Just a Small Thought from Someone Who is Usually Sympathetic to the Devs
Okay, so...
I've played DbD for about two years now. From day one I always talked about how hard the community is on the devs. I always tell people that BHVR is a small company and we need to cut them some slack, etc. I still feel this way to this day.
HOWEVER...
It is REALLY hard to keep siding with the devs when the only thing we get, no matter how many or how severe the bugs, is, "we are looking into it. Please be patient."
Obviously this is nothing new, but I felt that it should be known that even people like me - those who are always trying to cluck some slack for the devs and BHVR - are starting to question the decision making going on with the team behind this game.
Edit: spelling
Comments
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I'm kinda in the same boat. I've never been mad at BHVR. Disappointed and exasperated, definitely. But this MMR system is the first time I've been downright angry at the devs. New players are getting stomped left and right, by veteran players who have to choose between being nice or getting out of MMR hell faster. I have probably somewhere around 200 hours on Hillbilly alone, and I was facing lobby after lobby of rank 20s in their first 3 hours of the game. One baby meg told me that in the 4 games she had played, they had finished a grand total of 1 generator because she had been against all rank 1s and 2s. The devs should honestly be ashamed: they pushed a comically busted MMR system matching players like Otz and ScottJund against people who just downloaded the game, and their only defense is "ranks don't matter", as though a baby Nea with 3 hours somehow has the same skill rating as a streamer who plays DBD as their job. And from what I've heard, this is how the test on Xbox went as well. The devs just plugged their ears and released it anyway.
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I think the Devs are intelligent people that make a lot of good decisions. However, they also nerfed Gearhead, the weakest of Deathslinger's weak perks, they worship their sainted stats, and completely ignore factors that cause them to be inaccurate, and take absolutely ages to fix problems because they are genuinely terrified of knee-jerking, an understandable stance but not a particularly good one. How many perks could receive the Tinkerer treatment in the time it takes them to... Okay, I have no comparison. It's changing a single number.
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Most companies have been this way for the longest time. As well as focusing on DLC and cosmetics as opposed to balance and fun. Not to switch topics or games, but as yourself; does 2B belong in soul calibur?
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True, but at least companies like Blizzard actively talk to their community.
Also I don't know what the second question means. Sorry, dude.
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Companies like blizzard also have MILLIONS ON MILLIONS of revenue, thousands of employees, and ban players for defending HK and then rescind the already won prize money.
Blizzard isnt exactly a good company to compare with these days. Not only because of their massive staff and money, but because they're just a ######### company these days.
"Dont you all have phones?"
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companies like blizz or ea 'talk' to their players to pretend they care.
All the while, e.g. EA pulled the following stunt earlier this year:
They released a preparation patch for a new addon for the sims4. that patch broke the game, making it, especially on entire career, not playable. not just hardly playable. unplayable. if you had that career, you might as well not play at all cause of how much it broke the game. Modders where quick to pin down the problem and provide a mod to fix it. instead of owing up to their mistake ea went, deleted the links to the mod, banned the modders and it took them 3 months to apply a hotfix that was inferior to what the modders had done.
As for bhvr:
look at any given tweet etc, even retweets from fans, how you'll have this onslaught of people very much harassing and insulting the devs. I'd not be surprised if working on dbd beyond the bare bones doesn't spark any joy anymore.
it's prolly not even any maliciousness on the devs end. just massive exhaustion. (funfact, this is an actual psychological thing, so...)
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I was much more forgiving the first year+ as well as I get it, people make mistakes, are learning, a small company, or figuring things out.
However, after years of playing the game, the same mistakes are made over, and over, and over, with nothing learned. The same problems occur and the same misunderstandings about the game balance happen. As much as they do put caveats on their data, they are still using it quite heavily for their decisions it's clear. There are many, many, many issues that impact that data so significantly that it is near useless in terms of measuring balance.
I like the company over all and some of the teams do an amazing job (art and sound team killin it). However, the balance and Q&A team has not been performing at an appropriate level for years.
It just makes some of us a little jaded after years of seemingly nothing learned.
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I am the same, as I've been on development teams, learned programming and I know how hard it is for ONE PERSON to keep code in manageable sections that makes it easy to work with. I know many will blame every little thing on the devs and bad code when it's an obvious thing that is called latency that is hard to fix via code.
