http://dbd.game/killswitch
Tinkerer, it’s fun, but how good is it now?
I’ve been mixing up my builds lately and one of my new favorite perks is tinkerer. Does anyone else use it, which killer does it help you most on, any tricks to use it better?
I think the killer who may benefit most is Bubba as if you’re near the gen that goes to 70% you can make it over using LoS blockers and land an easy chainsaw. Billy could in theory do this with his one silent addon too I guess.
Of course sneaking up on gens is fun, I’ve even managed to grabbed a few people and should have even more if not for dedicated servers.
And randomly going undetectable mid chase or while walking had earned me easy free hits.
As survivor has anyone caught you just because of tinkerer?
Comments
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I like to use it on my leatherface to get some cheeky insta downs. I'd also recommend using it together with ruin to get the chance of multipile activations. I also tried it with the apex muffler addon on billy but i got hawkins as map and therefore can't really say something about that, but its definitely something i wanna try out again on hopefully a map where i can utilize it.
As Survivor, i saw it once on an oni that got a first hit on me cause he blocked LoS. Otherwise i haven't seen that many people use it.
Overall it still seems to be a perk you wanna use on high mobility killers just to get the most out of its effect.
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Tinkerer is good on mobility killers, because it now activates early enough for you to get there. Otherwise, it's a nice perk, and it has some nice synergies.
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It's got some interesting synergy with Cruel Limits.
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Tinkerer is good with killers like bubba or fast movement killers like Billy.
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T3 Myers can make a fantastic job with it, I'll recommand.
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Didn’t even think of that, Plague with tinkerer, cruel limits and the addon that gives you corrupt when gens pop...
I have a Myers daily so I may as well try
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The last thing I wanna try Tinkerer in stealth killers... yes it won’t be meta but I think seeing an uncloaked Wraith walking at you with no terror may be freaky, someone may even think it’s a bug and you’re still cloaked so they may stay on a gen in your face.
Same with a pig not crouching. Just for laughs it may be worth a shot.
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I was wondering I’d Ruin, Pop or Surge (on M1 killers) would be best to get multiple triggers... you think Ruin?
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Still feels really weak to me. The Undetectable needs to be like 30 seconds imo. Currently feels just too short.
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If it was 30 it would be a lot better on the “slower killers,” I totally agree wish it was.
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30 seconds is a bit much I feel, especially for killers that have insta down potential, 16 seconds is more than enough time to sneak up on survivors working on the gen that is almost complete.
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Most the killers with insta down potential are quite loud and you can hear them prior anyway. Also, feels bad ruining a perk for all killers because of just a couple. 16 is barely enough. On most maps it's rendered useless because you can see them coming anyway.
The payoff just seems so situationally good to where it's not worth the slot.
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I’ve always used it. Great on Freddy for traveling. Like it on Demo too.
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"Thing is, you focus way too much on 0,1% top survivor,"
Because otherwise I can win regardless. I care about the matches where those perk choices mean the difference between winning and losing, not the matches that it doesn't matter.
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Because those matches are much more prevelant at rank 1 than it is for most other people. IE it impacts my experience more than the average player which is why I care about it more than the average player.
"They're 1 out of 100 games, we just are humans and remember the game where we got outplayed, and forget the one where we destroyed the survivors/killers."
I don't agree with that number even remotely.
"Devs are NEVER ever going to balance around 0,1 top tier players, this is a C A S U A L game, they're not going to screw their game, and their playerbase, cause im sure you and me are not even in the 0,1 top tier. Even a top tier player like Scott Jund is against this idea"
I disagree. You're talking about balancing for bad players. Most games don't do this. They balance around the high tiers.
Losing at lower ranks when it's balanced around high ranks means you lost because you simply weren't very good and need to improve. Losing at high ranks when you're balancing around low ranks leaves you losing because the game isn't balanced, not because you played badly. The difference is one outcome is in your control, the other is not. I like a game where the outcome is determined by my skill.
I want to lose because I was outplayed, not because it wasn't a fair match.
