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Why was ruin changed/nerfed?
PleassBuiltInNoed
Member Posts: 618
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Because it was one unhealthy perk that was reliant on luck and possibly faulty/laggy skill checks.
It was more tedious than anything and it had to be reworked for the sake of it.
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I swear to god it took me so long to find that post on my phone.
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thanks
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