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Huntress hum radius equivalent for Deathslinger?

all the deathslingers i go against play like a ghostface with M&A to decrease their Terror radius to lower than their gun's range this is ridiculous. He's huntress with an instant hatchet ready up and cancel

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Comments

  • BabyDweetMain
    BabyDweetMain Member Posts: 434

    THANK YOU! I hate Deathslinger. He's already map breaking with an attack that brings you to him and is used from a distance, but he has such a small terror radius.

    I also don't understand why he applies the deep wound status effect. Like it's unneeded.

  • zoozoom6
    zoozoom6 Member Posts: 825

    it is? what happens when it hits max range? does it just vanish like it hit an invisible wall?

    im thinking around his max rangeof his gun like 28-35 meters

  • OllieHellhunter
    OllieHellhunter Member Posts: 703

    The max range of his gun is 18m if I'm not mistaken, and while personally I don't see the need for the hum equivalent having it at the range of his gun would atleast let survivors know 'you could be shot at any time' however since his base terror radius is already larger than the range of his gun, and even with M&A is only 2m shorter than it, it seems rather niche if that were the case.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    Huntress is a lot deadlier at a long range, therefore she has the 42m warning lullaby.

    Deathslinger has a maximum range of 18m, therefore he doesnt need it, as at that point you should be able to see himt (he needs a direct LoS to the survivor, which Huntress does not). Additionally you will be getting the TR as soon as you are in a 16m range to him, which should alert you even further - and if he shoots you in the 2m window where you dont hear a TR, it should be pretty easy to snap the chain before he reels you in - PLUS its dodgeable due to the loud bang alerting you and the projectile time (its as fast as a fully charged Huntress hatchet).


    his strength doesnt lie in shooting you in that 2m window of no TR, his strength is his ability to quickscope you and deny you most loops.

    also lets not forget that his ability to shoot you without a warning relies on him running a specific perk. in his basekit, his range is lower than his TR, therefore you do get warned.

  • Toybasher
    Toybasher Member Posts: 922

    There's also a ringing noise that plays if the Deathslinger is aiming at you down the sights.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    it's 18 meters, but going against Deathslinger sucks. I have boatloads more fun going against a Nurse that kills everyone in less than 3 minutes (and doesn't have infectious fright or terrible ping). His music also sucks because while objectively and on its own it's okay, but it affects gameplay badly.

    Not sure if a lullaby is the right answer, but I might be able to get behind that. idk.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    The Redeemer and Huntress' hatchets are very different. Deathslinger is still required to actually hit the survivor with his bayoneted in order to secure a down. Huntress has lethal range wherever she as line of sight. The hum is a balancing act for this, and Huntress can also use M&A to throw people off because while it doesn't affect her humming, people use that as a half TR to know yes she's here, but I still have time.

  • zoozoom6
    zoozoom6 Member Posts: 825

    instant ready and cancel isnt a big advantage? having infinite shots isnt an advantage? come on

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Everyone says infinite shots like its possible for huntress to actually run out lmao. I've been here since before she released and never once have I seen or played as huntress and run out of all my shots. And either way, huntress having 5 shots without having to reload and not having to spend the 6 seconds reeling them in and then eating the stun makes huntress way better in a chase. So how is this balanced out? By having Death Slinger have a way shorter terror radius.

  • Rivyn
    Rivyn Member Posts: 3,022

    It's not an instant hatchet. Unlike hatchets, the spear is limited by range. Huntress can hit you across the map under the right circumstances, Deathslinger cannot. He has no map pressure. Stealth is is only redeeming factor here.

  • zoozoom6
    zoozoom6 Member Posts: 825

    and the hachets are limited by hitboxes and hefty ready, cancel and reload times. thats not an excuse.

    death slinger can 2 hit people faster than anyone else in the game he has stealth on top of this

  • zoozoom6
    zoozoom6 Member Posts: 825

    huntress does frequently run out if you play her right. if you are reloading when you have 3 hachets left you are playing her wrong.

    the hatchet wind up charge and the wait time after you throw and the hatchet reload are at least as punishing as a short reload and a reel in that injures and deep wounds whether you hit them or not

  • Rivyn
    Rivyn Member Posts: 3,022

    Hatchet hitboxes are the size of planets compared to the needle you need to hit with the spear.

    Nor was it an excuse. Huntress has more damage potential than Deathsliner. No need to reeling in and deep wounds. Her hatchets can curve over obstacles, Deathslinger can't. She can hit from twice, if not more, Deathslingers distance. She's a bigger threat, when used right.

    Deathslinger can only 'two hit people faster than anyone else' if they run in a straight line. Unlike Huntress, he cannot down unless he's able to pull them into melee distance.

