Creations

Creations

Kill Switch update: We have temporarily disabled The Artist in the Event queue while we work to fix an issue causing players' game to crash. The Artist will be re-enabled once the issue is fixed.

http://dbd.game/killswitch
Vanilla (our Hosting Company) will be carrying out maintenance on their servers between the 24th June - 4th July, this might result in some temporary instability on our forums. We apologise for the inconvenience.

2 New Hex Perk Ideas

Options
Member Posts: 344

Comments

  • Member Posts: 754

    Hex: Spasmotic Working sounds a bit OP. While it is an all or nothing Hex like most of them, giving these afflictions to healthy survivors wouldn't make sense. If they were applied when they become injured and you shuffled the order that they apply, that would be more fair.

    Hex: Duplicate Curse is a good idea, but completely useless by itself. Even Hex: Thrill of the Hunt gives a bonus 10% bloodpoints and affects all totems, while this is just a wasted slot without another Hex.

  • Member Posts: 344

    Good point! I honestly overlooked the fact that Haemorrhage only makes sense when the survivors are injured, you're right. I thought the first effect shouldn't be that strong thats why i chose Haemorrhage. Personally, i think it's okay that the effects immediately affect the survivors after they complete the gen, but you might be right that this is a bit op.

    The Hex: Duplicate Curse is meant to be combined with another hex. The fact, as you mentioned, that it doens't make sense to play alone may be indeed a porblem and therefore may need to be adjusted in some way.

    Thanks for your feedback!

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.