Now I will say there is one thing that has been bugging me and that is this new MMR system. I'm supposed to believe it exists when I know I'm not as good as this game apparently thinks I am against killers because i keep being placed as a survivor against TOP TIER players. I was just placed against Coconuts (can't remember the spelling) but it was obvious he was better than us, we got one gen done and then he had us but let us reset litterally going to the other side of the map to do this. NOW how can i be that good against huntress? I might win some matches but i'm not so good to think that I'm going to be his bit of good as a survivor! to this with the hidden MMR rating, I will say this points to a few things
1) that mmr is something that is the dev's want to have going on.
2) the DEVs have said it's been watching in the background so that supposedly it was ready to go when it was implemented supposedly a couple of weeks ago.
3) since then my matches have either been killers decimate the survivors or the survivors bully the killer.
4) these facts lead me to believe that matchmaking does not exist and it's just throwing people together willy nilly. the quote i have memorized is "MMR has shown that it is VERY good at predicting the outcomes of 90% of the matches" well i am sure it can predict that the killer can certainly decimate the survivors because they are that much better or the survivors will bully the killer for the same reason and this DOES match the statement. The realization is that MMR is not really making match making decisions.
5) I believe that MMR will take it's place to make match making is when the MMR is revealed so that we can see that the system at least is following a rules system for how it works. Keeping MMR hidden does nothing but sows distrust, causes new players to end up quitting because they never get to play a game where they feel they can learn and quit absorbing the loss of a single twenty dollars from their small bank account.
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I agree about blizzard. Didnt say anything because people hate on them but yes, wow forums were the best I've see.
Soul calibur 6 added 2B from nier automata and she is way too over powered. Just imagine Dante from devil may cry in a fighting game being allowed to use his full potential.
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dont worry they will start to pay for it, this month we lost 7% of the player base hope they loose many more
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i haven't play the new soul calibur but isn't Geralt of Rivia in it now too.
i miss soul calibur 2 day when we got to play as link.
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comparing bhvr to other companies means nothing. It’s like comparing your current significant other to your friends.
BHVR gets some things right with dbd. EGC is a nice feature that prevented keeping games hostage. Being able to close the hatch removed hatch standoffs. Some of these changes take much longer than you’d expect, but, they eventually come.
On the other hand, there is a consistent pattern of bugs that go unaddressed, player concerns that are dismissed, changes that negatively impact the community, etc. It’s not a one off, out of character behavior. That becomes increasingly frustrating for players over time. Compassion is going to steadily decrease, and anger and resentment grows.
Like right now. The “MMR” system. Radio silence. What a responsible company would do is immediately address the issue in the open. “We made a mistake in our algorithm, we had a backup plan in place in case there were any issues and have turned off the system until further testing can be done. We apologize for the inconvenience this may have caused, but your experience is of utmost importance to us”
Instead, we get one person on the forums that says play 20 games buried in a thread and another that says play 10, buried in another thread.
It is 100% valid to be angry. Of course people could express that in more mature ways, but the emotion is completely valid. Don’t forget that
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Yes he's in it. He's pretty decent actually.
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The thing I hate the most is, most of these changes they implemented (way way too late into their game cycle btw imho) are things the community has been saying FROM THE BEGINNING we needed. Like people wanted EGC or something like it for ages so the game could quit being held hostage, but it took them forever to implement. People wanted a way to end hatch standoffs for AGES, but it took them forever to implement it. It took them forever to fix infinites, forever to address actual legit facecamping (when you literally couldn't unhook someone and the killer could just stare into that person's soul until they died), and probably more. Like yeah they eventually did all those things, but it took so long to do them the damage and resentment had already been done.
Not to mention the return of bugs that they've "fixed" multiple times, all the game breaking bugs that someone HAS to d/c for or the match just won't end. It's hard to have trust in BHVR anymore, very hard, Esp with them being mostly radio silent on EVERYTHING.
Like I know that basically what you already said, but like, to me the most frustrating thing about all that was they didn't address the problems until the community got into such huge uproars that they probably would've massively lost playerbase otherwise. Which is...not the way to ensure the longtime health of a game.
They really really REALLY need a better PR team, and a team to redo their code from the ground up. I think that's the only way they could actually legit fix things now.
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i stopped playing after they took out my main character in the game but i think she back not sure Seong Mi-na
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