Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

You changed Ruin bc it "wasn't fun" to go against but now it's fun to look for totems all game?

13»

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    I may have not worded my reply as concisely and directly as I probably should have (I focused on a lot of not-as-important things in my comment, and I realize it seems somewhat confrontational and unnecessarily so), ), but my statement still stands that "It's stupid to tell survivors to do dull totems when the survivors are already doing dull totems and are then still pointing out flaws in design."

    I do, however, completely agree that there is some thinking that goes into deciding whether to cleanse a totem or not (eg. haunted grounds has triggered and then you suddenly see a totem near you light up; cleansing it then would just be trolling. Even then, newer players might get the chance to **** over all the other survivors twice with Haunted Grounds instead of once, which is a bad feeling).

    I'm not actually sure if the hex gives a notification, but it certainly should especially since it has the aura reading effect.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    No because they can destroy the totem "Undying" to remove the effect, or actually be incentivised to work as a team to cleanse dull totems to prevent Undying.

    Also if they never destroy Undying then NOED has one less totem to spawn on meaning you now only need to break 4 totems.

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    I know this now also look like that dragon grip be better tho it got cooldown but no gen tapping in chase anymore.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited August 2020

    I mean survivors have always said that the objective is boring and that they would prefer secondary objective. Hex:Undying+Hex:Ruin addresses 2 birds with one stone. It adds secondary objective for survivors called totems throughout the match and it addresses the killers early game and gives opportunity for the killer to contest rapid completion of generators. it has another side effect of fixing bad totem placements and removing the need to look into like 30+ maps of totem location.

    For reference, you don't actually have to cleanse totems, It is possible win the game with Hex:ruin being up the entire game if the survivor optimally does the objective and win the chase. Its also possible with all other totem perks but the other totem perks have token system attached to them so there is anti-synergy with Hex:Undying.in my opinion, I don't think there is difference between losing to Hex:ruin from gen regressions in comparison to instant down from Devour hope. The result seems similar if not the same.

    Thrill of the hunt, Haunted grounds and Hex:retribution are all failed iterations to try fix bad totem placement and make hex totems less risky so their interaction undying is strange. In some ways if you use these perks, there are are less dull totems to bounce undying from, in another sense you could get worst possible luck in cleansing totem and possibly activate multiple haunted grounds. I feel like its the nature of a killer running high-risk-high reward build where you could land up perkless as killer or end up snowballing really hard with haunted grounds.