The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New Chapter: Alien Artifact (Dead Space)

Killer: The Necromorph Survivor: Issac Clarke Map: The Sprawl

Backstory : Issac Clarke volunteered to help investigate the distress signals coming from the USG Ishimaru. Upon Arriving the ship seemed to be empty but something was lurking in the shadows. His crew was attacked by the deceased crew reanimated by aliens known as Necromorphs. He ran escaping to the elevator leaving the flight lounge and started to try to escape. Putting the marker back where it was an EMP went off disabling the gravity tethers holding the Aegis VII together it fell back on the planet. After killing the Hive Mind he looked at the full recording one more time and was attacked by a hallucination. He was woken up by a doctor who was soon killed. He ran away from reanimated corpse about get out through the door he was attacked and... but nothing happened he opened his eyes to the same ship he was just on except it was different. A cold fog surrounded him and he heard a familiar sound. A terrible sound.

The Necromorph's power is Parasitic Larva "It's larva changed by the entity can grow inside a alive host." Holding Secondary will launch a spike forward at the same speed as the redeemer. If a survivor is hit by the spike they are affected by a new effect called "Host" for 30 seconds the timer does not progress if downed, in a chase, or 16 meters within the killer only The Necromorph can use "Host". After 30 seconds the larva will jump out of the survivor dealing one health state. The survivors can get rid of it by praying to markers around the map for 6 seconds. The Necromorph has a Special Ability called Tense Moment. If a survivor is working on a generator within 32 meters the terror radius is replaced by music that does not change until the survivor is hit or enters a chase this will then be cued by a jump in the music.


‎The Necromorph's unique perks are Hex : Hive Mind, The Pack, and Hex : Unexpected Explosion.

‎ Hex : Hive Mind ‎

‎It's the source. If 3/2/1 generators are 36/60/84 meters close to another one the repair speed of both generators are decreased by 5/10/15% this can only affect 1/2/2 pairs of generators and if this totem is cleansed all survivors 4/8/12 meters close to those generators have their aura revealed for 0/1/2 seconds.

The Pack

Before the outbreak the Sprawl contained lively population of youth. If 4/3/2 survivors are 8/11/14 meter close and you are within 6/8/10 meters of them your successful attack cooldown is decreased by 15/20/25%

‎Hex : Unexpected Explosion

Come to mama, oh, come right up here! When a survivor is repairing a generator 20/26/32 meters close to you the generator explodes regressing it by 0/0.5/1% this effect can only be triggered once every 45/30/15 seconds.

Issac Clarke's unique perks are Mechanical Expert, Alienated Injuries, and Rushed Response.

‎Mechanical Expert ‎ Or maybe I can just rewire down from here. ‎When working on a generator alone you repair 5/8/12% faster then normal and great skill checks give a bonus 1/1.5/2% progress.

Alienated Injuries

Oh Yeah! Good Times! When injured by a special attack or reuniting with another survivor while injured you heal over the course of 85/50/25 seconds and become broken during that time. If your downed during that time this perk does not heal you. And if your exhausted, or healthy this perk does not activate. you become exhausted for 240/200/160 seconds.

Rushed Response ‎

‎Stick around. I'm full of bad ideas. You unhook survivors 6/12/18% faster and if a survivor is hooked your speed is increased by 10/20/40% for 3/4/5 seconds and your aura can not be read for 8 seconds. After that survivor is unhooked you become exhausted and hindered for 60 seconds and if a survivor is hooked 60 seconds after the first survivor this perk does not activate.