    Maybe I just have more luck against him, because I use Lithe over the usual Dead Hard, but I don't have much trouble facing him. Plus, Spine Chill works great, even if he only has a 16 meter TR.

  • zoozoom6
    zoozoom6 Member Posts: 825

    you can hit people through cracks in walls with deathslinger and with huntress you will often hit a walls hit box that extends far farther up than you would think. you just ignore huntress hatchet hit boxes down sides and act like deathslingers needlepoint accuracy as no upsides.

    the instant ready up and no need to reload at lockers puts him head and shoulders above huntress and far less map dependant

    deathslinger is at least top of A tier. huntress averaged out is not A teir maybe on some maps she is but on lerys, the game and treament theater and the maps with trees every 2 feet shes barely better than clown.

    and deathslinger is great on all maps

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    I appear to have misunderstood you,I thought you meant running out of hatchets the entire match, like you take all the ones out of the lockers. And the wind up for huntress is basically the same as Death Slinger lining up his shot (It can be better or worse depending on how good the Death Slinger is). And no the reload time is not short and the reel in can take ages, it also can't down if the chain breaks, if huntresss hits an injured survivor she is guaranteed the down. They are not nearly as punishing, combine that with the fact huntress can pressure people from way farther away and I definitely consider her better than DS in that regard.

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    If you're seeing a Deathslinger hitting 2 people at the speed of light, then you're facing a hacking killer. Also, PH can smack all 4 instantly. Faster than this Deathslinger you're facing, so yeah. Deathslinger isn't the fastest killer anymore :)

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Omfg. Hes already far worse than Huntress. My advice is to NOT get caught in the open. Adapt, dont complain.

    Smh

  • ad19970
    ad19970 Member Posts: 6,428

    Personally his stealth potential is not a problem to me. I just wish he had a bit more skill based counterplay in chases, because against a quick scoping Deathslinger there isn't much you can do right now to affect the chase in any way.

  • bjorksnas
    bjorksnas Member Posts: 5,621

    The reason huntress needed a hum was because she can down people with her ranged power and has unlimited range on it so getting hit with a hatchet from 21 meters away and going down was frustrating, deathslingers power has limited range and cant down on its own, even if you get someone at 16-18 meter range with monitor and no terror radius there is no guarantee nothing is in the way in the slightest to pull them all the way in and even then they would have to already be injured.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    wait, there is?

    i legit never noticed that in my 5 matches ive had with this killer so far xD

  • zoozoom6
    zoozoom6 Member Posts: 825

    no the wind up takes ages with huntress and takes a while to cancel. deathslinger can do both instantly. you can line of shots before you ads as deathslinger. it doesnt matter that the reel in time takes awhile since you only need to complete it for injured survivors ie half your shots and you can choose these shot accordingly. the reload time is shorter than huntresses i beleive and you dont need to go anywhere to do it. the rest of what you said it just cherry-picking to make it seem like huntress isnt map dependent as hell

  • Crowman
    Crowman Member Posts: 9,518

    Because he has to be aiming and not just quickscoping.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i was trying to say the reason i never heard it is because i never play against a Deathslinger, but yeah you got a point there aswell xD

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    To start, I said lining up the shot, as in aiming, I said nothing about her being as fast with the wind up because its simply not true. And you passing over his problem downing at range is actually kinda sad, I can't tell you how many times I've stayed up because he failed to get the hit. Is Huntress map dependent? Absolutely. Is Death Slinger map dependent? Absolutely. Where did I say she wasn't map dependent? And while Death Slinger does reload faster, Huntress needs to reload after 5 shots, Death Slinger needs to reload after one shot. I don't feel like I need to explain the logic there.

  • zoozoom6
    zoozoom6 Member Posts: 825

    as previously stated you can line up shots without ads'ing. huntress's minimum wind up and recovery is far longer than DS's instant aim and qick reload. DS is not map dependant he is just as good on indoor maps as he is on indoor maps primarily because on indoors maps there is a shortage of the critical waist level debris that would break his chain but on out door maps its easier to line up shots.

    meanwhile huntress cant win against red rank survivors on indoor maps her extended warning of her hum and not being able to curve shots over walls in indoor maps makes her terrible on these maps

    to summarize :

    DS and huntress both have pros and cons with hit boxes without truly having anything over each other.(being able to attempt snipes as huntress from across the map is not better or worse than being able to hit injure and deep wound a survivor through a millimetre wide gap)

    DS has no post shot wait time(huntress does)

    DS has almost no weapon ready time(huntress does)

    DS doesnt have to go a locker to reload and it takes less time

    DS has no hum radius(huntress does)

    DS isnt nearly as map dependent as huntress (as explained earlier in this post)

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Aiming without Ads'ing is still aiming. And Death Slinger is totally map dependent, Your almost always better off with just going for the basic attack. DS has a small wait time post shot, and he can't shoot without reloading. And since when did Death Slingers shots curve?

