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The reason I'm losing interest

WheresTheGate
WheresTheGate Member Posts: 576
edited August 2020 in General Discussions

1 generator start to finish - 80 seconds - 1250 points. Average another 300 for skill checks - 1550 points. That's less than 20 points per second for what should be the primary objective for a survivor.

1 totem - 14 seconds - 1000 points or 1500 if hexed. That's over 71 points or over 107 points per second depending.

Hook removal - say an average of 10 seconds by the time you factor running to the hook - 1000 points. 1500 if the person you remove doesn't get hit again quickly. That's 100 to 150 points per second.

That means totems are 3 to 5 times per second more rewarding than the objective, and hook removals are 5 to 7 times per second more rewarding.

The last 3 days I have played several matches with this in mind. I played 20 matches with the intent to escape, and 20 with the intent to do as much unhooking and cleansing as possible.

In my escape attempt matches I prioritized gens. Can't escape without getting them done. I performed hook removals, but only when I knew it was 100% safe.

In my unhook/totem matches I did every single totem I ran across and prioritized unhooking over all else. I didn't perform any unhooks while the killer was still standing right there. However, I did do what I see done in nearly every match I play. As long as I had time to pull someone off the hook, and start running away I took the chance.

The average points for each match were about the same. I got much less points during escape matches where I got killed, but the ones where I escaped evened it out. The real difference was the length of time the matches lasted.

The matches where I prioritized escape had an average of over 10 minutes a match. The matches where escape was not my primary objective lasted less than 5. However, the average points for each were within 1200 points. The amount of matches I can play in a set amount of time is nearly double if I'm prioritizing points.

In other words if my objective as a survivor is blood points escape is a foolish goal. The reward to play selfishly and throw the rest of my team under the bus every match is quite significant. This fact isn't lost on a lot of survivors. They know it, and their style of play reflects it.

I don't know if it's getting worse recently, or I've just become so fed up it only feels worse to me. I just know my objective when I play this game is to escape. For me, that is a win as a survivor. I don't even necessarily blame survivors that don't play for an escape. I blame BHVR for a survivor point system that actively encourages ignoring the supposed primary objective for a survivor. It gets frustrating when at least 50% of my matches it becomes obvious very quickly that my teammates are not playing to escape because it's more productive from a purely points perspective to ignore escape and just go for points.

The TL;DR synopsis: The points system for survivor rewards those that don't play to escape, and it's reaching a point where it is making the game less fun.

Comments

  • Xbob42
    Xbob42 Member Posts: 1,117

    ...Yes, that's to incentivize you to do more than hold M1 and stealth in bushes all match. They're trying to encourage you to play the game more boldly and do more than just gens.

  • tippy2k2
    tippy2k2 Member Posts: 5,204

    It's the case for both sides; if you go too quickly, you get very low BP. Quick games where you just focus on completing your objective as fast as possible generally sacrifice you doing all the "side" stuff needed to really max out points.

    If I think the game has gone too fast, I'll generally take my foot off the gas (so do totems, get myself chased, give the survivors a free breather to heal and reset, etc) just because the game is a lot more enjoyable to me if I'm not just curb stomping the h out of my opponent(s).

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I never said anything about stealth in bushes. Nor did I say anything about doing only gens. I was commenting on the fact that as a survivor if you want to maximize your point total in as quick a time as possible it is to your benefit to ignore gens.

  • PassarinoT
    PassarinoT Member Posts: 910

    THANK YOU. As killer, I can get 30K points with everyone escaping, but as survivor I have to do it all for 30K

  • Xbob42
    Xbob42 Member Posts: 1,117
    edited August 2020

    I never said you said anything about doing those things, please work on your reading comprehension. My point was that if gens gave you the most points that would, of course, become the most optimal way to get points and you would be even further disincentivized to do secondary objectives. The devs don't want you to just "do gens and escape," that's why these other things are even in the game: holding M1 the whole match and doing nothing else for optimal points would be boring as hell.

    That's why you can die and still pip up: escaping is NOT the only goal.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    That's the problem with the way points are awarded to survivors though. Super quick matches just unhooking and ignoring gens are way more productive for points because you can play double the amount of matches that way.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    Killers get more points per match, yes. But killers are also the last player to leave the match, and right now killer queues are longer than survivor queues.

  • lucid4444
    lucid4444 Member Posts: 682

    Were you running WGLF? If so you'd get even MORE points than if you focus on gens.

