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Scott brings up a fair point.
Very good video on his part.
Comments
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Yep once again another idiotic decision from balance team .. This game with mmr is a disaster choice.. But what we know we are just players with a few thousands of hours right
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He called it from the beginning, Devs keep ignoring their players and we get this mess.
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Yeah Scott made a good point pointing out just like dedicated servers its not something that's gonna progress dead by daylight the right direction.
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100% Scotts a pretty smart guy he called it like a lot of your hardcore vets did.
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The community when the devs dosen't do anything :
The community when the devs tries something new :
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I mean did you even watch the video not at all was he acting that way he was actually bringing up things that could be wrong with the system if anything he is giving valid feedback literally watch the video before commenting lmao.
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I didn't watched, I don't care about streamers opinions.
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Then why comment something that's not even contributing to the conversation... Yikes from me dog.
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What do you expect people to do when the devs release a broken system that pretty much made the game unplayable for a lot of people?
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Community: We want bug fixes, console optimization, QoL and game health updates.
Dev: Lets stick in MMR that no one asked for instead.
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Honestly i wouldn't give them attention they are clearly looking for a reaction ignore them they don't want to bring something to the conversation they only seek to divert the attention to them.
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an already announced failure that devs wanted to push live at whatever cost without listening to anybody. Pretty recurrent thing in this game development.
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New players are getting shafted at the moment. Funny since that is what their balancing decisions have largely been based around previously.
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Lot’s of people asked for it. Half the posts on the forum are people complaining about matchmaking. This is their attempt to address those complaints. I’m sure they will make tweaks along the way to make it work better.
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This man just played the entire match..Backwards.
Hes in ranked, and im dead right now.
New killer challenge get a 4k in reverse.
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Yeah, if they don't fix this or turn it off soon they will lose a lot of new players. That is also the reason I will not be playing that much for now, I am constantly getting matched with new players. I seriously had like only 1 match so far where all players were actually experienced.
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Game companies generally care more for their new players, so this is a bad move on BHVR's part. I can get behind a MMR system but not when its half-baked like this one.
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he says obvious things if devs dont understand this without tips from scottjund then we are having a problem
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We wanted a solution to the long queue times. Not at the expense of screwing over new players and leaving us with skittle matchmaking - time played needs to be factored in.
They will (hopefully) fix it - the issue is that they seem to have a pattern with these sort of things.
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Even when I tried the MMR system before giving up, in large part due to also managing to get the Error 111 after a few matches, my queue times had not changed in the slightest. Killer queue was still a lobby simulator.
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No, most the complaints with matchmaking were about high ranks getting matched against low ranks. Go back to the post before MMR went live. Most posters even felt the need to post a screen shot of the rank disparities they experienced.
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If that is the case. Is the system better or worse now? Because the forum is flooded with MMR complaints. Only positive is that MM has been a lot faster for me.
Sure it needs time to settle for everyone but if the system allows for rank 1s to play vs rank 20s then its broken.
I didn't see high ranks vs low ranks, on either side, as much before.
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Also, how do you know time played isn’t a factor? I haven’t seen anything that explains how it is calculated.
I have seen mentioned people need to play a little while for things to hopefully start to get better. And that doesn’t mean you as an individual need only play 9 or 10 games and everything should be functioning better but a large part of the player base need to play.
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It hasn’t even been a full week since it was implemented. Myself, I wont judge it to harshly until a few weeks to a month in.
And then, if it doesn’t meet expectations, I’ll give some constructive feedback if I don’t see it already posted and wait for their tweaks to go into affect.
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It might need a little more time than that. Mandy_Talk and Gay Myers have already stated here and at the DbD Steam Forums today that the MMR is not working as intended, and the Dev team is looking into why it isn't working right.
So, at this point, we're on the BHVR timeline for any fixes, and probably fixes for those fixes, before we can even begin to determine if MMR is a net positive for DbD.
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I completely disagree with him even without mmr you still get rank 1 at rank 20 and rank 20 at rank 1. The mmr might not be working but it's not the problem the problem is there's influx of survivors and no killers because this community is one the most toxic outside of league
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So there you go. According to Kilmeran, forum moderators are saying the new system is not working as intended and BHVR is working on fixes. Not even a full week into it and they already are working to address it. That is a very fast response in my opinion.
Also, not sure why my phone deleted my post that Kilmeran quoted.
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PRETTY GOOD JOB SO FAR!
The story repeats... Over and over again... They always manage to mess up more than previously and at that point that's actually quite hard to do,,, Well done BHVR!
LOL the guy above.
Not even a full week into it and they already are working to address it. That is a very fast response in my opinion.
I'm ######### dying lmfao
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I have just seen Mandy's response in another thread as well.
Of course they are going to fix it - because its broken. And it will remain broken if I can switch to killer I rarely use and stomp noobs (which isn't fun at all).
Scott brings up good points and had the foresight to know that this wasn't going to work the way BHVR intended.
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I'm not sure I understand the point of this post. You have confirmed BHVR has identified an issue and is working to fix it. So you are happy they are working on it?
Also, this video is after MMR so I'm not sure what you mean by Scott had foresight. Scott is neither the game director or development lead of Dead by Daylight so they are not obligated to do anything he feels they should do. That said, there is no proof they never take Scott's feedback about game issues and use it to make changes.
