http://dbd.game/killswitch
What's the logic
So whats the logic behind killers not being allowed to change killer in the lobby but survivors can. Why
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Because when they bring MMR back it isn't fair to find 4 survivors using a bad MMR and then allowing the Killer to switch to their main and steamroll the survs.
Plus, all survivors are the same. So, about the only thing that locking survivors does it stop them from doing that switch from an empty-handed survivor to a survivor with an item.
They probably could've disabled the Killer-lock when they disabled MMR though.
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Survivors are just Skins, but Killers will have their own Rating with the MMR-System. This is currently disabled, but it will most likely return.
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It was supposed to be for the new MMR system to calculate the per-killer rankings. Why it's still locked with that system removed is a mystery. There is speculation on these forums that the reason is because they intend to bring the MMR system back. I hope they don't. The rank based system while not great is more consistent. I agree with Scott Jund that an MMR system will never work because there are too many factors.
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Alright so if killers are rated separately then shouldn't the survivors be rated on how they played against that killer
Like if survivors load into a Lobby that had a high MMR Wraith but switched to Billy... maybe the survivors were high MMR vs. that Wraith but not against Billy
What then?
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Survivors would not be rated against Killers. Like, you will not have a Rating that shows that you are awesome when facing a Wraith but terrible when facing a Billy. There is only one overall Rating for Survivors.
And this makes sense - if for example Survivors have a good Rating against Wraith, this would most likely mean that they are running Spine Chill, which helps against Stealth Killers. So if someone is good at Wraith, they will go against Spine Chill Users the whole time at some point.
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A perk doesn't define skill
And I think it should matter that the survivors are good against different
Like if I am good against a Wraith then I'd go up against good Wraiths... And if I am bad against Billy then I should go up against lesser skilled Billy's (in my opinion)
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Of course a Perk does not define Skill, but if I use Spine Chill, I will be more likely to know if the cloaked Wraith is coming for me compared to someone who does not run Spine Chill.
But how you describe, this is not how MMR should have worked. If you are a good Survivor, you will go against someone who is experienced with their Killer. If you are a new Survivor, you will have a Killer who is not experienced. This should help learning Killers, so if I want to learn Nurse, I will be matched with worse Survivors than with Billy, where I have a few Hundred hours.
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With the matchmaking rating system, each killer has its own independent rating. If you're amazing at Oni but suck at Nurse, the game gives you easier opponents when you play as Nurse so it's more fair. Meanwhile if you play Oni, it gives your tougher opponents. The reason why you're locked is to prevent someone from queuing as their bad killer (e.g. Nurse) and then switching to their good killer (e.g. Oni) to get easy opponents and play the killer they're really good at.
Survivors, on the other hand, are all the same. There is no gameplay difference between Ace and Jane. Perks are shared between all of them and they do not have a power. You're not suddenly going to be a much better survivor because you switched to Dwight. Therefore, you share one rating across all of your survivors.
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Ok but if you are learning Nurse then wouldn't you want to face survivors who are better at dealing with a Nurse as you get better at playing the Nurse?
And if you are a good Billy then wouldn't you want to face survivors whom are good against Billy?
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I mean, if I only play Pig, I could probably switch into most other Killers that I never play and end up in a position to slaughter newbies for a while.
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How would matchmaking determine where a player starts with each Killer they own?
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If I understood it correctly, if you never played a Killer before, you should start at a somewhat similar Rating which would get adjusted. Meaning, if you played Pig and never played Nurse, you will start at around the same Level, get your ass beaten a few times and will get better Matchmaking for Nurse-games.
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I was under the impression the MMR system had been disabled for now? Did I miss the reimplementation?
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I guess the better question is: how can you not understand this simple concept?
sorry if you meant it seriously, but that question was answered so many times and it’s not really hard to grasp and it feels like just another ‚everything devs do is bad/survivor sided‘
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Thank you, that makes sense.
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I would typically switch to a different Killer due to the curse of suffering you've placed upon us also known as SWF's. It felt like some Killer's were better at handling them than others or they had more perks unlocked or I had more experience with them or all of the above. So personally, I feel like this change will cause more delayed games due to lobby dodging.
I would like to ask though, how will the matchmaking system deal with SWF's? Will it be based on whichever Survivor has the highest 'rating'? Will it be based on that and match them with a much higher rated Killer? I feel like the answer should be "Psh yeah, I mean obviously!" but I need verification..
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It uses the average of the group. The teams you'd be put against should be around your skill level and give a close match. If you're playing a killer that you have nothing on/not a lot of experience with (i.e. your rating is lower with that killer), you're going to be matched against easier teams (SWF or not).
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I've been wondering about this and why it wasn't reverted with MMR. That makes a lot of sense.
Are there any plans to let killers select different killers, while queueing or in a lobby, to level them up with BP, without selecting a different killer to play?
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then lock survivors items then.
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i like this idea for MMR, all killer have not same MMR, its was only not nice when you match with rank 20...
for me was sometimes worked, i have become good surviver mates and good killer
i hope they bring it fast back :)
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I rarely bring items into survivor matches, but I don't like the idea of completely locking items before queueing because sometimes I forget that I have a challenge and put on an item while in the lobby. HOWEVER, I wouldn't be opposed to locking items halfway through the lobby timer. That gives survivors time to put on their items, but also gives killer time to swap perks/addons after seeing survivor items.
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This has honestly been explained so many times since they attempted the MMR system and created the killer lock.
Survivors switching characters is irrelevant. My Feng, my Claudette, and my Jane are all P3 every perk in the game maxed out so regardless of who I switch to, they're all the same and there will be no difference in my gameplay.
A killer however may be much better with one killer than a different killer. So it wouldn't be fair to load in with a killer you suck at (let's say Clown) and then when the game gives you easy opponents, you switch over to your main (let's say Pig) and steam roll the team.
Is there anything not clear about that?
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i say that because survivor like do the last min or last sec switcheroo to key or broken flashlight so no way counter it in time.
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Oh, I understand that part. That's why I said lock it halfway through and give the second half of the lobby countdown to the killer for prep.
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yea be ok with this.
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I keep seeing that survivor selection is irrelevant due it being a skin. Ignoring that not everyone has every perk unlocked for all survivors, especially newer players, that would allow for a universal build with a different ‘skin’ the fact still remains that I’ve seen several lobbies were ppl will change their ‘skin’ to match another player. That changes how some ppl will then play that round due to suddenly having 3 or 4 Claudettes or having two or more survivors switching in lobby to the same ‘skin’ and then matching clothes. When you factor in matching clothes with DS and other perks, that ‘skin’ change does matter. It doesn’t matter if it affects the MMR score, it affects the game play.
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