Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.
Button-Mapping Granularity
notstarboard
Member Posts: 3,903
As survivor, I can't tell you how many times I've accidentally jumped into nearby locker while trying to vault a window or accidentally wasted my Saboteur while trying to heal someone right under a hook. As killer, I'm sure all of us have accidentally vaulted a window or opened a locker when trying to pick up a downed survivor.
Would anyone else like to see finer granularity in button mappings to allow players to avoid situations where multiple valid actions are mapped to the same key?
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Comments
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I'm going to move this over to the feedback section - sorry, folks
https://forum.deadbydaylight.com/en/discussion/175188/finer-button-mapping-granularity#latest
Post edited by notstarboard on0