http://dbd.game/killswitch
Can you abuse a perk?
If you take a perk and use it following the rules of the game, is that abuse? No. It may be poor design, but not abuse.
If you get endurance from BT and choose to take the hit to prevent your rescuer from being killed, is that abuse or smart? I say smart.
If you get off the hook and choose to do a generator instead of healing while using DS. Is that abuse? Nope. That's using the perk to maximum effect to further the objective.
If you hook someone and don't see anyone with BBQ and stay near the hook, is that abuse? Nope. That's smart.
Downing multiple people while using infectious fright? Smart.
If you use a perk within the game rules, it's not abuse. It is up to the other side to figure out the perks and play around them.
Now if you take monstrous shrine and somehow figure out how to make every hook a basement hook that's....well still not abuse it makes the perk useful. Bad example. But you get the idea.
Just playing by the rules isnt abuse. You arent abusing anything. You are playing the game. Thats it.
Comments
-
Perfectly explained 👏🏻
4 -
Pretty sure the intention of Infectious Fright was to slug
3 -
Is facecamping camping abuse? Is tunneling abuse? Slugging for 4K abuse?
There are a lot of things in the game that, while you could argue isn't abuse in the technical terms, most at least agree are unsporting. You are certainly allowed to body block when you have BT activated but then don't come whining when I now "abuse" tunneling because you "abused" BT...
4 -
None of those things you mention are abuse. They arent cheating. They are just there. You can claim its annoying yes. And if someone body blocks with BT and you choose to tunnel that person down, so be it.
I throw games when OoO is involved. If i tunnel out the OoO user am i abusing the info given ti me? Not at all. Im removing the biggest threat to my game.
1 -
Not using a perk as intended, like decisive striking a killer when they didn't tunnel, it's just like how people would use PH cages to tunnel.
0 -
Fair enough then
It's just amazing to me how many survivors will body block with BT and then get pissy when I then decide to go after them. If you're of the mind that everything is fair, I can at least respect the consistency.
1 -
The Devs mist have decided PH tunelling cages was not the intent and changed the way his power works.
They have also stated many times that DS is not designed to be an anti tunnel perk. It does have that effect but it isnt anti tunnel as sole design. As many threads and complaints about that perk exist, the fact that it hasn't been changed means that at minimum the devs dont beleive it to be a problem.
2 -
playing by the rules in a way that makes it unfun for other players doesnt make you a saint looking at the 3rd and forth ones you mentioned in particular: for 3 doing a gen in the killer's face with a minute of invincibility from a perk stated to be anti tunneling seems closer to an exploit than playing by the rules and as for 4 they could just as easily search nearby and check the hook every now and then but just standing next to the survivor on the hook and waiting for a save to happen next to you means you are likely ruining the game for at least 1 person on the hook and the rest might just see what is happening and leave you be especially if it is a bubba.
these 2 activites make the game decidedly worse for no reason the rest of your examples are fine but dsing a killer at 59 seconds after he hooked 2 survivors after he grabbed you working on the gen he just hooked someone next to sounds far enough outside the intention of the devs to call abuse or exploit. looking for an excuse to camp a hooked survivor doesnt make the end result better.
i will end by saying refusing to participate in normal gameplay is against the rules and at least these 2 examples are clearly that
0 -
If you decide to taunt the killer into attacking you instead of running away...in my opinion, you deserve to be tunneled and killed lol
2 -
The perk is designed just like a anti-tunnel perk, and it is universally agreed upon that it is, also, when talking about anti-tunnel perks in a Q&A, they mentioned DS as one, contradicting the point of being an anti momentum perk. Can't find the Q&A though.
0 -
This exactly. Many survivor mains on here would argue that these things are abuse of a killer's power. The only thing that i'd even consider abuse, but doesn't really bother me personally, is getting unhooked and trying to get to killer to focus on you again by going quick locker out of sight. You can't argue that DS is an anti-tunneling tool then used said tool to try to get the killer to tunnel you.
0 -
These may not be abuses. However if you want me to play in a sporting way, I expect the same from you. If you are all bodyblocking and flashlighting me on my first hook. I will be playing sweaty the rest of the match, with no mercy .