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One of my favorite Myers builds uses Tinkerer, Pop, and Trail of Torment (with one other perk of your choosing). Go into T3 with longer duration addons. See a generator notification from Tinkerer? Go to it and get your quick stabs in. Hook survivor, then kick it to regress 25 percent with pop (gives you another trigger for Tinkerer) and activate Trail of Torment for an additional Undetectable status effect. Excellent for indoor maps!
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"now I ask you, why should we balance around your experience?"
I actually already answered this question.
"Losing at lower ranks when it's balanced around high ranks means you lost because you simply weren't very good and need to improve. Losing at high ranks when you're balancing around low ranks leaves you losing because the game isn't balanced, not because you played badly. The difference is one outcome is in your control, the other is not. I like a game where the outcome is determined by my skill."
As i said above, if you balance for high ranks that will mean low rank lose because of their skill. That is a fair reason to lose and something they can improve on. It is within their control.
"I never said we should balance around bad players, if anything we should balance around G O O D, you hear me GOOD killers and survivor, but not top tier players, and if anything this isn't even good, cause this game is already hard enough for newbies players....."
When I say balancing around high tiers I am talking about "G O O D" players, not League of Legends champion players. We currently are not even remotely balancing around "G O O D" players.
"If you lost, you were outplayed, if they used things that are intended by devs, then you got outplayed, if they cheated, then no."
Not even remotely. That is just a complete logical fallacy. Just because you lost with something intended by the devs does not mean you were outplayed. That is just wrong.
"Are they balanced? Maybe no, and they need to be fixed."
You literally just agreed with my whole premise.
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I would probably disagree with your guess about how many games you face the top 1% even... much more likely is you’re overestimate your skill and blame every loss on “SWF death Squads.”
I play 100% solo survivor and constantly get told in end game, “yeah SWF with comms is broken,” by the killer when he loses. They refuse to believe they could just (GASP) lose.
Not to mention Scott Jund again, but check out his video saying the same theory, way too many people think every team they go against is a SWF death squad when it facts they’re really rare even at red.
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On The Blight, it's a very terrifying perk right now, I'll tell you that.
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I like it on Freddy and Legion but not Clown because he's slow. So I agree that this perk does focus a lot on mobility and varies by your killer mains speed.
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People have very inflated views of their own skills, not just DBD but any game, sport or even jobs for a lot of people.
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Its good with Billys new Ultra rare if you want to give someone a heart attack.
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Its godlike on deathslinger. I've handed out a few code brown moments with it.
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It depends on your killer and the map. Killers like ghostface you waste half of the perk on since like original Twitch in league of legends you could spend most of your time undetectable already if you want to and use the addons for it especially. But some killers, it is really good for. I have no clue if you cans till hear the spirit while it's active on her, but if you can't, then it could be great for her to grab some poor soul right off that gen. It is good, just less universally useful than other perks like pop or corrupt. It was almost decent before they buffed it, but now it's good though since depending on where you are on slower killers you still have time to get to the gens on some maps. But that's what makes it a gamble though. I'll tell you what though I used it a couple times on pyramidhead when he was new and liked it then, but the killer itself was still catching people off guard was all since you could bust them through the walls and I got middlewich a lot back then. And some gens in that map you can smack then pretty well with him without being visible if they stay on the gens. It marinates them for the chase and easy incap.
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Jumperscare billy is so fun. Along with pop, tinkerer is s tier.
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Any kind of gen regressing makes it easier to trigger it multipile times thats true. Altough all you have to do with ruin is pressure the people of the gen. Ruin will passively regress the gen by its own and as soon as they reach the 70% again you can repeat that. One thing you have to keep in mind, tough, is that ruin is hex perk. If you don't like hexes because they can get cleansed early then ruin might not be your choice here.
The problem with pop is that you have to pressure them of the gen and you need to have it active to regress the gen after tinkerer triggered. If it takes you too long to hook someone for pop they might finish the gen before you can pop it. The fact that pop can regress a lot of progress still makes it a decent choice for combining it with tinkerer.
If you use surge then you also need to pressure them of the gen and down someone inside the surge radius to get the best value out of it. However, the gen regression from surge is not that high overall and therfore i personally wouldn't recommend it if you want to have the possibilty of multipile tinkerer activations.
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