get rid of the lobby

The moment you click ready, it should go straight to the match loading screen.

Comments

  • Dacrenon
    Dacrenon Member Posts: 208

    I agree, I've been thinking that for a while, too.

    It would eliminate lobby dodging to avoid SWF & would also prevent SWF on PC being able to use whatever tech they're using to find out who the killer is before the match.

    It wouldn't solve all player toxicity, but I think it would help a little.

  • batax90
    batax90 Member Posts: 879

    Its a good and bad idea the good part for survivor this change absolutly nothing exept saving 1 minute of prep time. The bad thing is mostly on the side of the killer because at this point perk like franklin demise and lightborn become useless.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Or have Killer and Survivor lobby separate.

    Solo survivors need planning as well. We need to know who's running what, what perks we'll need, what we have available.

    This idea, I agree with, but it'll create a bigger gap between SWF and Solo survivor.

    Killer will not be able to prepare either, what if there are Flashlights and the killer can't prep for that?

    Or tool boxes?

  • BillyMain77
    BillyMain77 Member Posts: 415

    This is a good idea, as for franklins or lightborn both of the perks are worthless if your good at killer. I think if you ask almost any good red rank killer neither one of these perks would make it into a build unless you were just memeing around. I love seeing flashlights in the lobby just means i bait them out and get free hits or hooks because their gonna be trying to get saves instead of doing gens, and as long as you bait them out and play it smart you find that the majority or the time flashlights arent a problem. Im rank 1 survivor and rank 1 killer. I get flash light saves all the time and i almost never get blinded as killer unless im at a pallet. I think killers should just go prepared to play their best with what there comfortable with. The surprise and challenge is half the fun.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I think the element of not knowing would help players adapt. I'd be fine with solo survivors having their own lobby. As a killer, i rarely change my killer/loadout even when I see 4 claudettes with toolboxes or flashlights. Once i click ready, there's no turning back.

  • Pawcelot
    Pawcelot Member Posts: 985

    It'd also let survivors go all out with their toxic builds and super unfair builds (like 4x sabo squads, 4x keys etc) since there's nothing the killer can do.

    I am against this change.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I'm for this change...majority of my games i'm getting potatoes and i have to hold back. I'm not anywhere near the top 5% down to the 1% of killers.

    i want a match where i can go 100% and it's a close match

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I would also want bloodpoint offerings gone and the normal bloodpoint average increase by at least 3 times.

  • Dacrenon
    Dacrenon Member Posts: 208

    I hadn't considered that - I only find it fun when all 5 players are having a good time, so I never run those kind of builds unless there's some kind of archives challenge I'm working toward (such as bringing a key to open hatch x number of times.)

    That being said, the only times I've ever SWF'd is when I load into a lobby with a 3-man and they invite me to their party so, and I quote, "now we can all cheat lol ."

    So I guess what I'm saying is I'm speaking from a constant-solo-queue position where I have my load out set before getting into a lobby in the first place, and forget to see the other perspective due to vague ignorance. My bad.