  • zoozoom6
    zoozoom6 Member Posts: 825

    "Aiming without Ads'ing is still aiming" yes but his ready time is near instant and huntress's takes ages.and i cant stress this enough huntress cant preform any actions right after a shot. DS doesnt need to reload to run up and m1 them for take any other move. once again DS has zero cancel time and minimal post shot recovery compared to huntress.

    yeah you are likely better off using the basic attack after you hit them through a small gap deep wound and injure them and then zone them for free way spamming ads to get them to waste their distance trying to dodge a shot they have no idea is not coming.

    " and he can't shoot without reloading" is this something huntress has on him? the point stands

    i was talking about huntress hatch arcs curving over walls when thrown right

    all my points still stand

  • Freesham
    Freesham Member Posts: 262

    Devs, please never take balance suggestions from forum posts.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Death Slinger can't perform any action either after performing a shot because his hook has to slither back to him. Is his single shot better than a single one of Huntresses hatchets? Yes. Is it better if he has to reload whilst Huntress can shoot 4 more times? No. And DS is a 110 move speed killer and you think his m1 is easy to land after a shot? Is that a joke? How many times are you out of shots as Huntress? How many times are you out of shots as Death Slinger? And what small gaps are you referring to? Vaults? "Death Slinger doesn't need to reload after a shot to m1" Does Huntress? Death Slingers fast ADS time can get him a shot were Huntress can not, Huntresses multiple hatchets ensure she almost never has to be a 110 move speed killer who needs to reload to fire again, and can get her multiple hits without having to reload. And you can't snipe around a corner, it isn't nearly as wide to land a shot. Death Slinger is map dependent. Thats why whenever I see a DS they bring a Coldwin offering and not a Hawkins offering. Thats why when I play DS I use a Coldwin offering and not a Hawkins offering. The factor to balance out his worse chase potential is the shorter TR, did you think the devs just did that for shits and giggles?

  • zoozoom6
    zoozoom6 Member Posts: 825


    no matter which way you look at it DS can get 2+ shots off faster:

    ds:instant aims and fires (can instantly cancel at any time for no penalty)> huntress slow wind up for a signifigantly slower porjectile speed

    ds:fires and if he misses he then has to reload but isnt forced to( can easily find a better time to eat the down time)= huntress has a window that must be taken right after every throw(cannot put it off)

    huntress must reload at a locker at least after every 5th throw. DS can reload in the time it takes huntress to ready another hatchet after a throw and thus has 2 stuns where huntress has 3.


    huntress is also a 110 killer thats not something huntress has on him

    by small gaps i dont mean vaults i mean the gap is say the wooden I or L walls on rotten field that you can see through small parts of.

    ""Death Slinger doesn't need to reload after a shot to m1" Does Huntress?" i was refering to windows in which you cannot take any action. after huntress throws a hatchet she cannot take any actions for a window of time this is the time the shaft addons on huntress affect if that helps.

    yeah you cant snipe over a corner as DS but you can snipe through a corner depending on map and your aim.

    im not why you are talking aboutt he devs like they can do no wrong and dont make over or underpowered killers or heavily flawed choices.remember omega blink nurse? remember insta saw billy? remember instant nightshroud break ghostface? remember all past and current versions of legion?

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Huntress is more lethal with her hatchet and a good huntress know when to wind up or not.

    Deathsligner Aim Down Sights (ADS) takes 0.15 seconds, firing takes 0.5 seconds. The Speargun takes 2.75 seconds to reload. During Reload, Movement speed is slowed down to 60% of his default speed, causing him to move at 2.64m/s or 66%. Breaking the chain will stun The Deathslinger for 4 seconds. Successful Speargun hits cause a cool-down of 0.5 seconds. Missed Speargun hits cause a cool-down of 1.5 seconds. When he aim he's faster than Huntress by 0.22m/s.

  • ZaKzan
    ZaKzan Member Posts: 544

    all killers in this game are countered by splitting up and doing gens, if you do this, you will win 80-90% of your matches even against the strongest killers in the game. There are enough pallets to not need to care about looping and if you are spread out, the killer cannot zone you properly to create pallet dead zones to kill the survivors before the gens are done.

    This game is monumentally easy for survivors, that's why so many of them are so bad at it, there is no incentive to get better because you can coast on your team mates' backs so easily.

