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How is Vigil meant to calculated?

H_Blocks
H_Blocks Member, Alpha Surveyor Posts: 53

The Perk: You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Mangled, Hindered and Blindness Status Effects10/15/20 % faster.

The perk says that the survivor recover faster. That means:

Way 1:

You take the time (40 seconds) and take off 20% = 8 | 40 - 8 = 32 seconds. It stacks, so you have to take from the 32 seconds again 20% = 6,4. 32 - 6,4 = 25,6.

3 Vigil: 20% from 25,6 = 5,12. 25,6 - 5,12 = 20,48

4 Vigil: 20% from 20,48 = 4.096. 20,48 - 4,096 = 16,384

This is one way. I would say the correct one of the perk description.

Way 2:

But behaviour calculate it like this:

No vigil: 1 c/s = recovery rate, 40s for recover.

1 Vigil: 1c/s + 20% = 1.2 | 40 / 1,2 = ~33,33

2 Vigil: 1c/s + 40% = 1,4 | 40 / 1,4 = ~28,57

3 Vigil: 1c/s + 60% = 1,6 | 40 / 1,6 = 25

4 Vigil: 1c/s + 80% = 1,8 | 40 / 1,8 = ~22,22


There is a difference from nearly 5,5 seconds and you see the perk description is completly misleading. Maybe it can be changed like this, if the second way is the correct one:

You and your allies within 8 metres of range have a 10/15/20 % increased recover rate from Exhausted, Haemorrhage, Mangled, Hindered and Blindness Status Effects.

If you really wanted that the perk reduces his time around 20% you have to calculate like Way 1 otherwise everything is fine and a description change would be great.