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Future Killer & Meaning of Balance?

First of all Would be realy great if we would have a Statement of the Questions from the Dev Side & what we can expect.

so my Question is will we ever see a Balancing of Killers which Rotates ?

Every Game with a Ranked System and Unique Characters get Patch by Patch kinda shuffled where God Tier / #1 Character sometimes drops down to #2 ,4 or even lower.

But how can you have such Huge Issue with the Nurse/Billy/Huntress? i mean how can Characters keep their Position over years? what is so hard think more then 5 Minute about how for example we can maybe put Billy or Nurse to #5 or Lower Killer?

It cant be that Nurse SINCE RELEASE Holds the throne of #1 Killer ? Or do you not understand the Meaning of Balance.

I am not Crying Especially over Nurse im just dont understand how for example Hag stay for so long the LAst Place?

Comments

  • Master
    Master Member Posts: 10,200

    The devs are too scared to do large changes to their game regularly. Knowing that DBD is coded in spaghetti code that might be a good idea too or their construction will fall apart completely at some poitn :lol:

    Nurse is the king of all killers because she doesnt depend on the map design and this is what causes the most problems for killers. DBD is all about time management and yet, a good survivor can loop you for several gens and can completely make you lose the game by not doing any mistakes.
    The tools the killers are given to counter these loops are really weak and not reliable. Nurse is the only exception and that will never change as long as DBD is a game about time management where it is common to run in circles to waste the killers time instead of losing the killer during chase.

    The problem with hag is that competent survivors can play around her traps really well, they can crouch over them or completely destroy them with flashlights. Urban evasion is a really big problem for her aswell.
    From my own experience, you usually do very well against average survivors that are used to loopable killers.
    Those are attracted by the big ultrasafe loops like magnets and you will get them there by trapping the loops.

    However, once survivors become more coordinated, especially in SWFs, they will start wasting your traps by intentionally running over them and rush gens at the same time. I found it really difficult to get sth going in such games and if the SWF isnt altruistic and you cant snowball, you dont stand a chance.
    Ofc the buff helped her a lot, but she is still nowhere close to nurse.