    I love fighting Deathslinger as survivor, he's one of the few killers in the game that you don't have to mindlessly loop and run to the next tile, you have to actually think about where you're going and what you can put between him and you. What's boring is looping a killer 2-3 times, dropping pallet, then beelining to the next tile while the killer has little or no input as to where you go.

  • LiunUK
    LiunUK Member Posts: 944

    i think they just need to make the sound that plays when he is aiming at you louder

  • Zarathos
    Zarathos Member Posts: 1,911

    Huntress has multiple hatchets, they can't be screwed by debris post connecting you don't spend an excessive amount of time reeling in a survivor and then reloading. Huntress has effectively no range limit, significantly reduced cool downs and her add ons are more powerful/efficient then deathslingers. Compensate for the differences and then we can talk. Objectively speaking huntress has way more value as a killer and is superior. If he got los and he is in range you screwed yourself. Do gens from more optimum angles so youy get a wider view don't rely on trs and this big tip will take you along way in terms of countering him, play the damn killer. He might seem like the most op killer in the world but when your in his boots you'll quickly realize he has a lot of problems that even a quick scoping sniper cant fix. No map pressure slow ms screw him here. Requires two hits to down with an extended reload time which allow survivors time to split up. gets horribly screwed by indoor maps.starts the game with no means of reaching far distance gens and walks at a slower pace so your even more likely to lose your first gen before you even get a chance to arrive there. has range limitations and whilst he can shoot over walls he's not guaranteed to down you if you break the damn chain.

    I'm so sick of deathslinger complaint threads when half of them aren't proposing fixes there just straight nerf's. Use constructive criticism. Like maybe having a base ads wind up of x seconds that if you hold for a longer period of time will empower the shots so its an instadown if it connects. Maybe more rounds in the chamber so 30% of my slinger games isn't me fumbling with ammo while survivors are pushing gens across the map. Maybe apply reduced ms to reeled targets so i can potentially get a follow up hit if I reel them into a difficult spot. Maybe increase the range and strength of the chain so I can better pressure gens at farther ranges.

    All of these could compensate and address his core issues whilst giving survivors more input and info on when the slingers gearing to shoot ya. But no half of these threads are I only play survivor/don't even play the damn killer nerf pls this killer not fun.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Huntress can snowball easily, DeathSligner only snowball if survivor run at him.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited August 2020

    You're sick of survivors only complaining about nerfs when all you're doing is suggesting buffs? I don't get it. Anyway I had an actual rework for Deathslinger. An actual ADS time and ADS lowering time, give him a small sound like him holding his breath and then breathing out when he lowers the gun, maybe double the effective range of his gun, make the reel speed faster, and change him to a 32m 115% killer. Oh and delete deep wound. People might actually consider using the "increase speed while aiming" add-on because now you actually would have to aim. Wanna give constructive criticism on this? This is what I'd want for Deathslinger. Would help with a lot of his other issues like no map presence too.

  • thisrandomguy
    thisrandomguy Member Posts: 142

    As a deathslinger main on ps4 as painful as that sounds, no. That really just shits on deathslinger's stealth. Putting some lullaby or whatever would really knock deathS a couple tiers simply because he can't really approach people anymore without them just running away and hiding as if his movement and pressure wasn't bad enough. He would just become a killer that wouldhave great 1v1 but horrible horrible stealth and pressure as if that wasn't already the case.

  • Pawcelot
    Pawcelot Member Posts: 985

    You need to watch more Umbra gameplay playing Huntress. She can down a survivor in 4-5 seconds using the old hatchet - M1 combo. She's also accurate enough to down most survivors within 10 seconds, if she has clear line of sight of them.

    On topic, Deathslinger has only 18 meters of range while Huntress have technically infinite range. The humming is justified on Huntress because of her global threat. Deathslinger cannot do ######### to survivors beyond 18 meters and cannot down anyone that he cannot reel in. If he needs his own version of the Lullaby, then he also needs a massive increase in lethality to compensate and I doubt anyone would approve of that.

  • zoozoom6
    zoozoom6 Member Posts: 825

    huntress's extended range is wayy too map dependant to make that arguement meanwhile DS can do about as well on lery's as he can on autohaven huntress cannot say the same

  • SaltedSnow
    SaltedSnow Member Posts: 309

    Survivors don't have to play with audio so not many know this

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Many killer do better or worst depending on map. Myers and GF are bad on farm map because of corn, Billy and Huntress are bad in indoor map (except the school) etc.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    Even with the 40 meter humming, huntress is superior to deathslinger by a lot.

    Why nerf a midtier killer again?