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System not working as intended seems pretty obvious, since they said they tested it on XBOX One, and I don't remember a lot of people on here complaining that matchmaking on XBOX one was HORRENDOUS during that time period. So I'm thinking there may be some bugs involved, or MMR got reset or something.
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Hey remember literally last week when the pitchfork mob couldn't see their auras?
I swear 90% of us just go have a snack when the game goes weird.
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Then you aren't entitled to an opinion on it.
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My experience is limited, but for what it's worth, the new system is worse. I hadn't played long before MMR, but as a survivor (felt better for trying to learn the basics) I'd sometimes get matched with either groups of survivors way more experienced than me and/or killers who were. Still, that felt like the exception and not the norm.
With MMR, it leaned heavier, as a survivor, to either lvl 1 killers or lvl 20 killers with very little in between. Since I was halfway through my first tome, I decided to switch to killer to finish out the other pieces.
All I can say is WOW - every game I played as a lvl 20 killer, completely new to killer and a player with less than 50 hours in the game, every single match was at least 3 red ranks and a purple (sometimes green). I had one match with 3 lvl 1 survivors. There's not even anything to 'learn' from matches that extreme.
They happen too fast to develop much in the way of map familiarity.
"Chases" are almost non existent because of the lack of perks to compete with the survivor perks and still learning how to utilize a killer's power.
There's no chance to learn to 'apply map pressure' beyond the very basics.
Getting even a single hook felt like a victory, but a sad one.
I'm sure the experience was just as bad for the people who had to play against me and I thank the ones who were cool about it in the after game chat.
But the tl;dr here is that if 'new' killers are expected to slog through 10+ games *with each killer* to even begin to start getting matches that come close to their skill level, it's really going to turn off new killers. Their powers work fairly differently from what I can tell and it's going to take some experimentation for most people to find what suits them. But they can't even tell what suits them in matches like that.
I can only imagine what it's like for the vets to have to deal with it.
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everyone knew it, if mmr failed we had the same issue
if it worked then zero variety in the game and it would die
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I mean they need factor in rank. rank 20 is not the same as rank 1 and properly measure skill.
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He was bitching and moaning about it even before it released.
"Valid feedback" lol.
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Stop.
When you read the posts with the ranking system it was clear that almost everyone was asking for a new MM system
And they did just that, they Tryed to figure something out for a unique game design in term of MM.
I just think they didnt gave it enough time to collect datas
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I'm still baffled they don't use Devotion level (overall player level) to match players... It's the exact same as colored ranks (the more you play the higher your level) but it takes so long to get them, you should be at a reasonable level of understanding whether playing killer or survivor. A D5 (Devotion 5) should not be going against a D0... One of those players has more time and understanding of the game.
Devotion levels that should match together:
- D0-D2 (beginner)
- D3-D6 (novice)
- D7-D10 (intermediate)
- D11+ (expert)
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I couldn't see this working. I've been playing this game for over a year and am only devotion level 1, and I can tell you I'm not a "beginner" at this game whatsoever. You'd run into the same problem, possibly even worse than using rank was because it takes forever to level up devotion if you don't play this game for hours on end daily. That and at least rank took *some* skill to earn. Someone who is a complete potato at this game who just enjoys playing it alot would end up in "expert" matchmaking just from playing a lot yet not ever performing well in a match.
Edit: typos
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I main survivor, not competitively, just casually. Literally jumped into a killer game for one of the first times yesterday, rank 20, got paired with rank 1's and 2's. Just doesn't make the game enjoyable anymore.
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so play killers you were either afraid or turned off of touching before for easy matches, thanks Opie
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They have been collecting data for months. Didn't they say 3 million matches analysed at the last count?
I am not against a MMR system, just the way they implemented it (no one asked for this system in particular). Bugs and other issues still persist and some new ones like console FPS is horrendous right now after the latest patch.
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Scott made videos prior to the MMR implementation - when it was just being discussed.
Problem is if Scott can see the issues beforehand why can't the devs. No thought seems to have been given about protecting the ranks 20s from rank 1s. Split killer MMR without a higher base rating is silly - switch killer and a rank 1 can play rank 20s.
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From what i understood theyre been looking for monthes of the MMR system and data collecting system would work, but they only collected data with the update where your killer is locked.
Yes bugs afe still there but thats another story
I think the Mmr could be great but just came live too quickly with not enough data for eveyone/every killer
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Do you follow stock analysts at all? Half of them say the stock market is going to lose points, they other half say it will gain points. The side that was correct always says "see, I told you this would happen". Then all of the people that follow them say "see, he told you this would happen". Funny though, I rarely see them step up and say they were wrong when they were.
A large part of the community was asking for a change. Just because one content creator (or a few if you want to tell me there were others) say they don't think a proposed solution will work, doesn't mean they shouldn't push out new systems. As a business, you cannot afford to never change. You also can't wait until each change you want to implement is perfect, because it never will be. But you should expect that whatever system they put in has continuous improvement. In not even one week of the MMR system going live, it seems based on what I have seen from a couple moderator posts, that they are already working to improve the system. One week. That is an extremely fast response to a new change.
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New players are the life blood of any game - of course they are going to change it as they are the ones being shafted most. Whether those changes will be enough that remains to be seen.
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Mmr has a place..its just having a few unintended effects..its still I'm its infancy
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This guy is boring as hell stop please
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Again, I'm not quite sure the point of this post.
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