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Brigitte Richter. survivor

simon9072015
simon9072015 Member Posts: 80

Create another survivor for the dead by daylight game. how or how to draw represent it in the sims 4.

ps: yes, for some reason the last outfit looks a lot like elizabeth from bioshock infinite, I swear it was not intentional. 3.


History:

If there was one thing that made Brigitte Richter happy, it was knowing that her family was happy, and that with that happiness she could help others to be happy too. As the eldest daughter of 3 brothers, Brigitte was the one who had the most responsibility and duty to set the example of good for her sisters. She lived happily with them, their parents and grandparents in a small village in Gardelegen, Germany. In an old, but ultra cozy country house. Her grandparents, as survivors of horrible human events that took place in that country, are governed by an altruistic philosophy of love for life, something that the whole family applies, and that Brigitte loves.


Brigitte was a peculiar girl, unlike most people, she did not want to be big, famous, much less important or go far; she just wanted to be happy, and live her life in peace; without having to account to anyone, without eyes observing their movements, without a great weight to carry on their backs. She was happy just as she was with her family. Just having to worry about the well-being of themselves, his and others ... in that they were a peculiar and different family. Friendliness was the least of her attributes, people describe them as kindness made family. At Christmas they didn't spend it at home, everyone went as volunteers to help in Berlin shelters to help with the homeless, Brigitte and her little sister went every weekend to the local kennel to take care, play and groom those poor animal souls that they had been abandoned; They wanted to make her life a little happier, but Brigitte deep down knew that they only made her less miserable. There are things that are already so broken that it costs more to repair them ...


Although he did not like it, utopia did not put bread on the table, and he had to help at home. She studied nursing, it was the quickest and simplest thing that offered to feel that she was helping. Deep down she thought that she only wanted to help others to feel good about herself ... that thought shook her; it went against all the convictions and philosophy with which her family was governed. "Impossible," she brayed to herself as she shook her head and suppressed that thought.


Time passed, and the nursing work she got was heavy, and on top of that she had to travel a good distance to the hospital. She felt tired ... overwhelmed ... stressed ... she was increasingly convinced that helping others was easier said than done; A cold night as he was returning home late after a heavy double shift having to walk the whole way because he missed the bus for offering to help a colleague finish ordering medical supplies and injuring her arm in the process. She noticed on the way that something was wrong ...

she walked alone, guided only by the dim light of the streetlights on the side of the road, but she felt that she was being watched by someone ... or rather something ... something evil. She quickened her pace, only to realize she was circling in circles, recognized a tree she passed 3 times. It was impossible, it is a straight path, there was no loss. A chill ran through her body. She closed her eyes in fear, only to open them and discover that she was no longer on the way to her house ...

Perks:


Analgesic: you deflect pain, even temporarily, at least in precarious situations that need quick solutions ... you can treat it in depth later.

Healing a survivor, or being healed for 3 seconds while within the killer's terror radius will activate perk. If your or the survivor's healing is interrupted before it is completed, you or the partner will receive the resilient state for 10/15/20 seconds. During this time any damage the survivor takes or takes will put him in the deep wound state with 20 seconds to heal before falling into the dying state. The perk has a cooldown of 80/70/60 seconds after use.

-take dear, this will reduce pain- Grandma Richter.


Medical Assistant: You help those who really need it how you can, but circumstances can make this task difficult.

You start the game with one and a maximum of 10 chips. Each token gives you an extra 3/4/5% speed in altruistic actions (heal, mend, off-hook). You lose 2 tokens each time the killer hangs a survivor (including you). You recover 1 token for each secure pickup, and / or cure a health condition.

-as it is nice to lend a hand to those who need it? - Brigitte Richter.


Surgical Material: Sharp tools, sharp tools, tools of life. You know well which are used for good and which are used for evil, and that last you cannot allow to happen.

picking up a survivor, or being picked up, activates the perk giving both of them a benefit for 40/50/60 seconds. If during that time one of the 2 is shot down by the killer, the 3 closest hooks from the place where it was shot down will be automatically destroyed, and it will take them an extra 20 seconds to regenerate.

-Nurse, the scalpel. and get ready to stop the bleeding with gauze- Brigitte's shift doctor