  • MrLimonka
    MrLimonka Member Posts: 545

    I fully agree - sitting alone on a gen for 80 whole seconds and getting 1250 points is very discouraging. That's why I always try to find a second person to get coop points

  • WheresTheGate
    WheresTheGate Member Posts: 576
    edited August 2020

    Normally in a situation like this I would say it's likely you weren't as clear as you think you were, and I also misunderstood. It's good to know that isn't the case with you though. I have noted your perfection and will make sure from this point forward to simply read anything you say, keep my mouth shut, and be thankful you were so kind as to impart your benevolent wisdom on the rest of us. I will simply hope my imperfect mind is capable of understanding your perfection.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    You are very likely right. I didn't want to make any sort of statements about the way points are awarded to killers since I don't play that side. Anything I say about that would be uninformed at the very least.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I thought about that, but I wanted to play without something optimizing points. I could be wrong, but I don't figure that's a very common perk.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    That does help. Of course that is part of the reason I am so frustrated at times. There are matches where it seems the other survivors have absolutely zero interest in working on gens.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    this would be different if it was a better idea to do gens with other survivors.

    But sadly we have the "everyone is 80s alone on a gen" meta.

    You dont have an m1 simulator if you do it with someone else, teamwork feels better imo.

    But yeah, playing for the objective isnt as fun and grants less points.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    You are correct, and working gens with someone else is a bit of a good news/bad news situation. It does go quicker than doing it by yourself. However, 2 people working on 2 separate generators is quicker than 2 people working on them together because of the slow down for teamwork. Don't get me wrong. Not making the argument that should even change. Just noting that while you get extra points for teamwork it's partnered with a slowdown that makes it less efficient than working on 2 separate gens alone.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    You’re not wrong. The most lucrative way to play is to be an absolute detriment to your team. Scour the map for totems and chests, go for saves at all costs, if you get chased do dumb stuff like drop every pallet you see or go for the stun every single time even if you have to take a hit to do it. If you do touch a gen, only do co-op gens, even if it’s not the right call at that time. It kind of sucks since it breeds the sorts of teammates that people complain about in solo queue.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    You said it well. There are lots of matches where escaping isn't an option from the start because at least a couple of survivors aren't even attempting to do so

  • Hoodied
    Hoodied Member Posts: 13,020

    Oh hey, you get alot of points for doing totems AND its a good way to counter NOED and restrict killers total perks to 3, it teaches you to do both totems and generators

  • WheresTheGate
    WheresTheGate Member Posts: 576
    edited August 2020

    I totally get that. I'm a proponent of doing totems, but my reason is because, as you said, it counters NOED. My point is they are worth almost the same as a generator and takes less than 25% of the time to do. That is a huge disparity.

  • RayrafLPP
    RayrafLPP Member Posts: 621
  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,754
    edited August 2020

    Why not just run a point build and do everything in quick fashion while still helping your team.

    Prove Thyself for objective, we'll make it for altruism, detectives hunch for totems and ds/inner strength/deliverence for survival.

    Find a gen with someone and finish it with prove thyself to get about half of your objective, see where the totems are with detectives hunch so you don't need to waste time looking and get a bunch of boldness. We'll make it for when anyone gets hooked so you get extra altruism and they get healed and finally your choice for survival. DS for one use 500, deliverance for one use 1500, or inner strength for 300 a use.

    If you really want to max it out then memorize the totem locations and switch detectives hunch for we're gonna live forever. Take protection hits when the killer carries someone, heal with inner strength and then get the rescue and repeat the process doing totems and at least one more gen with somebody and you got yourself a massive point game rather quickly while still helping the team.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I have thought about things like that. Who knows? Might be something I would enjoy if I tried it. I'm still not sure I would be able to enjoy myself when I'm playing with survivors that aren't trying to escape.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,754

    I suppose it comes down to what each person is playing for. I prefer to play for bloodpoints and just having fun more-so then just escaping so doing a build like this is more my style. I'm sure there's a better build out there which would mix survival/escape and points but it's one of those weird things with dbd. There isn't really a straight forward win condition so you have people playing to accomplish different things which causes problems with others.

    Heck, I get salty if people do gens too quick as I want to earn some points. I can't stand games where everyone escapes but the max score is only like 15000.

  • WheresTheGate
    WheresTheGate Member Posts: 576

    I really need to force myself to play that style awhile to see if I start enjoying it. If I can it would be better than constantly being annoyed that no one seems to be trying to escape.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    thing is survivors want to get the match over soon as they can.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,754

    If you do give it a try I hope you find some enjoyment with it.

    If not you could try experimenting with some other things as well. It might only take switching up playstyles a little bit to reignite some passion though there is only so much you can do about teammates doing random crap.

    Heck, maybe just trying to find a group you could play with might help. Solo survivor can be rather awful sometimes but even one person playing with you can buff the enjoyment factor quite a bit even if the other two are doing nothing.

    Either way I wish you the best. 😁