've been a hit, that rewards you for hooking people and is active all game, it's much better. Even a perk like sloppy beats it, but the fact of the matter is on some killers it's simply better than Pop.
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Corrupt is an unfortunate perk in the sense that it has become worse and worse over time as players adapt. Back in the Old Ruin meta, when people still attempted to get 12 hooks, Corrupt was my go-to slowdown perk. Now almost everyone just stealths it out and I get no value, because that is the correct counterplay and I can't really argue with it.
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Corrupt intervention is good on all killers. There are killers where its great or nearly necessary, like trapper and hag (it isnt, but it makes the game a lot easier). If people are hiding at blocked gens for 2 minutes then that game should be a lot easier as well, especially if as you said 1 or more survivors arent hiding. Thats just giving you a lot more time to try and down your first survivor. If 2-3 survivors are hiding and you find 1 who isnt, thats 2-3 gens that arent "flying" before you get your first down. Slight exaggeration but you I hope you understand. And ofc if you have done your rounds on the remaining 4 gens and 0 progression have been made you give the 3 blocked gens a look to see if any survivors are standing there, a few games this perk wont feel like it did a lot. But I can almost guarantee you that this perk stopped 2-3 gens from flying at the start, more often than not.
As for why a lot of people use Corrupt on Deathslinger. Its the same reason a lot use it on Huntress. These killers are 110%, it takes a long, long time to get to the other side of a map and search every gen. The fewer places you need to search and the closer to you those places are, the better.
Some people are saying Corrupt intervention is overrated, and I cant really fathom why. Is it a must have? Ofc not, but its honestly probably still the best if not second best perk in the game. The only one I think might be better would be Pop goes the weasel. Personally I feel like pop is a lot easier to counter, all you have to do is commit to gens and they will dissapear before the killer can get anything out of pop. But I will admit thats a lot easier to say than it is to do since your team mates arent very often on the same page. And at the same time its technically easier to counter Corrupt since you just have to wait 2 minutes....but I would rather uninstall the game and never play again than wait for 2 minutes in each game doing nothing.
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Corrupt is a zoning perk, not a slowdown.
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Here's an example where corrupt would have made a massive difference.
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I used to use corrupt on everyone all the time, but now I mainly use it on killers with a bad early game or trapper/hag. Lately I have been preferring discordance. A bad corrupt RNG proc will have all 3-4 survivors on gens within ~30 seconds anyways. Discordance can show me where to go within the first 10-15 seconds of the match sometimes, and works all game.
Discordance + Thrilling or BBQ really takes alot of the guesswork out of what to do as a killer; and is godly on high mobility killers who can drop a chase to go interrupt a discordance gen.
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If they stealth and arent on gens for 2 minutes then thats 2 minutes for you to find a survivor, if you do then you get the headstart, rather than without corrupt where survivors get a headstart by jumping on a gen straight away.
It also halves the playing field for survivors that do rush to do gens. You no longer have the full map to control, only half as survivors once they have started a gen tend to commit to it.
Results can vary but its not a bad perk
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The one argument about that is against non-SWF teams if 2-3 people hide but the other 1-2 tries a gen that gives you someone to chase and hook without anyone else doing anything.
But yeah I feel more and more people are using 2 minutes to loot chests or break full totems so it’s losing some value.
Personally I would rather have Discordance so if they spawn together I can disrupt 2 people ASAP plus it works well late game when you’re down to a few gens it lets you know where they’re working
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This game really confuses me. In the video above, the comments on this very forum were about his "critical mistake" of chasing a guy for an additional 15 seconds, and that's why he deserved to lose the game. But here we see multiple people with their thumbs up their butts for 2 minutes is overrated. Which is it?!
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This is a really good observation.
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I think its overrated too. Survivors just need to walk for 15 seconds and theyre at an unblocked gen. Thats the counter
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Even with trapper I find I get more use out of discordance than corrupt. I started using corrupt when I got it but often it results in running into people too early and not getting a good trap layout down. Then everyone splits up and stealth out resulting in usually only a hit or 1 down while the corrupt timer is running, then I have 3 perks for the rest of the match. I'd rather discordance and pop with thana and sloppy as a slowdown build.
Also its furthest 3 gens so it kinda telegraphs where you are setting up, unless you go to that side of the map and decide to just play a 3 gen game over there but its not always in the best location.
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Overall quite overrated imo.
I only think it turns into an "alright" perk on setup killers that have a slow early game like Hag, Trapper, Demo, Myers etc.
As someone else pointed out, I find Discordance does its job more effectively in most cases and you actually get more value out of it as the game goes on unlike Corrupt.
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The thing is IF IF IF IF all four survivors literally hide and wait out corrupt for two minutes and the killer doesn’t patrol that far it’s a wasted slot. That oversimplifies it though because...
- some killers benefit from two minutes obviously Hag, Trapper and Demo. Also Freddy and Plague get a good boost too.
- its rare for the whole team to wait it out unless they’re SWF. In solo queues someone will go to start gens, I know because as a solo is not standing around for 2 minutes.
- So what if it’s just 2 minutes, how many times did we hear about old Ruin even if it lasted for 30 seconds it did it’s job of preventing gen rush.
- Making people walk 15-20 seconds to a new gen is actually significant... in that time a pair of survivors could have done half a gen.
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I’m with you, when I first started I used Discordance all the time and then I bought into the Corrupt hype. Don’t get me wrong it’s a solid perk but I prefer discordance as 9/10 games it gets me into a chase earlier than Corrupt does.
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Yeah I don't actually find many killers that run Discordance. I think it's a quite underrated perk.
Not only is it a locating perk which is essentially what Corrupt is, but it is also a pressure perk because anytime it activates, going there lets you pressure 2+ survivors, not just 1. That is very significant.
The less gens left, the stronger it is as well.
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Discordance is good on killers with mobility that can get there in time to do something about it but not so much other killers
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I agree.
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Corrupt is overrated and doesn't slow anything down, nor does it give setup killers more time to set up.
Working on a video to prove it.
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I think if you always got the perfect setup on Corrupt, where 3 gens on one side of the map are blocked, it would be a good perk. It's a small slowdown, but it also forces survivors to move towards you for easy early game pressure. The problem is that when I run it half the game it'll block 2 gens on one side and one on the other, so it's essentially worthless.
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I often find that Corrupt is only sorta-ish useful-ish for one chase's worth. Unless it's on a setup Killer, I don't think it's worth using.
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It's one of the risks. It always blocks the 3 gens farthest away from you. So, if you happen to spawn somewhere in the middle, you easily risk a split proc.
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Yeah, that's exactly what I mean. I wish it would choose the farthest gen, then the two closest gens to that.
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shots, look forward to it
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