0 -
So i agree that certain activities can make the game unfun for some people. Thats the nature of competetive (player vs player) games. In call of duty if one person on the ither team is constantly able to kill you to the point where you cant do anything, is that abuse or just mismatched?
Face camping isnt a goid thing. Will not argue that. But its still contributing to the match. Its ensuring a kill. Also i never said facecamp if no auras on BBQ. Just said makes sense to not walk to the other side if the map for no reason
0 -
If i remember correctly, someone on these forums that work for behavior said that although ds does indeed function as an anti tunnel perk, its design was never meant as an anti tunnel perk.
While i agree that getting dsd after hooking 2 people is crap, the developers are at this moment in time content with how the perk functions. Regardless of how we the playerbase see it.
0 -
Another example I would give of abusing a perk is using no mither and lag switching so the killer can't hook nor slug you, or just using the hack to prevent hooking.
0 -
in cod you can only do that by earning killstreaks of 4 or more kills and it is for a very limited time and can be countered by going somewhere or using a weapon or waiting it out even 10 deaths in 18 seconds isnt a loss in cod but in dbd standing in front of a hooked survivor with a chainsaw is not counter-able by the person on the hook at all they lost end of story. their teammates may instantly loose the match if they challenge or loose the most important time in the match trying to be a good teammate this does not happen in cod it is not an equivalent.
"Also i never said facecamp if no auras on BBQ." yes you did. that was the sitution you layed out in your original post like this : "If you hook someone and don't see anyone with BBQ and stay near the hook, is that abuse? Nope. That's smart." and im not saying walk to the other side of the map im saying look nearby if that where you think they are but standing 10 feet from the hook and waiting is not ok
0 -
Personally I can't really think of anything in DBD deserving of the word "abuse" besides knowingly using exploits/bugs where stuff isn't working as intended or even as implemented in the first place. The word is commonly used to shift blame that should be on stuff like map design and perk design onto players instead.
Just look at any of the "if you use X you're bad!" statements and ones similar to it. Pure scrub mentality.
1 -
Your flat out using hardware/software exploits to gain an advantage. But since im guessing the no mither thing is to be able to keep picking yourself up, then i will concede. Yes that would be abusing that particular perk.
The 2 games are not very comperable. I used that example because that's the only other online game i have significant knowledge of. Point is, Ive been in games of team death match that lasted leas then 5 minutes where my team got obliterated. It wasnt fun at all. The other team didn't abuse anything. They were just better players. As far as 'stay near the hook...' I could have used more clear language. I didn't mean face camp, just patrol the area.
I see people say survivors/killers are abusing x or z. Was just trying to make a point that using the perk the way they are designed is not abuse.
Ive given up arguing about x perk ot z offering is toxic so i figured i would move on to the next over used word and argue it.
0 -
Couldn't agree more, but...
Where would people stand on swf using OoO to constantly update the other players on the killer. Now you're mixing legal use of a perk with outside comms in a potentially game breaking scenario. Just crusious.
0 -
Abusing a mechanic or feature and using it in a smart way are not mutually exclusive. You have to realize what matters is fun. You can escape/4K every match and grind you way to p350 on everybody just like thousands have before you. Doesn't really mean much unless you enjoy it along the way. And I do tend to tunnel people that abuse BT very deliberately. It's one thing if it's subtle or possibly even an accident, but if you run at me and bodyblock, you know the risk you're taking.
0 -
In this case, like many people say and get told to git gud, it's not the perk its the outside coms granting information that the game was never designed to give. There are at least a dozen perks made obsolete when outside comms are brought into play.
Even OoO isnt broken without comms.
Not advocating removal of comms. Just saying, game needs some balancing and adjusting because of them.
0 -
The only problem is to always use DS (for example) aggressively and when someone says it needs a nerf you say "just slug" (for example).
0 -
That's actually not a contradiction, since anti-tunneling can be regarded as a subset of anti-momentum. So when you have an anti-momentum perk, it will always be usable for anti-tunneling. It still can be used in non-tunneling situation, since it is anti-momentum, not just anti-tunneling. Thats the glaring issue of DS, destroying the killer momentum even when they did not play any "scummy".
0

